This is a new Infantry unit that was originally designed by Corsair01.
He made the concept for the unit. You perhaps already seen some of his work in the
Show Off Your Artwork Here topic.
We worked together creating this unit while i made all the frames and he took part in the designing process.
The unit is a new Tiberium Mutant, that is a kind of a lizard mixed with a bat. In case that it gets hit by enemy fire it starts flying instead of the prone animation of the original infantry units.
It's a very slow unit so we both suggest only a max speed of 2.
Everyone can use it, as long as he/she credits us. "Made by Corsair and LKO" :mrgreen:
It has a total of
2624 Frames thereof for all 8 facings
12 Walking frames (walking on ground)
18 Flying frames (if it gets hit it starts flying at a low height; still bound to the ground movementzone)
6 Prone standing frames (flying animation if it does not move while proned)
13 Firing frames (a close melee attack using it Tiberium mutated wingends like a scythe/blade)
13 Prone Firing frames (a dive attack from air)
20 Takeof frames for the transition from normal to prone
20 Landing frames for the transition from prone to normal
35 Death frames (yes 35 frames facing specific for all 8 facings; not even original infantry has this)
14 Frames for idle1 animation (facing specific too)
15 Frames for idle2 animation (also facing specific)
cameo 1 with infantry background
cameo 2 with special background
the tiberium flyer ingame
the concept from corsair
preview animations for the transition from ground to air and back to ground, of the dive attack, the fly anim and both idle animations
high res render of the 3dmodel
the zip with the shp's:
flybug.zip ( 655.23K )
Number of downloads: 1055flybug.shp the unit
flybicon.shp cameo 1
flybicon2.shp cameo 2
art.ini
CODE
[FLYBUG]
Cameo=FLYBICON
Sequence=FlyBugSequence
Crawls=yes;it flies instead
Remapable=yes
FireUp=2
PrimaryFireFLH=0,0,0;not used for melee weapon
[FlyBugSequence]
Ready=392,1,13;stand on ground
Guard=392,1,13;stand on ground
Prone=144,6,6;stand in air
Walk=192,12,12;walk on ground
FireUp=392,13,13;claw melee attack
Down=496,20,39;landing
Crawl=0,18,18;flying
Up=515,20,39;takeof
FireProne=288,13,13;diveattack
Idle1=1088,14,28,W
Idle2=1101,15,28,E
Die1=808,35,35
Die2=808,35,35
Die3=808,35,35
Die4=808,35,35
Die5=808,35,35
Struggle=0,6,0;(new cause Firestorm)
rules.ini
CODE
[FLYBUG]
Name=Tiberium Flyer
Category=Soldier
Fearless=no
Primary=ClawAttack
Prerequisite=GAPILE
Crushable=no
Strength=125
Armor=none
TechLevel=6
Sight=6
Pip=green
Speed=2
Owner=GDI;civilian could be better
AllowedToStartInMultiplayer=yes
Cost=600
Points=5
VoiceSelect=15-I000,15-I004,15-I012,15-I048
VoiceMove=15-I018,15-I024,15-I044
VoiceAttack=15-I044,15-I050,15-I044,15-I046
VoiceFeedback=15-I058,15-I064
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Fly; This needs to be None, like aircraft
ThreatPosed=15; This value MUST be 0 for all building addons
TiberiumProof=yes
TiberiumHeal=yes
ImmuneToVeins=yes
VeteranAbilities=ROF,FASTER,SIGHT
EliteAbilities=STRONGER,FIREPOWER
[ClawAttack]
Damage=65
ROF=80
Range=2
Speed=100
Warhead=Super
Report=LASTUR1;find a good sound for this
Projectile=Invisible
P.S. Because of being a Tiberium Monster is doesn't has remaps and we think its ok.
This post has been edited by Lin Kuei Ominae: Apr 27 2007, 01:18 PM