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> Internal Errors, Have a IE? Post here!
sniper
post Oct 10 2009, 03:31 PM
Post #211


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I copied the guides code exactly and checked it multiple times for things that didnt match up but I cant find anything. Is it possible that I put the code in the wrong place within rules.ini or art.ini?

Heres where everything is:

rules.ini

25=FireBurst

; fireball from flame tank <this is where it normally was
[[FireballLauncher]
Damage=10
ROF=80
Burst=4
Range=5.5
Projectile=Fireball
Speed=40
Warhead=FireBurst
Report=FLAMTNK1
Bright=yes

[Fireball] <under Projectile Statistics
Image=FIREBALL
Arcing=true
Inaccurate=yes
Bouncy=yes
Elasticity=0.0

; flamethrower WH <under Warhead Characteristics
[FireBurst]
Spread=64
Wood=yes
Tiberium=yes
Verses=600%,148%,80%,40%,20%
InfDeath=4
Sparky=yes
Fire=yes
ProneDamage=100%


art.ini


[FIREBALL] <under Projectile Objects
Trailer=FLAMETRAILER

[FLAMETRAILER] <under Animation Overlays
Damage=2
Warhead=FireBurst
Normalized=yes
Translucent=yes

This post has been edited by sniper: Oct 10 2009, 03:44 PM


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Rampastring
post Oct 11 2009, 02:02 PM
Post #212


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Make sure you've added FireBurst to the Warheads list, and FIREBALL and FLAMETRAILER to the animation list in rules.ini.

Also make sure that the weapon name is written correctly in the devils tongue's rules ([SUBTANK], if I remember correctly).

If you spot no errors, you'll either have to keep looking (possibly rewrite all the code) or get Hyper to check the except.txt.

This post has been edited by ^Rampastein: Oct 11 2009, 02:04 PM


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sniper
post Oct 11 2009, 10:24 PM
Post #213


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QUOTE (sniper @ Oct 10 2009, 03:31 PM) *
[[FireballLauncher]


2 left brackets -.-
There's no more error but i cant see the flames.
EDIT:nvm i didnt put the .shp in an ecache.mix file. now everything works.
tanky fro help tongue.gif

This post has been edited by sniper: Oct 11 2009, 10:37 PM


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I_Am
post Nov 28 2009, 02:42 PM
Post #214


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My buddy gets an IE after building his second power plant when he is GDI. We are playing a LAN match with the wsock32.dll .

This post has been edited by I_Am: Nov 28 2009, 02:43 PM
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Attached File  except.txt ( 20.74K ) Number of downloads: 2
 


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2kool4u526
post Dec 2 2009, 09:54 PM
Post #215


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I don't know how i got his IE, but it keeps coming up in the new game or skirmish loading screen.

Attached File  except.txt ( 20.75K ) Number of downloads: 5


This post has been edited by 2kool4u526: Dec 2 2009, 09:55 PM


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I_Am
post Dec 2 2009, 10:38 PM
Post #216


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2kool4u526 I didn't look at your except.txt, but that sounds like a ini error. Dose this happen on vanilla TS?


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2kool4u526
post Dec 3 2009, 01:48 AM
Post #217


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2 things:

1. It is an rules.ini error, but I'm hoping that hyper can narrow down to which sectoin the error is coming from.
2. IDK what "vanilla" ts is???


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I_Am
post Dec 3 2009, 04:08 AM
Post #218


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Vanilla TS just means with out any mods or anything, basically right off the disks.


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SeekSomethingNew
post Dec 10 2009, 10:08 PM
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Bad pointer to a Warhead or Projectile type when checking a BuildingTypes weapon.

This post has been edited by CCHyper: Dec 10 2009, 10:08 PM


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I_Am
post Dec 12 2009, 02:57 PM
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What about this one.
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Attached File  except.txt ( 20.75K ) Number of downloads: 2
 


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SeekSomethingNew
post Dec 12 2009, 03:33 PM
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WaveClass, go grab my WaveClass fix. Download Here

This post has been edited by CCHyper: Dec 12 2009, 03:34 PM


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I_Am
post Dec 12 2009, 03:49 PM
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That isn't working with TFD. Asks for the cd-rom.


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SeekSomethingNew
post Dec 12 2009, 04:06 PM
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Use Nyerguds NoCd patch then.


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2kool4u526
post Dec 13 2009, 02:50 AM
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QUOTE (CCHyper @ Dec 10 2009, 05:08 PM) *
Bad pointer to a Warhead or Projectile type when checking a BuildingTypes weapon.



What does that mean???

I checked my projectiles and my warheads but there is no problem there.


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SeekSomethingNew
post Dec 13 2009, 11:59 AM
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Im just telling you what the game points to, that is what it was after.


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2kool4u526
post Dec 13 2009, 11:46 PM
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1 question
How do u tell what the errors are by looking at the except document??? hmm.gif hmm.gif confused1.gif confused1.gif


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SeekSomethingNew
post Dec 14 2009, 12:23 AM
Post #227

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I have a database of the games executable, and i can read its code.


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Orac
post Dec 14 2009, 09:56 AM
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And there's that EIP at the top, isn't there?


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SeekSomethingNew
post Dec 14 2009, 12:52 PM
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Yup


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Nyerguds
post Dec 14 2009, 02:27 PM
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QUOTE (I_Am @ Dec 12 2009, 04:49 PM) *
That isn't working with TFD. Asks for the cd-rom.

http://nyerguds.arsaneus-design.com/cncstu...fd_ts203fix.zip
Here's the fix.

This post has been edited by Nyerguds: Dec 14 2009, 03:17 PM


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I_Am
post Dec 19 2009, 04:17 AM
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I got this during an Ion Storm. Visaual detail was set on low.
Attached File(s)
Attached File  except.txt ( 20.74K ) Number of downloads: 5
 


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Infinity
post Dec 27 2009, 07:43 PM
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Bombed when drawing something... not sure where since it's extremely vague...


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Nyerguds
post Dec 27 2009, 11:29 PM
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That's totally useless. You need to at least post the top of the except.txt file.


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Infinity
post Dec 28 2009, 12:32 AM
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uh, Nyer, I was replying to I_Am. tongue.gif


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Devastator
post Mar 14 2010, 03:56 AM
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I do not no about bumping on this topic unsure.gif
But I was playing my mod, but doing the original TS missions (not FS)
I finish the second Nod Mission. On the map selecting thing, i moved the mouse onto them and no words or sound appeared from CABAL's voice as usual. I clicked on one and got an IE... confused1.gif CONFUSING!!

Attached File  except.txt ( 20.75K ) Number of downloads: 5


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Devastator
post Oct 9 2010, 10:11 PM
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Seriously Hyper? You no longer pay attention to any except.txt and as far as I know you are the only one who knows how to use these.
But for the hell of it, here is one I got while LKO's Scorpion killed an enemy Cyborg Commando in my mod.

Posted for two reasons.
1) Obviously, to avoid this happening again.
2) To motivate you to help us out again.

This post has been edited by Devastator: Oct 9 2010, 10:14 PM
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Attached File  except.txt ( 20.75K ) Number of downloads: 5
 


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Rampastring
post Oct 10 2010, 06:53 AM
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Hyper doesn't have a computer right now and this place isn't really alive (so no reason to visit TibWeb as often as before). Also no one can force him to help, he's done it volunteerly before and has done a great job.

As for the exception, I have no idea about that, could be something random or a INI coding error somewhere (if the exception can be reproduced).
Also I'm not exactly sure about it but I think Nyerguds and Beowulf can also use the except.txt's like Hyper.


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Devastator
post Oct 10 2010, 09:10 PM
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Sorry to hear that because Hyper posted two weeks ago. But I sent him this except.txt through PM and this was before the last time he posted. Therefore, he could've helped me out but decided not to. It's alright I guess, just like moderators turning down any suggestions I may give them. (Which hasn't happened yet)

Anyways I figured out the problem. It was an INI coding error. Why it happened is because the Cyborg Commando must've gotten elite when it killed my two Scorpions. (Yes Cyborg Commandos are trainable in my mod) It had the key Elite=CyCannonE but I never got to creating the elite weapon so it crashed when it got elite.

This also taught me that AI units can get elite which I didn't know because it's really hard to tell since you can only tell if your units are elite. In RA2, you don't even have to select a unit to tell you and it displays elite AI units too.


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Devastator
post Oct 18 2010, 09:02 PM
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Not sure what caused this IE. Check it out.
Attached File  except.txt ( 20.75K ) Number of downloads: 3


This post has been edited by Devastator: Oct 18 2010, 09:02 PM


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