I tried to replace the ob's charge & firing sounds with another set of .AUD files but then ingame, the obelisk has no sound.
The replacement AUDs were converted from WAV using Xcc mixer.
Did you put them in a mix file? Make sure it's an ecacheXX or expandXX else it's likely to not work.
I put them in a expand07.mix but then ingame, the obelisk becomes completely silent
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