|
|
|
GDI Mission: The Training Grounds, So far only an idea... |
|
|
|
Apr 24 2010, 09:13 PM
|
Cyborg Reaper
Group: Members
Posts: 1,173
Joined: 21-October 06
From: Ohio
Member No.: 27
Alliance: Nod
Favorite game: Tiberian Sun
|
GDI Mission: The Training Grounds Description/Overview: Commander, Nod has taken siege to an area used for the training of our forces. We believe it is a preemptive strike to our development and an attempt to steal recruits who may be unsure of their decision to join into our global effort against the Brotherhood. We need a quick counter to this threat. As of right now only the main recruit station in the area is left in contact with us. We need you to make a beach landing, force your way to that station and once that area is secure to go out and secure the other bases and then eliminate any Nod presence left in the area. Pics: just final sun stuff for now... the entrance area to the training grounds for the new recruits who have just joined GDI
new1.png ( 444.46K )
Number of downloads: 0the ocean area, a dam, and the beach where you will be landing
new2.png ( 305.55K )
Number of downloads: 0what will become the city area for urban training
new3.png ( 348.09K )
Number of downloads: 0
--------------------
My own Project: Tiberian Sun: Covert OperationsNewest map releases: Yelcraz Island (2-3), Lake Istelv (2-4), Tiberian Ring (2-4), Moonlit Waters of Esvia (2), Imminitas Terra (2), Christmas in the Village (2), A City Consumed (2-4), Crescent Isle (2), Velillian Islands (2-4), FS Hell's Crevice (2), Island of Mercanf (2-3), Perseco Terra (2), Kalistia Crestlands (2) ...project re-genesis has begun...
|
|
: |
|
|
|
Apr 25 2010, 03:46 AM
|
Commando
Group: Members
Posts: 519
Joined: 4-January 08
From: New home -_-
Member No.: 1,092
Alliance: GDI
Favorite game: Tiberian Sun
|
Well, if it were a "training base," I'd think it would be something like Fort Bliss, Texas. (Last time I checked, it's the largest military base in the world charged with training soldiers).
A few pointers, I believe your recruit station would be a barracks. It's where all the recruits stay, considering that they're recruits and don't own apartments or live in housing. Recruits usually get shipped off to other bases after basic. (Assuming your training is basic training).
Just a suggestion. If you're going to make a base for the training of troops, try modelling it off Fort Bliss. Not only is a very large military base, it also has many "civilian" elements, such as housing for the troop's families, huge stores such as the Commissary, or the BX/PX. I mean, it's on a massive scale. Seeing Nod lay siege to such a huge facility would look amazing.
|
|
: |
|
|
|
Apr 25 2010, 04:40 AM
|
Cyborg Reaper
Group: Members
Posts: 1,173
Joined: 21-October 06
From: Ohio
Member No.: 27
Alliance: Nod
Favorite game: Tiberian Sun
|
well my first thoughts for a layout was to have a few smallish sized areas strewn throughout a somewhat mountainous area but having that area include a little of everything. So dirt roads, paved roads, a city area, some small village areas, a lake, a forest like area and what not.
The Main little station to get into the area, in my head, was going to have a small place for dropships to land and also be the base area with a radar, then it was going to include a normal barracks and a Civilian armory, which would get renamed to something a bit more fitting, along with a couple or a few power plants and of course component towers of kinds. The other stations were just going to be small specific areas in different terrain places and perhaps to also include 'firing ranges' more of a place that there aren't any civilians in this map area as it's really just a place for the soldiers to get experience in all aspects of land combat. land as in i wasn't really planning on making an air field area anywhere.
I was thinking Nod would take their main control in a spot in which was suppose to simulate a GDI siege of a Nod base thus it would be like 'this is not a drill' to the GDI trainees. And then that you can't, or at least wouldn't be able too, destroy the Nod area until you have secured all the small training facility areas so that it's safe to bring in more to fight with. Then once you secure those areas you gain the ability to train infantry and units to wipe the Nod area out.
I suppose my main influence to this was the very opening bit to the GDI campaigns after General Solomon says "Get me McNiel" and you see him out climbing and then looking in a mountainous area and in a lower elevation off in the distance you see a bit of what looks like a GDI station. (about the 1:40 spot of the GDI Intro) but you can't really tell how that place is set up since it's a background look at it and you're not seeing everything that could be in that training facility.
But i'll check out pictures of Fort Bliss and what not and see what I could do with the Bases/Stations.
--------------------
My own Project: Tiberian Sun: Covert OperationsNewest map releases: Yelcraz Island (2-3), Lake Istelv (2-4), Tiberian Ring (2-4), Moonlit Waters of Esvia (2), Imminitas Terra (2), Christmas in the Village (2), A City Consumed (2-4), Crescent Isle (2), Velillian Islands (2-4), FS Hell's Crevice (2), Island of Mercanf (2-3), Perseco Terra (2), Kalistia Crestlands (2) ...project re-genesis has begun...
|
|
: |
|
|
|
Apr 25 2010, 08:45 AM
|
Hum-vee
Group: Members
Posts: 158
Joined: 28-December 09
From: Patch Land-Space Land-Mysterious UFO level
Member No.: 1,711
Alliance: Scrin
Favorite game: Tiberian Sun
|
I'm in a mapping mood. So, if you like, I can do it for you. Currently I am doing my single player map pack so I can spare time and do this instead. Though only if you want to...
--------------------
Projects: Power & Ponies {Name Wip}, C&C Tiberian Sun: Setting, C&C: Europian Rampage [Generals mod] (Fomerly C&C Red Alert for RA2)Formaly known as: Cat-a-strobic-Dj. Sometimes known as: Plasterat (PSN, Xfire, online)Worker on: C&C: TS: Best of Beta
|
|
: |
|
|
|
Apr 25 2010, 06:13 PM
|
Cyborg Reaper
Group: Members
Posts: 1,173
Joined: 21-October 06
From: Ohio
Member No.: 27
Alliance: Nod
Favorite game: Tiberian Sun
|
QUOTE (Cat-a-strobe-ic Dj @ Apr 25 2010, 04:45 AM) I'm in a mapping mood. So, if you like, I can do it for you. Currently I am doing my single player map pack so I can spare time and do this instead. Though only if you want to... well i did plan on opening this up to anyone who wished to contribute after i had a first product of at least 4 maps 'finished' and presentable to be called a release. Though if you wish to contribute now, then perhaps we can come up with some more mission ideas and you can start on those and possibly both of us make a version of this idea. As this is one i'd really like to put some of my effort into when i get into a mapping mood again at some point.
--------------------
My own Project: Tiberian Sun: Covert OperationsNewest map releases: Yelcraz Island (2-3), Lake Istelv (2-4), Tiberian Ring (2-4), Moonlit Waters of Esvia (2), Imminitas Terra (2), Christmas in the Village (2), A City Consumed (2-4), Crescent Isle (2), Velillian Islands (2-4), FS Hell's Crevice (2), Island of Mercanf (2-3), Perseco Terra (2), Kalistia Crestlands (2) ...project re-genesis has begun...
|
|
: |
|
|
|
Apr 27 2010, 09:40 PM
|
Cyborg Reaper
Group: Members
Posts: 1,173
Joined: 21-October 06
From: Ohio
Member No.: 27
Alliance: Nod
Favorite game: Tiberian Sun
|
so i had a good bit of free time yesterday and a bit today and even though i wasn't really all that in the mood i put down some work for this map based more on my original idea, things are still subject to change. see first post for the finalsun pics i took.
--------------------
My own Project: Tiberian Sun: Covert OperationsNewest map releases: Yelcraz Island (2-3), Lake Istelv (2-4), Tiberian Ring (2-4), Moonlit Waters of Esvia (2), Imminitas Terra (2), Christmas in the Village (2), A City Consumed (2-4), Crescent Isle (2), Velillian Islands (2-4), FS Hell's Crevice (2), Island of Mercanf (2-3), Perseco Terra (2), Kalistia Crestlands (2) ...project re-genesis has begun...
|
|
: |
|
|
|
|
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
|
|