IPB

Welcome Guest ( Log In | Register )


 
Reply to this topicStart new topic
> Heavy Artillery Mech, Downloadable Teaser from Rise of Omnius
Machine
post Jul 12 2007, 11:07 PM
Post #1


Attack Buggy
Group Icon

Group: Members
Posts: 228
Joined: 22-January 07
From: Chile
Member No.: 687
Alliance: GDI
Favorite game: Tiberian Sun



Yeah, as the description said, this units is featured in the upcoming mod for Tiberian Sun, Rise of Omnius. This heavy mech is not a skirmish unit, and is to appear during missions (Nod Campaign) as a prototype to capture.



This unit is based in a Macross mech thanks to this topic
I did this unit (the model) long ago but never really finished it.

BTW, this is a teaser, keep in mind that, also it is going to be used in RO, though in a more complete way, with deploy frames tongue.gif

CODE
;Art.ini coding

[HWR]
Cameo=
Voxel=no
Remapable=yes
WalkFrames=20
FiringFrames=10
StandingFrames=0
Facings=8
PrimaryFireFLH=0,0,0
SecondaryFireFLH=0,0,0
StartStandFrame=0
StartWalkFrame=0
StartFiringFrame=160


Credit me (Machine) and the mod TS: Rise of Omnius if used.

Attached File  HWR.zip ( 324.99K ) Number of downloads: 278


--------------------

Go to the top of the page
 
: | +Quote Post
jadems
post Jul 12 2007, 11:14 PM
Post #2


Tick Tank
Group Icon

Group: Members
Posts: 697
Joined: 26-April 07
From: Australia
Member No.: 929
Alliance: Nod
Favorite game: Tiberian Sun



Dude, that's a huge artillery. Hate to be up against that.


--------------------
Go to the top of the page
 
: | +Quote Post
Team Black
post Jul 12 2007, 11:37 PM
Post #3


Core Defender
Group Icon

Group: Global Moderators
Posts: 2,841
Joined: 23-October 06
From: New York, U S of A
Member No.: 123
Alliance: GDI
Favorite game: Tiberian Sun



tis nothin. . . wait till you see GDI's naval artillery XD

SPOTLIGHT THIS!!! dance.gif


--------------------
Go to the top of the page
 
: | +Quote Post
Lightstorm
post Jul 13 2007, 12:11 AM
Post #4


Tick Tank
Group Icon

Group: Members
Posts: 699
Joined: 3-February 07
From: the far side of dawn,
Member No.: 768
Alliance: Forgotten
Favorite game: Tiberium Wars



the turrets don't look even. other then that: win.


--------------------
Join My forum (please??)
Go to the top of the page
 
: | +Quote Post
jadems
post Jul 13 2007, 12:41 AM
Post #5


Tick Tank
Group Icon

Group: Members
Posts: 697
Joined: 26-April 07
From: Australia
Member No.: 929
Alliance: Nod
Favorite game: Tiberian Sun



An idea: When it deploys I'd like to see it get onto its 'arms' that'd be cool


--------------------
Go to the top of the page
 
: | +Quote Post
Team Black
post Jul 13 2007, 12:45 AM
Post #6


Core Defender
Group Icon

Group: Global Moderators
Posts: 2,841
Joined: 23-October 06
From: New York, U S of A
Member No.: 123
Alliance: GDI
Favorite game: Tiberian Sun



I'm thinking, the arms into the dirt for support - sorta like a juggernaut's third leg...


--------------------
Go to the top of the page
 
: | +Quote Post
Robo fish
post Jul 13 2007, 01:24 AM
Post #7


Attack Cycle
Group Icon

Group: Members
Posts: 304
Joined: 21-October 06
From: Quebec, Canada
Member No.: 22
Alliance: Scrin
Favorite game: Tiberian Sun



I SWEAR I saw this mech in the Robotech series.
and I second the spotlight. it yoo awesome. it will overload the normal voxel section with too much leetness.


--------------------

QUOTE(Ixith)
dude.......get this.......in my Latin class tomorrow........wer having an Orgi
Go to the top of the page
 
: | +Quote Post
Pixcell
post Jul 13 2007, 10:56 AM
Post #8

Disc Thrower
Group Icon

Group: Members
Posts: 93
Joined: 12-April 07
Member No.: 921
Favorite game: Tiberian Sun



thats win. spotlight. and if your gonna make the arms go into the ground dont make them go vertically make them go diagonally going towards the back
Go to the top of the page
 
: | +Quote Post
Blacksilence
post Jul 13 2007, 11:23 AM
Post #9


Light Tank
Group Icon

Group: Members
Posts: 486
Joined: 21-October 06
From: Unknown
Member No.: 67
Alliance: Nod
Favorite game: Tiberian Sun



Nice way to go. ARTILLERY RULLEZZZ


--------------------

Thanks bittah for the sig .
Love MLRS, its the worlds most dangerous artillery.
Tibweb forum Mod Leader of VENGEANCE
TS/V Trailer Progress 20%
The Explosion Expert

Go to the top of the page
 
: | +Quote Post
Machine
post Jul 13 2007, 02:12 PM
Post #10


Attack Buggy
Group Icon

Group: Members
Posts: 228
Joined: 22-January 07
From: Chile
Member No.: 687
Alliance: GDI
Favorite game: Tiberian Sun



QUOTE (Robo fish @ Jul 12 2007, 11:24 PM) *
I SWEAR I saw this mech in the Robotech series.
and I second the spotlight. it yoo awesome. it will overload the normal voxel section with too much leetness.


Someone forgot to read the first post, or doesn't know that Robotech is "inspired" by Macross lol.gif Also it's a SHP unit, a voxel can't have enough detail wink1.gif.

QUOTE (Wikipedia)
Robotech was one of the first anime released in the United States that largely managed to preserve the complexity and drama of its original Japanese source material. Produced by Harmony Gold USA, Inc. in association with Tatsunoko Prod. Co., Ltd., Robotech is a story adapted with edited content and revised dialogue from the animation of three different mecha anime series: The Super Dimension Fortress Macross, Super Dimension Cavalry Southern Cross, and Genesis Climber Mospeada. Harmony Gold's cited reasoning for combining these unrelated series was its decision to market Macross for American weekday syndication television, which required a minimum of 65 episodes at the time (thirteen weeks at five episodes per week). Macross and the two other series each had fewer episodes than required since they originally aired in Japan as weekly series.


QUOTE (Pixcell @ Jul 13 2007, 08:56 AM) *
thats win. spotlight. and if your gonna make the arms go into the ground dont make them go vertically make them go diagonally going towards the back


For you (the community) to know, the deployable version is RO exclusive, and it does use it's arms as support, they don't go vertically to the ground, they go diagonally forwards.
BTW I did try a lot of deploying styles, like the one you suggested Pixcell; I didn't liked how it looked.


--------------------

Go to the top of the page
 
: | +Quote Post
Robo fish
post Jul 13 2007, 05:05 PM
Post #11


Attack Cycle
Group Icon

Group: Members
Posts: 304
Joined: 21-October 06
From: Quebec, Canada
Member No.: 22
Alliance: Scrin
Favorite game: Tiberian Sun



oh oops I forgot it was a SHP. it still nice detailed.


--------------------

QUOTE(Ixith)
dude.......get this.......in my Latin class tomorrow........wer having an Orgi
Go to the top of the page
 
: | +Quote Post

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 16th September 2019 - 03:22 PM


XGhozt.com