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> GDI Fortress Tower (Heavy Base Defense), new version 1.1
Lin Kuei Ominae
post Apr 27 2007, 11:06 AM
Post #1


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\EDIT new version 1.1 rendered with antialiasing and no secondary upgrade pod.
It also has improved damage frames and an active anim (with damageanim) of a glowing dome in the centre of the ringrails.

Download Zip with the SHPs and art/rules.ini examples:Attached File  LKOFTWRv11.zip ( 158.13K ) Number of downloads: 1550

Ingame:Attached Image
Buildup:Attached Image
Cameos: MG, Single Cannon, Double Cannon, SAM, Artillery, Disruptor (following Denmon0728 example of good cameos for the old version wink1.gif )
Attached Image Attached Image Attached Image Attached Image Attached Image Attached Image
The turrets: MG, Single Cannon, Double Cannon, SAM, Artillery, Disruptor
Attached Image Attached Image Attached Image Attached Image Attached Image Attached Image

\EDIT the old version below
Hi after being a while on vacation here sth new from me.

As written in the Thread Upgradable Defense Building with 2 or more Turrets in the advanced editing forum i tried to make a Base Defense with 2 upgrades/Turrets.

Even if i didn't get it work, because i can't even make a duplicate of the Component Tower (the CTWR seems to be hard coded), i still made the Heavy Base Defense, because i hate the weakness of the ctwr (i spend much money for a good turret but only few shots are needed to get it destroyed, making the ctwr useless in my eyes).

I also tried it with the code from the GDI upgrade Centre, but the main problem is, that even if those upgrades can have each his own weapon, they can't have any Turret animation. Only looped animations are working for this. Thats why this idea isn't usable too.

At least i made for my little mod 5 different tower with each having a different turret. I know it's not perfect, but since it isn't possible in an other way, or someone finds a better one i leave it.

OK, here is the result
It's a 2x2 Base Defense with 5 different Turrets. MG, Single Cannon, Double Cannon, Missile Turret and Artillery turret.
The main (Primary) Turret is turning on 2 big metal rings going aroung the main building. The Secondary Turret (not done yet) can be placed on top similar to the ctwr upgrades.

Ingame:Attached Image
_____MG turret_____Single Cannon turret___Double Cannon turret_____Sam turret_______Artillery turret_____
Attached Image Attached Image Attached Image Attached Image Attached Image
Zip with all shp's and art.ini/rules.ini code example:Attached File  LKOftwr.zip ( 98.17K ) Number of downloads: 856
the example code includes code for 5 towers with fixed installed turrets and the not working code for the upgradeable tower.
Denmon0728 made some better cameos. These you can find HERE

Note: i didn't made the secondary upgrades yet. i will make them later \EDIT (no i don't think i will make secondary upgrades anymore)

Final Note: I hope someone finds out how to make it work with 2 upgradable turrets and post his/her solution here. Even a solution for only 1 upgrade would make me happy because i didn't even get this work without replacing the original ctwr. (in addition the replacement of the ctwr would only allow 3 different turret images, seems to be hardcoded too)

This post has been edited by Lin Kuei Ominae: Oct 2 2007, 10:15 PM


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Posts in this topic
- Lin Kuei Ominae   GDI Fortress Tower (Heavy Base Defense)   Apr 27 2007, 11:06 AM
- - Tartan Bunny   i've seen these before, but any way good stuff...   Apr 28 2007, 02:04 AM
|- - Lin Kuei Ominae   version 1.1 finished and uploaded it has no more a...   Oct 2 2007, 10:11 PM
- - Team Black   wow, this is complete OWNAGE, LKO. Nice work!   Oct 2 2007, 11:03 PM
|- - Machine   Yay, I was hoping for a remake of this, way cool L...   Oct 3 2007, 05:27 PM
- - z   Indeed it is, Machine Great job!   Oct 4 2007, 08:49 AM
- - BloodReign   feels like the center is lacking something now may...   Oct 4 2007, 06:55 PM
|- - Lin Kuei Ominae   the problem is, if i make a higher "thing...   Oct 5 2007, 01:11 AM
- - jadems   So the shape can has to remain the same correct? I...   Oct 5 2007, 01:40 AM
- - Omen   This is so awesome that I want it, but then again,...   Oct 6 2007, 12:02 PM
- - Team Black   QUOTE It is too "heavy" for my conceptio...   Oct 6 2007, 02:28 PM
- - Omen   QUOTE (Team Black @ Oct 6 2007, 05:28 PM)...   Oct 6 2007, 06:31 PM
|- - Corsair   QUOTE (Omen @ Oct 6 2007, 02:31 PM) not h...   Oct 12 2007, 09:49 PM
|- - Machine   QUOTE (Corsair @ Oct 12 2007, 07:49 PM) R...   Oct 12 2007, 11:44 PM
- - Omen   Machine is correct. Besides, the Adv. Guard Tower ...   Oct 13 2007, 07:03 AM
- - Rico   I found the advanced guard tower more effective th...   Oct 15 2007, 01:36 AM
- - TSHyper   Oh my... LKO, this owns! Awesome work ^_^   Oct 15 2007, 08:08 AM
- - Omen   QUOTE (Rico @ Oct 15 2007, 04:36 AM) I fo...   Oct 15 2007, 01:36 PM
|- - Rico   QUOTE (Omen @ Oct 15 2007, 11:36 PM) Appa...   Oct 15 2007, 01:56 PM
|- - Lin Kuei Ominae   offtopic but yep, adv guard tower was in defense s...   Oct 15 2007, 02:19 PM
- - Omen   Where did you get that image? And btw, the missil...   Oct 15 2007, 06:09 PM
|- - Lin Kuei Ominae   google "C&C advanced guard tower". ...   Oct 15 2007, 07:01 PM
- - z   Ahem. Topic split guys? Also, that image owns so ...   Oct 15 2007, 07:29 PM
- - Omen   If split, name it as "The Mystery of The Adv....   Oct 16 2007, 01:44 PM
- - sniper   these look very good, but i would like to know wha...   Dec 19 2007, 10:00 PM
- - Team Black   they're included in the download, if you read ...   Dec 19 2007, 10:05 PM
|- - Lin Kuei Ominae   no, not the weapons. I've put only the buildin...   Dec 19 2007, 11:39 PM
- - BloodReign   lol ya you are good at making a original weapons s...   Dec 20 2007, 12:08 AM
- - sniper   oh, i was thinking about making my own but i wante...   Dec 20 2007, 01:05 AM
- - 0warfighter0   Sorry for posting so late but I've got 2 quest...   Jul 15 2008, 03:31 PM
|- - Lin Kuei Ominae   no, WallTower is indeed the key, but it accepts on...   Jul 15 2008, 07:15 PM
- - 0warfighter0   Curse that engine! No just kidding every engin...   Jul 15 2008, 08:22 PM
- - RoterMilan   is there actually a way a building uses two weapon...   Aug 19 2008, 07:14 PM
- - 0warfighter0   I don't think such a weapon is possible.   Aug 19 2008, 07:24 PM
|- - Lin Kuei Ominae   this doesn't belongs here and should be in the...   Aug 19 2008, 07:46 PM
- - RoterMilan   the thing that i wanted to know: is it possible to...   Aug 22 2008, 10:16 AM
- - Lin Kuei Ominae   no, the game fires only 1 weapon at a time. If you...   Aug 22 2008, 12:34 PM


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