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> Nyerguds' missions, because I gotta post them somewhere :p
Nyerguds
post Jun 30 2007, 10:25 PM
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Cyborg
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Member No.: 97
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Favorite game: Tiberian Dawn



I've had these for ages, and it's about time I put them online somehwere.

They've been dubbed "the Elite Eight" by my friend Arc (of The Obelisk), and well, the name kinda stuck.

So here they are.

http://nyerguds.arsaneus-design.com/cncstu...ons/elite_8.zip

THE CHEMICAL WAR (Nod)

Chemical war 1: Comlink jammer
GDI is doing Tiberium research on a nearby island. We have to destroy the research lab. Gdi mustn't be able to build our CHEM-warriors! We 'll have to do it with an airstrike, because we can't reach it. Unfortunately, GDI is testing a comlink jammer here, that jamms all communication with our A-10s in this region. Destroy the tech center with the comlink jammer in it, and recover any information about the location of the lab. Once the jammer is off-line, we can send you air support to destroy the lab.

Chemical war 2: Visceroid research
After you sabotaged their chem research in Europe, GDI is continuing it in America. They found a visceroid and they have transported it to their research site in Mexico. We don't have any airfields close to your position, so we can't give you air backup. To get to the research facility, you will have to steal a helicopter somewhere. Once in, capture the main lab. Our engineer will make all surrounding labs self-destruct. Once this is done, kill all GDI and their visceroids.

Chemical war 3: The Tiberium power plant
We had just captured Moebius in the research site in Mexico, when our intelligence service told us a GDI scientist, named Chan, was working on tiberium fission. He is in the process of building a tiberium power plant. Dr. Moebius told us that Chan was mistaken: that plant can destroy the earth! You have to get in the plant, and deactivate the security computers to get to the main terminal and deactivate the plant.


CIVIL GUARD (Nod)
The assassination attempt on Nikoomba failed. Nikoomba is still alive, and he became the leader of a powerful civilian army. These civilians are dangerous. If we ever want to take this land, we 'll have to kill their beloved leader, and destroy their headquarters. The headquarters is heavily guarded. Sneek in with a commando, destroy it, kill Nikoomba and get to our outpost in the North-West. Keep the outpost intact! One of our spies will reveal the location of the enemy headquarters. Don't lose your commando: this is NOT some suicide mission!


TIBERIUM POISONING (Nod)
GDI has built a technology center in this area to research tiberium. Because this is too dangerous to have in their base, this facility has minimal protection. Your squad has to reach the technology center and capture it. Once in, your engineer will use the tiberium from the facility to overload GDI's silo's. When the silo's blow up, GDI's base will be poisoned completely.


DOOMED DESERT (GDI)
Nod has been experimenting with biological weapons based on Tiberium. We just received sattelite photos of Benin. Nod must have been testing some kind of Tiberium A-bomb: the photos show very high radiation levels and incredibly much tiberium in a certain area. It seems to be that everything in this area is destroyed, including our base, and the ground is overgrown with grey plants, probably mutated by both radioactivity and Tiberium. Examine the area with Chem-warriors, and find the base. Then, continue the search for survivors. Escort any survivors to the pickup point at the reseach site.


THE CABAL COMPUTER (GDI)
You must get four commandos through this sector to reach a Technology Center nearby. Make them destroy this Tech Center! It holds the CABAL computer, a network system that connects NOD operatives to command their bases and forces. CABAL is the equivalent of our EVA-computer system. Destroy it and we will have deeply weakened the Brotherhood.


TRAITOR ALLIANCE (GDI)
A small GDI force has given Nod technology and weapons! If we ever want to destroy Nod, These traitors have to be CRUSHED!! We were able to intercept a squad of them, so you will have some Nod weapons at your disposal.


Notes:
-Comlink Jammer is my very first mission. I've kept refining it for several years.
-As far as I know, The Tiberium Power Plant is the only existing C&C1 indoor mission, and I'm VERY proud of it smile.gif
-Doomed Desert is actually just a bit of a terrain test... still fun though
-I didn't originally make the last 2... but the originals were either unplayable or way too easy. I rebalanced them.


Some of these missions have mixed GDI and Nod tech, something I really started to hate later on. So advice to any TD mission makers out there: It's perfectly possible to defend a GDI base without slapping in a couple of Obelisks.

This post has been edited by Nyerguds: Dec 20 2010, 02:06 AM
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Nyerguds
post Jul 1 2007, 09:08 PM
Post #2


Cyborg
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Member No.: 97
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Favorite game: Tiberian Dawn



I really gotta learn to first reply to other threads and then post my own... -_-

This post has been edited by Nyerguds: Jul 1 2007, 09:11 PM


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Wess
post Jul 1 2007, 09:49 PM
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Mapping God
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never post something during the weekend, most peeps disappear during that time.
there all boozed up laying in the gutter somewhere laugh.gif


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Tore
post Jul 1 2007, 10:08 PM
Post #4


Medium Tank
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Those maps looks great! Have you modded the game? Those pavement like things looks like something out of Dune 2.


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Nyerguds
post Jul 1 2007, 10:48 PM
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Cyborg
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well, yes and no...

C&C DOES contain an awesome pavement type, called "CONC", but it doesn't connect well on the edges unless it's paved all the way outside the map, which kinda overloads the INI file (there's a filesize limit of 16k on C&C1 ini files)
So I replaced the graphics for it, yes.
See the attached screenshot for the original CONC pavement, with the edges problem I mentioned.


The grey concrete tiles under the minigunner in the indoor mission is in fact a DIFFERENT kind of pavement, called "ROAD". Normally it displays (on one cell) a 4x4 checkerboard pattern of grey and transparent areas. But I modded it to use the same grey pavement, since it looks cooler.

This shows the mission with the original ROAD pavement:
http://cnc2sw.ppmsite.com/screen/c95rdreb.jpg
(C&C2SW screenshot, so don't mind the modded sidebar logo)

The grey tile I use is in fact the unused second frame of the original ROAD.SHP file smile.gif

The actual floor pavement in the indoor complex is just creative use of a tile of beach terrain. The same tile is used to pave the entire map of Doomed Desert.


On the Doomed Desert mission I used the Flag Placement Sign (FPLS). This is normally used to put under the flag in Capture the Flag multiplayer games, but it has the advantage that tiberium doesn't grow over it smile.gif
(I don't think it grows over the other 2 either, but still, the FPLS looks kinda fancy as tiberium stopping device wink1.gif )

These 3 overlay types can be put on a map manually (or by, for example, paving an area with BARB wire and then doing a search&replace in the INI file). Unfortunately, all TD map editors I know (ccmap2, ccmap3, XCC Editor) either plain ignore (and thus delete) them or crash when encountering these things.

The only map editor that DOES support it (and even then, only the CONC pavement) is the barely graphical (and freaking old) CC-SCEN... which is a very powerful but annoyingly hard to use tool (I think in Windows it only runs in DOSBox). It's also in this editor I found the first clue about these unused overlay types... by confusing "CONC" with concrete wall (which is "BRIK").

This post has been edited by Nyerguds: Oct 2 2012, 08:01 AM
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Robo fish
post Jul 2 2007, 12:20 AM
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Attack Cycle
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I really wanty to learn to edit the TD terrain. I may PM you about it later if you can help me.
And btw nice maps.


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Nyerguds
post Jul 2 2007, 12:22 AM
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Cyborg
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Well, if you're talking about my creative use of terrain tiles as pavement, I gotta tell you, it's a bit of a mess. It involves hex-editing, and it's one of the things I occasionally still use CC-SCEN for, which requires DOSBox.


The attached pic shows the cc-scen interface, showing the hexadecimal information of some rock on the cell I clicked on. The map I'm editing is the one of the Tiberium Poisoning mission.
The Low Byte identifies the TMP file, and the High Byte is the frame number that's used from that file.

CC-SCEN has the big advantage that you can edit cells separately, and can thus cheat when messing around with terrain tiles, by manually entering the Low Byte and High Byte for a cell.


I'm sure this'll explain what I meant with "barely graphical":

This post has been edited by Nyerguds: Jul 2 2007, 08:59 AM
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The DvD
post Jul 2 2007, 03:07 PM
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Webmaster
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Will make a newspost about this. Nyer, you may have noticed the TW portal is online? What about the stuff you uploaded?


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Nyerguds
post Jul 2 2007, 07:03 PM
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Cyborg
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um... what about it? I uploaded it... I thought you would handle the rest...


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vOi!king ship
post Jul 2 2007, 07:50 PM
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Wolverine
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Nice missions.

But that flamethrower cameo looks out of place. Would you change it, please?


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The DvD
post Jul 2 2007, 08:02 PM
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I was actually thinking i need permission tongue.gif
But ok, I will see what I do with it then wink1.gif


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Nyerguds
post Jul 3 2007, 12:05 AM
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Cyborg
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Favorite game: Tiberian Dawn



QUOTE (z @ Jul 2 2007, 09:50 PM) *
Nice missions.

But that flamethrower cameo looks out of place. Would you change it, please?

It's not included in the missions. It's from the TD cameo pack I posted at PPM. The modified Hand of Nod from the first screenshot also isn't in it. I AM a C&C1 mod maker you know... I constantly got test graphics n stuff added to my C&C.
But the only changes I made for the missions are the pavement types.

@DVD: I kinda thought me uploading them to your server granted you permission... tongue.gif

This post has been edited by Nyerguds: Jul 3 2007, 12:07 AM


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MasterNinja
post May 7 2008, 10:30 PM
Post #13

Minigunner
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I noticed what I think is a bug in "Chemical Wars 3: Tiberium Power Plant". I reached the two biohazard-labs, killed the engineers there and activated the "switch" (I put my unit on each of those 3 squares). Nothing happened, but I think it did indeed call a trigger in the mission. Then I drove back, the chamber with Dr.Chan which is guarded by this Visceroid. I only had the APC and with it's health in the red, so I died. Yet it was "Mission Accomplished" after everything, including Dr.Chan, was blown up, but it should have been a failure.
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Nyerguds
post May 24 2008, 12:40 AM
Post #14


Cyborg
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Member No.: 97
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Favorite game: Tiberian Dawn



lol omg, you're right... I never thought of that. The mission flow assumes you try to kill Chan first...


I honestly don't have a clue how to fix that... except maybe by making the death of the engineers+chan team trigger a dummy MHQ setup with a Discovered, Allow Win trigger on it. If I put a GDI guard tower under the MHQ it'll blow up right away with the Ultimate Death trigger, meaning that by the time the MHQ setup is executed when the engineers die, there's nothign left to discover, and the player doesn't win...

Hmm... I need to do some serious fixing there, yes.

Oh and it seems I plain forgot to add a Win trigger to chem war 2, too... it has 2 Allow Win triggers :-\

This post has been edited by Nyerguds: Oct 2 2012, 08:03 AM


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