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target lines and TS font color |
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Jan 4 2008, 11:44 AM
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Cyborg Commando
Group: Members
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From: Birmingham, UK
Member No.: 314
Alliance: Nod
Favorite game: Tiberian Sun
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Hmm, Good question. I've never actually looked into this myself. I'll have a look into it for you.
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Aro - Leader of Twisted Insurrection and Evolution.Tiberian Sun: UMPTiberian Sun: Modding ToolsTiberian Sun: Mapping Tools"Aro is OP." - TiberianFuture "Aro for Dictator!" - Droke "Aro for President!" - CL4ymOr3 "You're Aro, you always win." - daTS "He's referred to as The Aro because he really is that f*cking awesome!" - Fenring "Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum "To Aro, founder and leader of TI, the best public relations and mod manager, great friend, modder and mapper." - Lin Kuei Ominae
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Jan 4 2008, 12:18 PM
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Cyborg Commando
Group: Members
Posts: 1,695
Joined: 22-November 06
From: Birmingham, UK
Member No.: 314
Alliance: Nod
Favorite game: Tiberian Sun
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QUOTE Editing the game EXE is almost impossible for new modders. Key word is almost... But if you mess with the EXE, then it is possible you will greatly screw the game up... I've took a look into the EXE's, and they are confusing as hec. Trust me. Actually edditing the game.exe isn't that complicated. It's very simple as long as you know what you're doing and you don't play around with anything that don't understand. ResHacker makes .exe and .dll edditing really simple. QUOTE Target lines are drawn by the engine, so there's no way to change them without hacking the exe. Which is what I've just found out, unfortunate really cause I had an idea.
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Aro - Leader of Twisted Insurrection and Evolution.Tiberian Sun: UMPTiberian Sun: Modding ToolsTiberian Sun: Mapping Tools"Aro is OP." - TiberianFuture "Aro for Dictator!" - Droke "Aro for President!" - CL4ymOr3 "You're Aro, you always win." - daTS "He's referred to as The Aro because he really is that f*cking awesome!" - Fenring "Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum "To Aro, founder and leader of TI, the best public relations and mod manager, great friend, modder and mapper." - Lin Kuei Ominae
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Jan 4 2008, 12:43 PM
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Stealth Tank
Group: Members
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Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun
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QUOTE (Shakar @ Jan 4 2008, 12:15 PM) Editing the game EXE is almost impossible for new modders. Key word is almost... But if you mess with the EXE, then it is possible you will greatly screw the game up... I've took a look into the EXE's, and they are confusing as hec. Trust me. You might want to ask Bittah about it though, since he is the one that made a working EXE for his DTA mod... What has Bittah got to to with anything? All he done was simple string replaces and with the help of me, the change of some hardcoded values. First off, using ResHacker on the Game.exe will only allow you to edit the Icon and Cursor. ResHacker on the Language.dll will grant to the option of editing all the dialogs in the game, resize them or remove options etc. Hacking, IE Reverse engineer the game code is another story, it took me a good 2 and a half years to get to where i am, and i am like... 0.0000001% to understanding it all, its not easy. Thus i create and help people without them having to go thought the same process. If your on about the colour of the main text in game? The green one? There are two ways of doing so, first is follows Creagor's tutorial on it, but that has some drawing side effects, as it uses a hardcoded colour to remap. Or the other way is the change the hardcoded colour, what works 101%. Target lines... hmm, ill look into that now
This post has been edited by TSHyper: Jan 4 2008, 12:43 PM
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Jan 4 2008, 12:55 PM
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Forum Administrator
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Favorite game: Tiberian Sun
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Actually the font colors can be changed by editing the certain color values in rules.ini. Under [Colors] (in rules.ini), look for Green= and change the HSV value to whatever you want. All tool tips and the version text in the bottom right corner of the menu will be changed to this color. Different colors are attached to different things, so this way you can also change the multiplayer colors (even though they'll still be the same in the color selection menu, which you'd have to edit with a ResHacker and a Hex editor). If with font color you also meant the cameo text, this is done by changing the HSV value of LightGrey (also under [Colors] obviously). The problem with this is however that this also controls the civilian remapable colors (both the ones on the buildings and units and the one on the radar). Edit: Looks like you beat me to a post once again again, Luke
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Jan 4 2008, 01:03 PM
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Stealth Tank
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Favorite game: Tiberian Sun
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Ok, Johan's on about something else maybe?
Here, example of what i have found so far... (There are more values, i just dont know what there connected to)
Changes: Text Colour (Red), Resource Outline Colour (Red), Line Selection Colour (Greyish)
[attachment=5791:ColourRefsHeck.png]
This post has been edited by TSHyper: Jan 4 2008, 01:04 PM
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Jan 4 2008, 02:17 PM
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Tick Tank
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From: Finland
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Favorite game: Tiberian Sun
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QUOTE (TSHyper @ Jan 4 2008, 03:03 PM) Ok, Johan's on about something else maybe?
Here, example of what i have found so far... (There are more values, i just dont know what there connected to)
Changes: Text Colour (Red), Resource Outline Colour (Red), Line Selection Colour (Greyish)
[attachment=5791:ColourRefsHeck.png] And how exactly did you do this? M3 w4ntz tr7 t00!
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Jan 10 2008, 01:43 PM
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Stealth Tank
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Member No.: 208
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Favorite game: Tiberian Sun
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Tooltip box is hardcoded, and i cant trace it... :(
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