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> Factories of madness, I did it again..
Robo fish
post May 10 2007, 01:30 AM
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Hey guys here my brand new piece of work biggrin.gif hope you will like it (Read the Readme file for full things.)

Map Name : Factories of madness
Height : 62X62
Side : GDI
Bases : Yes
Breifing :This region as been on Nod control for a long time. they are using it to create
and store most of there heavy vehicles. Your mission is to destroy there airstrip
and every vehicles depot you will encounter. Long ago a GDI watch
base has been established here Finding it will surely be helpfull for your war
efforts Complete destruction of Nod isn't nesseary.


Bugs Im aware of:

-Parts of destroyed buildings can still be visible
-The MCV and other reinforcement may come anywhere from the south and sometimes, in the Nod base (if happening, just restart the mission).
-In the begining, you may lost infantry to an apache.
-Sometimes, Some Nod taskforces may come and go berserk and always run forwards and backwards.
-If you destroy a Church for a money crate, minigunners will come out with the GDI colors (It not a bug, it a feature :o)

Screenshots will come later

Download :

This post has been edited by Robo fish: May 12 2007, 10:10 PM
Attached File(s)
Attached File  Factories_of_madness_scg45ea_CO_only.rar ( 6.67K ) Number of downloads: 246
 


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QUOTE(Ixith)
dude.......get this.......in my Latin class tomorrow........wer having an Orgi
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Warlord
post May 10 2007, 07:03 AM
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well we can't really judge anything right now so get those screens up ASAP


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Signature By Aro^

"So long as there are men, there will be wars." - Albert Einstein.

Flying Saucer..
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Robo fish
post May 10 2007, 07:59 PM
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Favorite game: Tiberian Sun



QUOTE (Warlord @ May 10 2007, 03:03 AM) *
well we can't really judge anything right now so get those screens up ASAP

Well... You can always download it and play it, or look at it in CCMAP :sleep:

Anyway 2 screenshots

1

2


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QUOTE(Ixith)
dude.......get this.......in my Latin class tomorrow........wer having an Orgi
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Robo fish
post May 12 2007, 10:08 PM
Post #4


Attack Cycle
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Group: Members
Posts: 304
Joined: 21-October 06
From: Quebec, Canada
Member No.: 22
Alliance: Scrin
Favorite game: Tiberian Sun



I fixed a major flaw in the map triggers that, when you lose the gdi1 team, you loose and if one of your building is capture iyou also loose. >_>

Anyway VER 1 revision 1 is available. ohmy.gif


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QUOTE(Ixith)
dude.......get this.......in my Latin class tomorrow........wer having an Orgi
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