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> Tiberian Wars Advanced
Chriz
post Oct 14 2007, 03:25 PM
Post #1


Grenadier
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Posts: 26
Joined: 2-November 06
Member No.: 222
Alliance: GDI
Favorite game: Tiberian Sun



So, after a long time of try and error (sometimes more error than try biggrin.gif ), I finally managed to get my mod to be the way I wanted it to be.

Its more or less an improved version of my old TWmod, but I decided to give it a different name. :razz:

QUOTE
TW Advanced 1.0
Bugfixes and error corrections:
-Militant Squads now correctly gain suppression bonus
-Nod Crane: Health increased by 50%, normalizing its health with that of the GDI Crane and Scrin Foundry
-Added a delay for the Warp Sphere - wow it takes some secons, befor finished vehilces leave the building
-Reconstruction Drones dont count as buildings anymore
-Fixed a dislay error which prevented some weapons from showing grafic effects when attacking GDI soldiers
-Corrupter, Seeker, Devastator Warships and Planetary Assault Carrier now take more damage from flanking and attacks from behind
-removed directional armor from GDI MCVs and Surveyors (normalizing them with their Nod/Scrin counterparts)
-fixed a small grafic glich for GDI harvester when unloading

Overall Changes:
-removed EA video
-changed credits.ini
-changed some ingame texts
-infantry gets a different suppression bonus: instead -75 speed & +25 armor, its now -50 Speed & +50 Armor
-Added some dummy objects for the worldbuilder. When placed on maps, the will emit patricle systems. You can find them under "Civilian\System"
--ParticleSys_SmallFire01, ParticleSys_MediumFire01, ParticleSys_MediumSmoke01, ParticleSys_MediumSmoke02 & ParticleSys_Tiberium01
-Changed stealth detector range for Pittbulls, Nod Bikes and Seeker from 400 to 250
-Changed stealth detector range for infantry (exept Commandos, sniper and Masterminds) from 100 to 50
-Changed stealth detector range for sniper from 400 to 250
-changed some AI setting for using specialpowers
-additionel particlesystems for Firehawk and Orcas
-Changed the way units clean garrisoned building:
--the effectiveness variies from unit to unit - flame tank for example are way more effectiv then grenadiers
--Buzzer after cleaning buildings
--Firehawks can now clean buildings with their bombs
-Tiberium gives less money (50%), but it contains more cristalls (from 50 to 60) - you get less money, but the field will last a bit longer
-all MCVs vost 5000%
-walls are buildable
-radar is move from construction yard to the Command Post, Operations Center and Nerve Center
-GDI Ox transposrts and Nod Carryalls have doubbled their health
-Armageddon bomber health is now 4000 instead of 600
-cranes can build tier1 defense buildings again

GDI:
-anti-aircraft batterys deal more damage (from 25 to 30)
-modified the Orca
--now armed with a Gatling gun for taking out infantry
--changed the behaviour to make it look more like a heavy attack & support craft
-Grenadier Squad: Range increased by 20%.
-Mammoth Tank: Turret turn rate reduced by 33% and edited locomotor
-Orca bombing runs deal more damage
-improved Guardian cannon and aligned it the Rig weapon
-lowered Sonic Emitter damage and raised reloading time
-lowered Zone Trooper range (200 von 250)
-Replaced the Spotter from the Sniper Team with a second Sniper and improved attack range
-random skins for zone troopers

Nod:
-Stealth Tanks now shoot 6 missiles instead of 10, but the total amount of damage stays the same
-Fanatics: Cost/Build time reduced by 13% to 700/7.
-Beam Cannon: Improved range for Reflector Beam. Its now the same as for the normal attack.
-Laser Turret: Raised Damage from 140 to 300.
-Temple Of Nod: Computer Counter Measures is now a Player Power and costs 1000$.
-Avatar: Main weapon's attack power increased by 10%.
-Flame Tanks: Lowered attack bonus versus building from 150% to 125%.
-Black Hands: Cant be crushed from normal tanks (Mammoths can still crush them)
-Secret Shrine: Can now heal infantry.
-Disroption Towers: Can now cloak themself.

Scrin:
-Disintegrators: When crushed by enemy vehicles, attack power of explosive revenge attack doubled.
-Devourer: Cost and buildtome lowerd to 1200/12.
-Seeker, upgraded Shock Trooper and Devastator Warships do 10% less damage versus vehicles and aircrafts.
-The Swarm: Now spawns 6 instead of 7 Buzzer.


DOWNLOAD

And finally some pictures:







And Last, but not Least:

A huge thanks for all who helped me and supported me when working in this modification, especially Golan, Kasian, Lord Of The Sith and all the guys from Thundermods.net, Project Perfect Mod and CNC3.net.

Also especially thanks to ccgx and http://www.lods-development.de/ for hosting the mod.


PS: Sorry for my crappy english :(

This post has been edited by Chriz: Oct 17 2007, 10:54 PM
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Ghost742
post Oct 15 2007, 01:13 AM
Post #2


Rocket Infantry
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Group: Members
Posts: 40
Joined: 4-September 07
From: Niagara Falls NY
Member No.: 998
Alliance: Nod
Favorite game: Tiberian Sun



nice, once i have a new videocard i will try it out, and ur english is fine

This post has been edited by Ghost742: Oct 15 2007, 01:13 AM


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Chriz
post Nov 25 2007, 12:24 PM
Post #3


Grenadier
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Group: Members
Posts: 26
Joined: 2-November 06
Member No.: 222
Alliance: GDI
Favorite game: Tiberian Sun



So, after a lot of work, its finaly there: TWA 1.2

DownloaD

Heres (a short) changelist. Only contains the important changes, most balancing/grafik changes are not mentioned.

QUOTE
Bugfixes and Error Corrections:
-Fixed varios bugs and mistakes, reaching from giving the Kane Editon Avatar the Kane Edition Flametank skin to giving the Predator Tank gun recoil
-Corrected some description texts
-APCs can now use their "Drop off" abbility to selected location inside the fog of war
-MBFs, Mini-MBFs & Rigs now have a "deploy at target position" abillity. Simply select a location and they will drive there and deploy

Overall Changes:
-Now "upgrade" masseges anymore if you change the Firehawk weapons
-Infantry cant detect cloaked aircrafts
-changed the way "random" settings work in Muliplayer: Side, Color and Starting Locations are now shown von all players, even if they selected random
-added a TWA Logo in the main menu
-changed eco system:
-harvester and reffeneries use the 1.09 values
-TWA tiberium still caontains 20% more cristalls than the defaul Tibeirum, making it last longer
-Fog Of War grows faster
-Infantry killed by tibeirum now transforms into visceroids
-cranes need a warfactory
-changed the stealtheffects a bit to make them more visible

Scrin:
-Seeker cant detect stealth anymore
-Gunwalker can now detect stealt units and do 20% more damage
-Harvester: lowered Health from 7500 to 5000
-Devastator Warships use the 1.09 values, but fire 5 instead of 7 missiles

GDI:
-Pittbulls health imporoved to values from Patch 1.06 and lowerd his speed
-Harvester: lowered Health from 7500 to 5000
-railguns do only 50% damage an infantry
-sniper can be upgraded with composit armor
-sniper cant targets vehicles and buildings anymore
-"call transport " cost lowerd from 500$ to 200$
-changed missile soldier:
-now 4 instead of 2 soldiers
-changed health
-lowered range and changed damage values
-they can select between normal and laserguided missiles. These do more damage against vehicles and planes, but less against buildungs and infantry

NOD:
-Stealthtank can now call transports
-Stealthtank now need an operation center to be build
-"call transport" cost lowerd from 500$ to 200$
-Avatars cant "steal" parts of other units, instead they can now simply upgraded seperatly
-changed militant rocket troops:
-now 4 instead of 2 soldiers
-changed health
-lowered range and changed damage values
-They can now lay EMP Mines to stop enemy units



Varios pictures can be found here
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Chriz
post Dec 14 2007, 12:35 AM
Post #4


Grenadier
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Group: Members
Posts: 26
Joined: 2-November 06
Member No.: 222
Alliance: GDI
Favorite game: Tiberian Sun



Update: I made a moddb entry for TWA (for 1.3)

http://www.moddb.com/mods/10244/tiberium-wars-advanced

Theres a list containing some of the gameplay changes, features and additions for 1.3, I will add the missing changes for GDI, Scrin & Nod in the next days

New Tech Structure

This post has been edited by Chriz: Dec 14 2007, 12:36 AM
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Chriz
post Dec 19 2007, 10:24 AM
Post #5


Grenadier
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Group: Members
Posts: 26
Joined: 2-November 06
Member No.: 222
Alliance: GDI
Favorite game: Tiberian Sun



*bump*

TWA 1.3 ist now advaible at Mod DB.

Curreent features, there also some pictures on the page.


The mod has quite good ratings ( dance.gif ), so I really suggest trying it innocent.gif
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Pixcell
post Dec 19 2007, 10:23 PM
Post #6

Disc Thrower
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Group: Members
Posts: 93
Joined: 12-April 07
Member No.: 921
Favorite game: Tiberian Sun



Nice mod smile.gif but i'd make the wall hub should be free but the actual wall segments should cost 500.
then, the size of the wall would effect the price instead of paying 500 for a 1 segment wall.
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Slender Mang
post Dec 25 2007, 11:36 PM
Post #7


Commando
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Group: Members
Posts: 503
Joined: 24-October 06
Member No.: 142
Alliance: GDI
Favorite game: Tiberian Dawn



QUOTE (Chriz @ Nov 25 2007, 07:24 AM) *
So, after a lot of work, its finaly there: TWA 1.2

DownloaD

Heres (a short) changelist. Only contains the important changes, most balancing/grafik changes are not mentioned.

Bugfixes and Error Corrections:
-Fixed varios bugs and mistakes, reaching from giving the Kane Editon Avatar the Kane Edition Flametank skin to giving the Predator Tank gun recoil
-Corrected some description texts
-APCs can now use their "Drop off" abbility to selected location inside the fog of war
-MBFs, Mini-MBFs & Rigs now have a "deploy at target position" abillity. Simply select a location and they will drive there and deploy

Overall Changes:
-Now "upgrade" masseges anymore if you change the Firehawk weapons
-Infantry cant detect cloaked aircrafts
-changed the way "random" settings work in Muliplayer: Side, Color and Starting Locations are now shown von all players, even if they selected random
-added a TWA Logo in the main menu
-changed eco system:
-harvester and reffeneries use the 1.09 values
-TWA tiberium still caontains 20% more cristalls than the defaul Tibeirum, making it last longer
-Fog Of War grows faster
-Infantry killed by tibeirum now transforms into visceroids
-cranes need a warfactory
-changed the stealtheffects a bit to make them more visible

Scrin:
-Seeker cant detect stealth anymore
-Gunwalker can now detect stealt units and do 20% more damage
-Harvester: lowered Health from 7500 to 5000
-Devastator Warships use the 1.09 values, but fire 5 instead of 7 missiles

GDI:
-Pitbulls health imporoved to values from Patch 1.06 and lowered his speed
-Harvester: lowered Health from 7500 to 5000
-rail guns do only 50% damage an infantry
-sniper can be upgraded with composite armor
-sniper cant targets vehicles and buildings anymore
-"call transport " cost lowered from 500$ to 200$
-changed missile soldier:
-now 4 instead of 2 soldiers
-changed health
-lowered range and changed damage values
-they can select between normal and laser guided missiles. These do more damage against vehicles and planes, but less against buildungs and infantry

NOD:
-Stealth tank can now call transports
-Stealth tank now need an operation center to be build
-"call transport" cost lowered from 500$ to 200$
-Avatars cant "steal" parts of other units, instead they can now simply upgraded seperatly
-changed militant rocket troops:
-now 4 instead of 2 soldiers
-changed health
-lowered range and changed damage values
-They can now lay EMP Mines to stop enemy units


Varios pictures can be found here


QUOTE (Chriz @ Dec 19 2007, 05:24 AM) *
*bump*

TWA 1.3 is now available at Mod DB.

Current features, there also some pictures on the page.


The mod has quite good ratings ( dance.gif ), so I really suggest trying it innocent.gif


I fixed some of the spelling error, if you have mozzila Firefox there is a built in spell checker

This post has been edited by IPwn: Dec 25 2007, 11:37 PM


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