Group: Members
Posts: 359
Joined: 17-February 07
From: Upper Canada
Member No.: 869
Alliance: GDI
Favorite game: Tiberian Sun
Well I'm working on a Tiberium Wars map called Spike Wars. Its a pretty self-explanatory name. Players start with a small tib field and they will have to make use of the Tiberium Spikes that are scattered across the battlefield. The battle takes place in a city that was built around those Tiberium Spikes, so the map is urban-themed.
Group: Members
Posts: 90
Joined: 21-October 06
From: Reading, England, Earth.
Member No.: 18
Alliance: Scrin
Favorite game: Tiberian Sun
Nice work so far, sounds like a very cool idea as well, same reservations as lightstorm but i think you can edit the amount and or speed at which money is delivered by the spikes in worldbuilder so that will not be a problem. What size map and how many players is it for?
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The war is won if your enemy does not know he is fighting! - Sun tzu
Group: Members
Posts: 359
Joined: 17-February 07
From: Upper Canada
Member No.: 869
Alliance: GDI
Favorite game: Tiberian Sun
Up at the top beside the eyedropper icon there is a checkered icon thing. Click on it and the "Object Properties" box is replaced with the "Terrain Materials Options" box. Double click on the "Type" file in the box and then double click on the "Grass" file. Choose the grass you want and then just place it wherever you want. You can do the same with pavement, dirt, etc.