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> Perseco Terra (2), ...arise #33!...
Ixith
post Aug 17 2011, 01:19 AM
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Cyborg Reaper
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Joined: 21-October 06
From: Ohio
Member No.: 27
Alliance: Nod
Favorite game: Tiberian Sun



Name: Perseco Terra (means 'dissevered land')[ ...well at least that's how I came up with it...original name was River Divide...but i wanted it to be in the line of Terra's but Divided land didn't sound right...sooo i looked up a synonym for divide and dissever came up...using an English to Latin translator online Dissever Land became Perseco Terra]
Map Maker: Ixith
Map Size: 80x80
Players: 2
Theatre: Temperate
Info: This map is a small 2 player map. There are essentially 3 main routes between the bases although the top most route is impassable unless a certain trigger is fired. In the impassable area of the top route also lies a tiberium field with a new color of tiberium. Build space is somewhat limited for higher tech battles however you are able to build down the terrace towards the bridge. Funds through tiberium are on the tight side for large armies unless you take control of the patch of new tiberium color. A fair bit of triggers were added but nothing all that special. Edits to tiberium values, growth and spread have also been made. This appears to be my 33rd map...so enjoy! wink1.gif

Added Story: None... well okay here's a crappy quicky....the Lital river area has been rather peaceful. However, as a new tiberium type has emerged on the path between the two neighboring cities, GDI quickly sealed it off with firestorm walls to attempt to restrict access to it. But...like all special tiberium types...it shall be fought over.

Pics: Have a hastily made non-perfect mega-preview! (which i believe covers the minimap and the need for all pictures even if it isn't a perfect mega.)
yes you can click it for even bigger version.

**some small edits have been made since the making of the mega. primarily removing the blue lamps on the water as I didn't really like it...**

Attached Image
Attached File(s)
Attached File  Perseco_Terra__2_.zip ( 433.67K ) Number of downloads: 234
 


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Team Black
post Aug 17 2011, 04:31 AM
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Core Defender
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Member No.: 123
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Favorite game: Tiberian Sun



it's an itty bitty map!

If you added beaches for hover/amphibious units it might add some strategic curveballs people could use


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Devastator
post Aug 17 2011, 10:38 PM
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Commando
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Member No.: 1,799
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Favorite game: Tiberian Sun



For one moment I thought it looked like the quick-match addition of Arden River.

I like it though. And agreed with the tactical comment above.


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Ixith
post Aug 18 2011, 04:05 AM
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Cyborg Reaper
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Member No.: 27
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Favorite game: Tiberian Sun



QUOTE (Team Black @ Aug 17 2011, 12:31 AM) *
it's an itty bitty map!

If you added beaches for hover/amphibious units it might add some strategic curveballs people could use


Well it's not the smallest i've ever made but it is small. Just needed something to finish up while slowly working on the larger ones.
oh and as for the beaches i thought about it...but figured there were only a few good spots for them on each side and in the end when hover/amphibious comes back up they'd have to go straight back into routes that other land paths already dominate anyways.


QUOTE (Pepsi @ Aug 17 2011, 06:38 PM) *
For one moment I thought it looked like the quick-match addition of Arden River.


Yea i got through doing the main river canyon spot and the lower end and then the next time i loaded it up i kinda stopped and thought it was somewhat similar to another map. Kinda put me off from finishing it up for awhile too. But it's really just the perspective in that the river is wide and cuts diagonally from upper right to lower left just like it and then is canyoned off with a small land connection.
However, I like to terrace with cliffs so there's more level changes and the what not.


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