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> TS The Entrance to Pandemonium (2-5)
Q45
post Mar 29 2009, 07:43 PM
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So, here comes my next map. It's a multiplayer map for five players. It has a dry orange lighting in it. The map starts at night, but the sun rises after a while. I recommend you to check the repeat box in your sound options, because I chose the good songs for both night and day to create a good atmosphere.

All the tiberium is located between players, and in the middle of every tiberium field is a pyramid, which can be captured. This way you can gain control of the field.

There is quite much to do in this map. There are four "ancient mysteries" waiting to be revealed. Complete them all and the gates of Pandemonium shall open... fear.gif
There is also a civilian base in the middle of the map, and it's full of choppers. Don't go too close, or they'll start attacking your base and harvesters.





Attached File  The_Entrance_to_Pandemonium.ZIP ( 271.51K ) Number of downloads: 368


This post has been edited by Q45: Apr 19 2009, 06:14 PM


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Orac
post Mar 29 2009, 07:54 PM
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Downloaded.
You, Sir, are a genius.


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ORCACommander
post Mar 30 2009, 01:44 AM
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Someone has been playing doom a lot lately tongue.gif


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Q45
post Mar 30 2009, 08:46 AM
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QUOTE (Orac @ Mar 29 2009, 10:54 PM) *
You, Sir, are a genius.

Oh stop that, the key is just to put much effort in your work. wink1.gif

QUOTE (BloodReign @ Mar 30 2009, 04:44 AM) *
Someone has been playing doom a lot lately tongue.gif

Actually, I've never played it. So it's completelly my own vision. tongue.gif

And I'd like to add one thing about the map itself. This time I was trying to make a well balanced map with a good gameplay, so that's why I made it symmetric.

Edit: There's also an array and an armory in the civilian base. Capture the array to reveal the whole map, and the armory to be able to build Mammoth Tanks with only 900/each!

This post has been edited by Q45: Mar 30 2009, 08:55 AM


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Lin Kuei Ominae
post Mar 30 2009, 02:12 PM
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that's a really nice looking map. good job! thumbup1.gif
downloading now


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Rampastring
post Mar 30 2009, 06:00 PM
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Looks just awesome. I like the idea of capturing pyramids to gain control of the tiberium fields, the civilian base thing sounds fun, and the terrain detail and the lighting is great. cool.gif
QUOTE (Q45)
This time I was trying to make a well balanced map with a good gameplay, so that's why I made it symmetric.

Symmetry doesn't matter here because of the special layout. I also see that while the layout is quite symmetric, you've tried detailing the terrain so that it would look as asymmetric as possible.

While I haven't played it (and likely never will, since I don't really play TS nowadays - I lost interest for playing because the reconnection errors made playing in LAN impossible), I'm voting for spotlight.


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The Raven
post Mar 31 2009, 02:27 AM
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Hmm,
I'm impressed.
Excellent map.


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Nintyuk
post Mar 31 2009, 11:09 AM
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Spotlight?


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Aro
post Apr 28 2009, 03:30 AM
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Someone care to tell me why this hasn't been spotlighted yet?


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Rampastring
post Apr 28 2009, 12:49 PM
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I guess that either

a) Team Black has been lazy roll.gif

b.) He hasn't bothered to look at the inactive TS section

This post has been edited by ^Rampastein: Apr 28 2009, 12:50 PM


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Crash
post Apr 28 2009, 08:47 PM
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Could we please hire someone with sufficent judging skills and competence in mapping to spotlight maps if the public approves?

And yes, this map deserves a spotlight.

This post has been edited by Crash: Apr 28 2009, 08:48 PM


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Ixith
post Apr 28 2009, 11:00 PM
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QUOTE (Aro @ Apr 27 2009, 11:30 PM) *
Someone care to tell me why this hasn't been spotlighted yet?


hmm I think what you should have asked is

"Someone care to tell me why there isn't any detailed in-game reviews about the map yet?"

It's a much better question. And I think you'll find that if you guys do that it'll pull more attention to the map itself and have a higher probability of getting it spotlighted than just people commenting on pictures.

Anyways from the pics it looks good and I would suggest a spotlight but not until reviews from people have actually surfaced. If I had my TS installed and had the time I would get this rated for you but right now I only have the second of those two conditions and I really don't feel like installing TS right now. So maybe in the future.


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Aro
post Apr 30 2009, 02:19 AM
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QUOTE
"Someone care to tell me why there isn't any detailed in-game reviews about the map yet?"


Shut up you. tongue.gif
Normally I'm always down for giving full reviews on maps, but you know I'm far too busy for that anymore.


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Dudeinabox
post May 2 2009, 05:34 PM
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Gratz on spotlight smile.gif
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Scorch
post May 3 2009, 02:50 AM
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THIS. IS. AMAZING.

I love it! biggrin.gif
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Q45
post May 3 2009, 09:15 AM
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Thanks everyone! smile.gif

And btw, it would be great if people made in-game reviews of this map!

Edit: If someone can open the gates of Pandemonium without the help of Final Sun, please tell me. I want to know if it's even possible for someone else than me. biggrin.gif

This post has been edited by Q45: May 3 2009, 09:22 AM


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Rampastring
post May 4 2009, 01:26 PM
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I think I'll write an in-game review of this map during the next weekend, since I get some free time after this week's exams.


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jadems
post May 4 2009, 09:53 PM
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The map looks great, but I have next to nothing knowledge on mapmaking.

So for aesthetic looks I could write a review XD


EDIT: It will mostly consist of "I love how you did this... and this. Oh, and I also love how yo did this..."

This post has been edited by jadems: May 4 2009, 09:53 PM


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Blackhand Comman...
post May 5 2009, 04:00 PM
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AWESOME! this is one of the greatest maps I EVER seen.


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SeekSomethingNew
post May 7 2009, 07:38 PM
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This has to be one of the most eye catching maps i have seen in all my godly years of being in this community, and that's long...

Give your self a pat on the back, becuase you made me download a map for once in over 2 years! wink1.gif

Post this at PPM to!


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Rampastring
post May 8 2009, 10:39 AM
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I just played the map.. and here's my review:

Lighting: 8 / 10; Although it was quite simple, I liked the feel of it. The light around the tiberium fields/veinhole monsters was very good, I couldn't notice any blockyness or other negative things. You, however, should've used some negative lightposts in some areas (like in the narrow passages between the cliffs).

Detail: 9 / 10; Not much to say here; the detailing was great.

Gameplay: 8 / 10; The map is well balanced. It's quite easy to defend in the map, however since all of the tiberium is located between the players, turtling is quite hard. There was one annoying thing in the start of the game; the civilian harpies attacked me when I had just built a Power Plant and a Hand of Nod, and killed my starting units, even though I didn't go close to the civilians. After that the harpies reloaded their ammunition and started attacking my harvesters while I still had nothing to counter them with. I tried building SAMs against them, however they did nothing since the players' units/base defenses don't shoot the Neutral house automatically.

Layout: 9 / 10; A well planned, balanced layout. Although it's symmetric, the cliffs and other things are placed so that it doesn't look too symmetric.

Triggers / other things: 8/10; I completed a few of the "ancient mysteries" without using FinalSun at all, however when I was rushing the last AI player I decided to take a look at the map in FinalSun. And it seemed that had completed all of the ancient mysteries expect for the "Osama killed" one. I saw Osama running once near the bridge, however then he got either killed or just disappeared. I made sure that I had completed the other mysteries, but I couldn't find Osama anywhere, and because of that I couldn't open the gates of Pandemonium. Anyway, the mysteries contained nice surprises, like the Ion Storm and other things.

Overall: 8.4 / 10. An awesome map which certainly deserves the spotlight. I had fun against the AI and against human players it would be even more fun, since the AI doesn't use the capturable pyramids and other things in the map. With a bit more of negative lightposts, less aggressive civilians and working mysteries I would give it a rating of about 10. smile.gif

Keep up the good work wink1.gif

This post has been edited by ^Rampastein: May 8 2009, 10:44 AM


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Q45
post May 8 2009, 12:40 PM
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Thanks for the review!

That harpy thing was weird, they haven't attacked my base even once in so early stage of the game. Although, I haven't played it that much, I have mostly just tested the triggers and such. rolleyes.gif

About that Osama stuff: You're supposed to kill him before he can run to the landing zone and escape with an orca transport. Maybe that should be explained for the player somehow...

@TSHyper: I've already posted it there. And thanks for downloading it. smile.gif

This post has been edited by Q45: May 8 2009, 12:45 PM


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Team Black
post May 9 2009, 06:49 AM
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Hardcore! spotlighted!

oh wait, it's already done..

This post has been edited by Team Black: May 9 2009, 06:50 AM


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