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War Factories, concepts, etc |
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May 29 2007, 07:09 AM
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Core Defender
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One thing I'd like to have in this mod is TW's design for the Nod War Factory.
nod_warfact02.jpg ( 21.51K )
Number of downloads: 2I would see it as totally possible, as long as we can get the door anim to cover the unit the DOOR ANIM is represented in grey, and the dotted outline represents the unit behind it
CNC3_WF.PNG ( 11.85K )
Number of downloads: 3I also think it would be cool if we could get it to work as a REPAIR BAY, as well. What do you think?
This post has been edited by Team Black: May 30 2007, 08:12 PM
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May 29 2007, 03:08 PM
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Core Defender
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wow, that would be interesting. What is the scrin WF in CNC3, isn't it just a portal? QUOTE Actually there is some old Westwood concept art (which is probably what EA used) that looks very similar to this... Only difference is that it says it's a service depot. Is this the one?
nodtsdepoej4.jpg ( 32.68K )
Number of downloads: 3Maybe we could try and make it a WF AND a SD? that might be interesting...
This post has been edited by Team Black: May 29 2007, 03:43 PM
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May 29 2007, 09:14 PM
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Ghost Stalker
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I think instead of having the building go up and let the vehicle out, just let it be tall and open a gate and leave the unit out? btw: Corsair will win!
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May 29 2007, 10:57 PM
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Stealth Tank
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QUOTE (Lightstorm @ May 29 2007, 08:42 PM) EDIT: to elaborate on the petal idea on the surface it would be a flat bulbous pad, then when it opens up all these silver petal things lift up and reveal the unit. it rolls off and the thing closes back up I love this idea. IMO this is the style the rebels could get. And it really could work. Can you make a small drawing of the factory for the stages, closed, middle open, open? (like TB did) To enhance this, the Rebel powerplant could be a petal shaped solar power plant, where the petals are the solar panels. Or the petals are mirrors, reflecting the light into a central solar collector, that has a cool light animation. QUOTE (Crash-King @ May 29 2007, 09:14 PM) I think instead of having the building go up and let the vehicle out, just let it be tall and open a gate and leave the unit out? but this is ordinary and nothing special. if we can make new things, then we should do this.
This post has been edited by Lin Kuei Ominae: May 29 2007, 10:59 PM
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May 29 2007, 11:42 PM
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Tick Tank
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QUOTE (Lin Kuei Ominae @ May 29 2007, 06:57 PM) I love this idea. IMO this is the style the rebels could get. And it really could work. Can you make a small drawing of the factory for the stages, closed, middle open, open? (like TB did)
To enhance this, the Rebel powerplant could be a petal shaped solar power plant, where the petals are the solar panels. Or the petals are mirrors, reflecting the light into a central solar collector, that has a cool light animation. sure I'll make a drawing of it, I'll do the powerplant too but I have slightly different idea for it
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May 30 2007, 12:30 AM
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I actually don't think submerged factories are tings that belong in a mobile (or temporal) base (which is really what the base you build yourself is). Stationary bases could have submerged factories or maybe even a huge underground construction (which you'd have to infiltrate in a mission or something; so you'd have an inside mission like in Red Alert), so I think it makes most sense if the underground constructions would be rare for Nod. I imagine that the Scrin (during the assault on Earth only though) would have a couple huge mothership near earth, which would teleport units down to whatever platform has been built to receive those units (so let's say the Scrin can only teleport things between 2 of their structures). On the Scrin planet the Scrin should have the same factories that are present on those motherships, so on the Scrin planet you'd see the Scrin constructing units in the traditional way. I agree that having underground (or at least partially hidden) buildings makes the most sense for the Scrin rebels, so giving them a partially submerged war factory sounds like a good idea
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May 30 2007, 02:38 AM
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Tick Tank
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well my design could also be a teleporter. you don't actually SEE the unit coming out of the ground, it just unfolds like a flower (with like 20 petals to reveal the unit. so it could be a teleporter. (oh and the rebel scrin would definitely have underground bases.)
Picture_014.jpg ( 27.08K )
Number of downloads: 1fast drawing. badly done.
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May 30 2007, 11:06 AM
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Cyborg Reaper
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screw this im not gonna be in any hamburger eating contest.=3 1) cause i may like hamburgers but i know id lose XD and 2) cause well i can only eat like 3 home cooked hamburgers...........now if they were white castle then id go all the way with it XD
anyways back on topic.
im liking those ideas. and i think Lightstorm's concepts there are pretty close to what im reading in this topic. keep up the good work guys.
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May 30 2007, 08:06 PM
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Core Defender
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Yea that make sense (Also, if we're going to ever have a mutant faction, we might be able to give them some of the rebel's tech, since they're very similar) About the War Factory, I was thinking, what if the petals swent INTO the bay? that might work better.. (i also noticed, the petal thing might create some overlap problems, as shown in the pic)
This post has been edited by Team Black: May 30 2007, 08:08 PM
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Jun 1 2007, 05:07 AM
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Core Defender
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Well it's just the concept I wanted to portray, since I'm too lazy to go into all kinds of detail and stuff ( it is, after all, MS paint XD )
This post has been edited by Team Black: Jun 1 2007, 05:09 AM
Reason for edit: I'm hungry
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Jun 1 2007, 08:19 AM
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Hover MLRS
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QUOTE (Team Black @ May 30 2007, 09:06 PM) Yea that make sense (Also, if we're going to ever have a mutant faction, we might be able to give them some of the rebel's tech, since they're very similar) About the War Factory, I was thinking, what if the petals swent INTO the bay? that might work better.. (i also noticed, the petal thing might create some overlap problems, as shown in the pic) EDIT: I've done the drawing, and i can't be bothered to change it, so, add a large chimney with a small control center behind it. It would be pretty cool to have it like this:
This post has been edited by Team Black: Jun 1 2007, 04:05 PM
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Jun 1 2007, 04:11 PM
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Core Defender
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Save as PNG next time (I tried to change it in your post but it wouldn't let me..) Sorry, i don't quite follow this dude.. The petals will spin as they open, go into the base, and then return again?
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Jun 22 2007, 03:22 AM
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Attack Buggy
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here is my idea:there's two slats in the ground. when the unitdeploy animation starts the two slats slide open then a spiral will spin up and it will look like a metal curtain. then the pedals or spikes(or something)spin down revealing the unit. it drives off,then the pad the unit was on sinks down and the hole closes again
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