Hello and Mechy äh Merry Christmas.
Only few days till it's December and so i decided we need a X-mas Calendar. Every day from the first till the 24th December hides a unit behind a door and every day i will open a door.
So i hope you like this idea and of course the SHP-units i will offer you this way.
Each of the following threads is for one of the 24 days and holds one unit for you.
Use the units like you want, but credit me if you use one or more in your mod.
Nothing more to say, except wishing you all a good Christmas Time.
\EDIT
the calendar is complete, so here now all units as a big package.
Preview of all Mechs:
In the zip is an art.ini and rules.ini showing some example code allowing GDI to build all units, the Nod units too.
Also included is an ecache07.mix file that contains all shp's.
Calendar MechPack:
LKOCalenderMechs.zip ( 1.67MB )
Number of downloads: 16235\EDIT
Updatei found some small errors,things i disliked and corrected them
-these are the fireanims: those were played backwards ingame. (fixed for JENNN/JENNG, BHAWKN/BHAWKG)
-the walk anims for the small mechs jenner and firefly: those were not very "round" and the duration a foot was on the ground was to short
(only3 frames long a foot was on the ground) (fixed for JENNN/JENNG, FIREFLYN/FIREFLYG)
-the jenner model also had a slightly bigger missilepack on the left side compared to the right one: now fixed to symmetrical size
Old Jenner:
new:
the art.ini entrys remain the same.
i've also added an art.ini showing now for
all Mechs the correct FireFLH's for primary, secondary and on some even tertiary that is not used (TS doesn't allows third weapons), but shows where the weapon should be if implemented (think on ETS)
sorry denmon and corsair, but i have to say that yours were total off.
-the FLH's for the Colossus are still a bit off, due to the fact that the turret centre isn't in the centre of the building, and turretoffset doesn't work for buildings. For a quite good solution take a look on the code example at the colossus post here (the 24th christmas eve post)
(PBarrelLength=224,TurretNotExportedOnGround=yes and TurretOffset=-32 tags removed)zip with the fixed units and FireFLH's:
LKOmechupdate.zip ( 236.75K )
Number of downloads: 14316
This post has been edited by Lin Kuei Ominae: Jul 4 2007, 07:21 PM