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> Rise of Omnius Staff list, Aye, me hearties, this be our crew :D
Team Black
post Jul 14 2007, 01:39 AM
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Core Defender
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Favorite game: Tiberian Sun



Feast yer eyes, this be our crew of salty sea dogs dance.gif

QUOTE
Formal Staff:
Machine - Mod Leader/Shp/Main Coder/ Cap'n
harv - Voxels
Team Black - Voxels/ Maps/ Audio/ some shp
Corsair - Concept Art/ Voxels
ARO - Maps
Gosho - Concept Art/ Ideas actually, he's just some bum XD
Creagor - 1337 EXE h4xxor tongue.gif
TSHyper - Helps Creagor be an 1337 h4xxor
cdmt - Voxels (part time?)
Ixith - Maps


Attached Image

Very good & talented group, I wouldn't want to be workin on this mod with any other bunch

This post has been edited by Corsair: Aug 3 2007, 06:05 AM


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Corsair
post Jul 14 2007, 05:14 AM
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Ghost Stalker
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From: South Carolina, USA
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Favorite game: Tiberian Sun



Awesome! Our own forum! smile.gif


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Epitoma Rei Militaris - Flavius Vegetius Renatus
All My Voxels - Gemini Mech
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Crash
post Jul 17 2007, 01:36 PM
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Favorite game: Tiberian Sun



>>Aro's Back!<<

This post has been edited by Aro: Dec 23 2007, 10:06 AM
Reason for edit: Because I'm back! :P


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Perfection can never be achieved; it's merely approachable.
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SeekSomethingNew
post Jul 18 2007, 12:19 PM
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Stealth Tank
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"Creagor - 1337 EXE h4xxor"

heh, i still think Creagy is hiding something >_>


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Machine
post Jul 18 2007, 04:56 PM
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Attack Buggy
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QUOTE (TSHyper @ Jul 18 2007, 10:19 AM) *
heh, i still think Creagy is hiding something >_>


Yeah, he's hiding something from you; like the überultrasupermegahypergiga new superweapons that he hardcoded to the game, also the new infantry deaths, and the 25 extra armors, also he has done some work with the infantry sequences, adding new sequences for the new deaths of course, also fixed/unharcoded the ones that were hardcoded, added hover/swim sequences for infantry, also added different sequences for the different weapons. Finally, he even fixed the air transports lol.gif

innocent.gif Not really, it was just an internal joke (there are many, and most of them will appear as easter eggs tongue.gif), as it was done before he could make an exe for us, and we were still using the ETS. ninja.gif


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Creagor
post Aug 10 2007, 03:28 PM
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Flame Tank
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QUOTE
like the überultrasupermegahypergiga new superweapons that he hardcoded to the game, also the new infantry deaths, and the 25 extra armors, also he has done some work with the infantry sequences, adding new sequences for the new deaths of course, also fixed/unharcoded the ones that were hardcoded, added hover/swim sequences for infantry, also added different sequences for the different weapons. Finally, he even fixed the air transports


Oho, they are next on my list, don't worry tongue.gif. I just need to get over the *slight* hindrance of not being able to code that much ASM yet >.<.

Also, for the topic purpose, TSHyper is now a part of the team, assisting me with the EXE/DLL, and website, and also making an awesome logo based on a concept by our very own 1337 MSpaintzor.

On a totally unrelated note, yes I did go hyperlink crazy just then.


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Fluent in |3375p3k, 68 65 78 65 64 65 63 69 6d 61 6c, ebg13, -- --- .-. ... . -.-. --- -.. . --..-- and 01100010 01101001 01101110 01100001 01110010 0111100100101110
(Whoever translates that gets nothing, just +1 on thier geek score)
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Tartan Bunny
post Aug 11 2007, 05:23 AM
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Attack Buggy
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Favorite game: Tiberian Sun



>>Aro's Back!<<

This post has been edited by Aro: Dec 23 2007, 10:06 AM


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Machine
post Aug 11 2007, 02:04 PM
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Attack Buggy
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Group: Members
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Joined: 22-January 07
From: Chile
Member No.: 687
Alliance: GDI
Favorite game: Tiberian Sun



>>Aro's Back!<<

This post has been edited by Aro: Dec 23 2007, 10:07 AM


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