This one is based on the mech thing shown in the Terminater movies, and enhanced with 2 Laser Cannons on his back.
It's a Nod unit equipped with 2 Laser Cannons for Anti Air and Anti Heavy Armor units,
as well as 2 twin minilasercannons at his arms for anti infantry.
Like all other units from me: Use it as you want, but please make a note that it is from me if you release a mod with it.
P.S. i also added the projectile image for the twin laser cannons and their firing sound to the zip
Icon:
Ingame:
on the upper left corner the goliath in gold remaps
on the upper right corner the twinlaser projectile
in the centre Nod remaps and size comparison to Tick Tank)
The Zip:
LKOgoliath.zip ( 45.85K )
Number of downloads: 511(the zip contains
goliath.vxl .hva
goliathtur.vxl .hva
goliicon.shp
twinlaser.shp
TLasFire.aud
art.txt - art.ini example code
rules.txt - rules.ini example code
sound01.txt - sound01.ini example code
LKOGoliathturRed.zip - the alternative turret described at the end of this topic)------------
QUOTE (Shadowraiths)
Nice job i like it
5/5
Btw are those missles on its back?
no, those are obelisk of light like laser cannons. At least they were meant to be those one
QUOTE (skye6565)
if the white things are supposed to be obelisk of light type crystal things, use one of these two ideas. 1: i think that the crystal on the obelisk of light is remappable, so make these remap. or 2: if the crystals arent remap, make these ones red instead of white. when they are white it makes them look like missile tips. make em red and they will look like obelisk crystal tips.
i thought white would fit, cause this looks like the obelisks are charged every time. Because i cant make a powering up animation for voxel units.
but ok here it is with a red remappable top.
ingame with red remap
the voxel of the turret is already in the zip at the top