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> BNS Sarajavo
daTSchikinhed
post Feb 11 2007, 05:21 AM
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B.N.S. Sarajevo

Ordinance:
6 Forward High Yield Cruise Missile Bays
4 Stern Surface-to-Air Missile Batteries
8 Underwater Torpedo Pods (6 front 2 rear) [can be coded when ETS is released]

Stats:
Class: Heavy Frigate
Length: 150.27 Meters
Width: 32.11 Meters
Hight: 35.29 Meters
Top Speed: 66.6 Km/hr
Armor: 120cm Titanium Armor Plating



Enjoy the view..




This post has been edited by daTSchikinhed: Feb 15 2007, 10:22 PM
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Attached File  Sarajevo.zip ( 15.84K ) Number of downloads: 215
 


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Aro
post Feb 11 2007, 06:22 AM
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Wow, i really like that frigate, gotta download this.
Nice work as usual daTS. biggrin.gif

Edit: Fixed the name, sorry.

This post has been edited by Aro: Feb 11 2007, 09:06 PM


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vOi!king ship
post Feb 11 2007, 04:54 PM
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Why Sarajevo?

Cool vxl though, maybe an ingame?


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Tore
post Feb 11 2007, 05:00 PM
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QUOTE (Nods Viper @ Feb 11 2007, 07:22 AM) *
Wow, i really like that submerine


um Nods Viper this is not a submarine its a frigate

ontopic

looks nice daTSchikinhed


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daTSchikinhed
post Feb 11 2007, 05:57 PM
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360* animation courtesy Muldrake
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daTSchikinhed
post Feb 13 2007, 05:32 AM
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urgh you guys are hos.. i post a 360 shot and get no replies.. man on PPM i already got a couple of spotlight requests...

maybe here too? pinch.gif


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Ixith
post Feb 13 2007, 11:48 AM
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ooo sorry daTS didnt see your post for this.

i like it alot and i think it looks great maybe if i have time later (which i should cause we got probably another 5 inches of snow and school is again cancelled) i may get an ingame for you smile.gif


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Aro
post Feb 13 2007, 01:41 PM
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How exactly do we get in game shots of naval units without a shipyard. huh.gif
Also daTS, isn't it spelt Ho's?
I like it alot, i just have no idea how to get that thing into the game on the water... If you know what i mean.

This post has been edited by Aro: Feb 13 2007, 01:43 PM


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Machine
post Feb 13 2007, 02:22 PM
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QUOTE (Aro @ Feb 13 2007, 10:41 AM) *
How exactly do we get in game shots of naval units without a shipyard. huh.gif
Also daTS, isn't it spelt Ho's?
I like it alot, i just have no idea how to get that thing into the game on the water... If you know what i mean.


Easy, rename it APCW and put in a mix; then, in-game, take one of your amphibious aps to the water, and to finish take a screenshot tongue.gif

@daTSchikinhed:
Great work; BTW it can be already coded, third, and fourth weapons work with the test version of the ETS, but they don't have FLHs tongue.gif


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daTSchikinhed
post Feb 13 2007, 06:23 PM
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well, Viper, you can use Morphers Shipyard Tutorial.

as for the FLHs, the torpedos dont need them.


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I will never give up on the chance go be the Guardian Angel that I promised to be for her.


Music is my life. I love it. I live for it. Currently listening to:

Currently in Camp Taji, Iraq. Scheduled return: 28 April 2010
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ShDwBoRn
post Feb 13 2007, 07:52 PM
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wow, that looks amazing


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Uufje
post Feb 13 2007, 08:17 PM
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That looks very nicely detailed! smile.gif
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Warlord
post Feb 14 2007, 08:28 PM
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yeah i like that (its such a shame they did'nt put boats on TS :( )


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Ixith
post Feb 15 2007, 05:11 AM
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and because im bored and it seems im gonna get to it before daTS or anyone else heres an ingame. i must say it looks quite nice.

pic:
Attached Image

dont worry about that shadow in the water above. its there cause i took a cheap way out and just renamed daTS' thing as APCW so that i could just make an amphibious APC and send it in the water to have his thing appear and so the shadow is from the HVA of the amphibious APC.

i must say its quite hilarious watching the APC go all transformer like and turn into that thing as soon as it touches water lol.gif

anyways great job daTS i love it. smile.gif


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Team Black
post Feb 15 2007, 06:06 AM
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Very good work DATS I like the rib-effect on the front as well as the propulsion-thingers on the back. Remap is great, normals, texture is OK.
ingame though it looks like the middle cockpit-thinger is too tall. maybe chop it down to 2/3 of its size and see how it looks.

What I would've done to get a quick screenshot would be to make a HOVR deploy into a civilian building, the building being WaterBound=yes and FreeUnit=[Sarajevo ship] eh who wants to muck around with hva's anyway tongue.gif


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Disturbed
post Feb 15 2007, 12:57 PM
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I Must say daTS, very nice work. I've never made any boat / naval voxels back in the day, i never knew anything about them. From what i have seen in your earlier work on ships, you know ALOT about them... Very nice, i'll download this when i get the time to do all the coding along with it (I wish it was just something you could drag and drop into the directory, but no dry.gif ).


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daTSchikinhed
post Feb 15 2007, 06:21 PM
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Can somebody check ppm in the next few minutes to see if it got spotlighted there? I'm at schizzle and ppm is blocked :(


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Music is my life. I love it. I live for it. Currently listening to:

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Ixith
post Feb 15 2007, 07:13 PM
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just checked it daTS. if you havent seen it yet it has been spotlighted at PPM smile.gif
so congrats for that.

now maybe it can be spotlighted here?


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Team Black
post Feb 15 2007, 07:47 PM
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^^^^^^^^
spotlight!! :cool:


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ORCACommander
post Feb 15 2007, 08:11 PM
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hey dats you got a spelling mistake: Ordinance is both singular and plural.


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daTSchikinhed
post Feb 16 2007, 03:57 AM
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okay, 3 more people need to request spotlight before it gets moved.


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Music is my life. I love it. I live for it. Currently listening to:

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vOi!king ship
post Feb 16 2007, 07:25 PM
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I'll say spotlight, when you make it just a bit darker. It's a Nod vessel afterall.


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ChielScape
post Feb 16 2007, 07:37 PM
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id say use searchlights, those little spotlights arent gonna do much for a sub that size. (<- spotlight req.)


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Aro
post Feb 16 2007, 09:36 PM
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I'll vote for a spotlight if you do the same in return to my harzardous crevice map on PPM... Only jokin'. wink1.gif

I'll vote for a spotlight anyway, it is worth it afterall. biggrin.gif


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Aro - Leader of Twisted Insurrection and Evolution.

Tiberian Sun: UMP
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"Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum
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daTSchikinhed
post Feb 16 2007, 10:30 PM
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*sigh* It's not a SUB chielscape, it's a SHIP... easy mistake to make, but i doubt a submarine would have a BRIDGE, and even if it did, not one that size.


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Music is my life. I love it. I live for it. Currently listening to:

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The DvD
post Feb 16 2007, 10:36 PM
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Spotlighted, congrats Anthony smile.gif


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ORCACommander
post Feb 16 2007, 11:25 PM
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actuelly dats at the top of the conning tower of subs there is a section called the bridge. it is mainly used for navigation when its surfaced.


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daTSchikinhed
post Feb 16 2007, 11:42 PM
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oh, I didn't know that.

anyways, keep an eye out for more sister ships (similar in texture and architecture)


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