In my mission which I am currently doing - another one for "Dikan's Revenge" - there are two enemies, The Brotherhood of Nod and The Order of Dikan, which is Multi1 in the game.
I wanted the player to win if he annihilated BOTH. So I tried using the "Allow Win"-Trigger:
This may sound silly, but have you tried putting your Allow Win trigger before the actual Win one in the list?
Oh well, just a minute ago I sent a PM to you... *g*
However, yes I tried putting the Allow Win trigger before it, yes. After this did not work, too, I put it back this way, because it seams C&C is processing a lot of stuff in the INI file in backwards order (!?)
This may sound silly, but I want to add I tested these triggers using Mobile HQs. It is possible this messes up the result and if I would destroy all units and buildings myself, it could propably work? (Doesn't seem to make much sense to me, but there are lots of things that don't much sense in TD mapping )
no, Mobile HQs don't affect triggers, as far as I know. They're just a really clean way of executing a "resign" trigger for a specific side. The actual win or lose connected to that is still just executed by the game because the side is completely destroyed, even in normal MHQ multiplayer games.
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