IPB

Welcome Guest ( Log In | Register )


 
Reply to this topicStart new topic
> Nomad (2-4), Finished topic
Daroach
post Sep 5 2011, 08:12 PM
Post #1


Hum-vee
Group Icon

Group: Members
Posts: 158
Joined: 28-December 09
From: Patch Land-Space Land-Mysterious UFO level
Member No.: 1,711
Alliance: Scrin
Favorite game: Tiberian Sun



After much thought, I've decided to release Nomad, as a finished map, as it pretty much is, and prehaps someone can fix the radar trigger, where I can not find a way before.

For more info look here.

Oh, and the debug trigger must be deactivated, and the radar taken away trigger activated, as my Final Sun is acting strange... confused.gif

This post has been edited by Daroach: Sep 29 2011, 07:05 PM
Attached File(s)
Attached File  Nomad__2_4_.zip ( 166.23K ) Number of downloads: 301
 


--------------------

Projects: Power & Ponies {Name Wip}, C&C Tiberian Sun: Setting, C&C: Europian Rampage [Generals mod] (Fomerly C&C Red Alert for RA2)
Formaly known as: Cat-a-strobic-Dj. Sometimes known as: Plasterat (PSN, Xfire, online)
Worker on:C&C: TS: Best of Beta
Go to the top of the page
 
: | +Quote Post
Ixith
post Sep 6 2011, 04:17 PM
Post #2


Cyborg Reaper
Group Icon

Group: Members
Posts: 1,173
Joined: 21-October 06
From: Ohio
Member No.: 27
Alliance: Nod
Favorite game: Tiberian Sun



Okay I now see what's wrong with your Radar Used trigger now that i've had a chance to look at the actual map.
The issue isn't a trigger issue but rather a rules issue. so if you add the following to your map file via text file editing then you should be able to send an engineer into it and THEN the trigger will spring because something actually entered it.

[CAARAY]
Captureable=yes

As for your Radar Taken Away trigger....not sure what it's suppose to do exactly. I assume that when you get caught in the spotlight it's suppose to disallow the use of the Radar Used trigger? If that's the case I was not able to check if it was working yet myself. It should by looking at it...although i know using Speeches are all fubar. took me forever and a day to get the one i wanted in Tiberian Epicenter working properly and then I made a fix and then I lost the fix. x]

As for the map itself. Not too bad for starters and the concept of being divided is kinda cool, although I can tell you now that some people may dislike the idea of being held up by the Firestorm defense wall keeping the players from fighting each other. However, that'll only really apply to 1v1 matches or 2v2 online matches as playing a FFA against the AI and you'll battle the other start spot on your side then focus on the other 2 and by the time you finish the one on your side the firestorm will most likely be down.

-You do have cliff errors on some of the cliff areas, typically these errors are the 1 tile connectors.
-Concerning balance, the main issue i see is that the bottom right player has 2 tib fields near them which both have tib trees however all the other players only have 1 tib tree near them. Not to mention he's a bit closer to even more areas of tib than some of the others too.
-A detailing tip that I can add is that for water when using water rocks try not to use too many of them in small areas. It makes the water look cluttered. Also IMO big water tile 1 looks bad when there are multiple ones near each other mainly because they stand out more than the other tiles.

That's it for now from me as I wouldn't want to overload too much stuff. I know some people might complain about the tiny bit of tiberium you have on grass or it even being near grass but really that's not a big deal. afterall tiberium trees have to mutate from something.
So all in all, decent job. Theres some things you can do but it's good to see a release from you. Especially here at ol' tibweb.


--------------------
Go to the top of the page
 
: | +Quote Post
Daroach
post Sep 18 2011, 08:02 AM
Post #3


Hum-vee
Group Icon

Group: Members
Posts: 158
Joined: 28-December 09
From: Patch Land-Space Land-Mysterious UFO level
Member No.: 1,711
Alliance: Scrin
Favorite game: Tiberian Sun



Sorry for the late reply, I forgot about this map and didn't check it up until now.

Because I have a FinalSun problem, which I'll fix on a later date, the cliff erorrs will have to stay for now. I've made the radar capturable, and will test it's effectiveness. All I'm going to say for now is to wait for the new version of the map to come out (which I hope will be soon), so watch this space.


--------------------

Projects: Power & Ponies {Name Wip}, C&C Tiberian Sun: Setting, C&C: Europian Rampage [Generals mod] (Fomerly C&C Red Alert for RA2)
Formaly known as: Cat-a-strobic-Dj. Sometimes known as: Plasterat (PSN, Xfire, online)
Worker on:C&C: TS: Best of Beta
Go to the top of the page
 
: | +Quote Post
Daroach
post Sep 29 2011, 06:59 PM
Post #4


Hum-vee
Group Icon

Group: Members
Posts: 158
Joined: 28-December 09
From: Patch Land-Space Land-Mysterious UFO level
Member No.: 1,711
Alliance: Scrin
Favorite game: Tiberian Sun



Right, because of the FS problem, I cannot edit the map at home, however, weirdly, my school PC can use FS wacko.gif , so if updates come slow, its because of this. (as there are Prelims coming up soon, study will take precedence over mapping for now.) I did edit the map, so this is the new version will be the in first post.

Updates to Nomad (2-4) V 1.7.9:
The radar is now capturable.
Cliff errors are fixed.
Balancing problems are fixed.

Though the radar taken trigger may still need some tweaking.


--------------------

Projects: Power & Ponies {Name Wip}, C&C Tiberian Sun: Setting, C&C: Europian Rampage [Generals mod] (Fomerly C&C Red Alert for RA2)
Formaly known as: Cat-a-strobic-Dj. Sometimes known as: Plasterat (PSN, Xfire, online)
Worker on:C&C: TS: Best of Beta
Go to the top of the page
 
: | +Quote Post

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 28th March 2024 - 10:02 PM


XGhozt.com