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> TS Dam Break (2-4)
Devastator
post Apr 26 2010, 09:14 PM
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Sorry that you may notice I was on all night. I was posting this last night and I never got to log off and it was still posting.

So here it is.
Actually the GDI Mission where you destroy Vega's dams just edited for MP.

Area where you start.
Attached Image

Area where Vega's second base was.
Attached Image

Area between those ^
Attached Image

Area at bottom-right corner.
Attached Image

Area where Vega's base before the dams were.
Attached Image

And the area where the small city was.
Attached Image

So if ACTUALLY used in a mod, credits go to WW.
No I'm only doing this with three or four TS and FS maps.

Attached File  Dam_Break.zip ( 78.58K ) Number of downloads: 295


This post has been edited by Devastator: Apr 26 2010, 09:31 PM


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SeekSomethingNew
post Apr 27 2010, 12:48 PM
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Its not a orignal map, so i dont really need to comment. Make something original. I quite like 250x250 maps! tongue.gif


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Revolutionary
post Apr 27 2010, 06:02 PM
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Personaly i dont know why so many people have converted this map from single to multi player imo its too small and crampt
not much else i can say other than what hyper did may be just try to learn from this map (or any converted map really); try to recreate parts of it, remake bit, experament with triggers etc


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Rampastring
post Apr 27 2010, 07:13 PM
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QUOTE (Revolutionary @ Apr 27 2010, 09:02 PM) *
..may be just try to learn from this map (or any converted map really); try to recreate parts of it, remake bit, experament with triggers etc

I wouldn't recommend this map for learning. Either look at the spotlighted maps here (like we've said many times already) or look at some of the more detailed WW maps (many Firestorm maps, like Cityscape, have been detailed much better than some early base TS maps).


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Devastator
post Apr 27 2010, 07:20 PM
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QUOTE (^Rampastein)
have been detailed much better than some early base TS maps.


I'll be guessing that different people mapped Firestorm. Or they just learned... tongue.gif


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Revolutionary
post Apr 27 2010, 07:24 PM
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There a few of the firestorm maps which i dont think they have learned at all or like some one put it (cant remember who) they must have got the janitors to do them.

@Rampastein very true, still a westwood style mapper is better than nothing


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ORCACommander
post Apr 28 2010, 02:36 AM
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WW used a beefed up version of the RMG and did touch work an editor. which is why the levels are so plain.


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Revolutionary
post Apr 28 2010, 07:40 AM
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This is going of topic now but what i heard was the RMG was never beeffed up but used parts of the "code" left over from the ingame map editor. it could be possible it was RMG then into ingame editor thought then is when it would be interesting to ask one of the old devs

either/any way WW had a map editor which understood TS more than final sun has ever done.


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Team Black
post Apr 28 2010, 11:38 AM
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THis map was already converted into a firestorm multiplayer map by Clazzy. I think it was called "FS dammed"

Even then, it wasn't that good


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Revolutionary
post Apr 28 2010, 03:58 PM
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ive seen it in a few mod too

I think it was also in TS:Retro but i might be wrong

imo this map didnt have enough build space to be multiplayer also most of the single player maps are a bit unbalanced so unless further editing is done it can be unfair


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Ixith
post Apr 28 2010, 04:05 PM
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QUOTE (Team Black @ Apr 28 2010, 07:38 AM) *
THis map was already converted into a firestorm multiplayer map by Clazzy. I think it was called "FS dammed"

Even then, it wasn't that good


i'm pretty sure FS Dammed was an original map. looking at the one screenshot in it's thread it looks nothing like a WW style nor any part that reminds me of Vega's Dam mission.

But yea it has been remade before quite a few times.


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SeekSomethingNew
post Apr 28 2010, 07:10 PM
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QUOTE (BloodReign @ Apr 28 2010, 03:36 AM) *
WW used a beefed up version of the RMG and did touch work an editor. which is why the levels are so plain.

No... Westwood had a in house editor. Imagine the TS visual engine (actualy quite fast and powerful) with windows GUI and a nifty "sandbox" mode too. I have spoke to quite a few of the scenario creators.


QUOTE (Revolutionary @ Apr 28 2010, 08:40 AM) *
This is going of topic now but what i heard was the RMG was never beefed up but used parts of the "code" left over from the ingame map editor. it could be possible it was RMG then into ingame editor thought then is when it would be interesting to ask one of the old devs

either/any way WW had a map editor which understood TS more than final sun has ever done.

TS still contains code that is able to write nearly every type of value it reads from INIs, the RMG is not the map editor itself, but it uses the *Write_INI() etc functions that the inhouse editor used.

Before anyone asks, it is very much possible to turn the TS "as is" into a scenario editor, and no, im not doing it.

This post has been edited by CCHyper: Apr 28 2010, 07:11 PM


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Devastator
post Apr 28 2010, 09:11 PM
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I've wondered from Bloodreign's post...this is offtopic.gif but how did WW create voxels without VSE or HVA Builder?
And SHPs too!

Oh, FS Damned must've been edited A LOT TB! I haven't really noticed it.


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Aro
post Apr 28 2010, 10:30 PM
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Well obviously they had different programs than what we use. As far as I know some of the Westwood map-makers used a FinalSun-like tool for building a couple of maps towards the end of making Tiberian Sun.

This post has been edited by Aro: Apr 28 2010, 10:31 PM


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SeekSomethingNew
post Apr 29 2010, 07:42 PM
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For RA2 and YR only, near the end they made the scenario creators use FA2, and then some guys finalised them up. in the official editor.

When i told you about that Aro, Rade said that only applied to RA2 and YR.


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Orac
post May 8 2010, 08:26 PM
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QUOTE (CCHyper @ Apr 29 2010, 07:10 AM) *
Before anyone asks, it is very much possible to turn the TS "as is" into a scenario editor, and no, im not doing it.

So it is possible... And we still have to use Final Sun tongue.gif


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Apache
post May 8 2010, 08:49 PM
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Thats a bit of a bump Orac.

FinalSun? Just be glad we can get marble madness! cool.gif


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Devastator
post May 8 2010, 09:23 PM
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Marble madness helps with cliff/shore errors along with slopes and such.

Thats what a wise mapper once told me.

I think this mapper is cool.
Xylophone?
I thank him for day/night loops.
Thanks?
How does he do well, you ask?


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