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Morpher
Posted on: Sep 16 2007, 01:17 AM


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Group: Global Moderators
Posts: 19
Joined: 6-December 06
From: Adelaide Australia / Lancaster England
Member No.: 378


Adding it to Mod Enc is the best thing to do instead of a whole new website for information thats half already located on Mod Enc.
  Forum: TS Discussion · Post Preview: #29108 · Replies: 15 · Views: 8,451

Morpher
Posted on: Jul 19 2007, 07:49 AM


Minigunner
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Group: Global Moderators
Posts: 19
Joined: 6-December 06
From: Adelaide Australia / Lancaster England
Member No.: 378


Nice this mod has potential.

"Tiberium is still a treat to everyone" - From first post. How lovely.
  Forum: Tiberian Sun News · Post Preview: #26094 · Replies: 8 · Views: 10,313

Morpher
Posted on: May 6 2007, 12:12 PM


Minigunner
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Group: Global Moderators
Posts: 19
Joined: 6-December 06
From: Adelaide Australia / Lancaster England
Member No.: 378


This mod is going to fall flat on its face. Why?

There is no organisation, a mod with a lot of members is not an easy mod to maintain I know. If someone who has done an entire sides buildings and voxels wants an idea and he is sided against, and leaves good bye all that work. You need, an idea not just Starwars, World War 2 ( original.. ), CnC 3. I servely doubt we will have all of TibWeb working on one big cheery mod that will be successfull. Sorry but those things seriously just, will not work properly, I run a mod and I organise a mod and its hard enough trying to make that successfull. Try and do something achievable people.
  Forum: The TiberiumWeb Community Mod · Post Preview: #21257 · Replies: 91 · Views: 89,136

Morpher
Posted on: May 4 2007, 07:49 AM


Minigunner
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Group: Global Moderators
Posts: 19
Joined: 6-December 06
From: Adelaide Australia / Lancaster England
Member No.: 378


I was rather young, maybe around 7-8 when I first really played CnC. I had visited a friends house and he was playing Red Alert Retalliation on his PS1, and I watched him for a while and became very interested. That Christmas I got the Red Alert PS1 game and I enjoyed it very much despite no Aftermath or Counterstrike additions tongue.gif. When I became bored of the playstation varaint and became more interested in PC gaming the first game my Uncle kindly installed for me was Tiberian Sun and with it being the only game for a long time on the system I played a fair bit.
  Forum: General Discussion · Post Preview: #21054 · Replies: 33 · Views: 13,913

Morpher
Posted on: May 2 2007, 02:01 PM


Minigunner
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Group: Global Moderators
Posts: 19
Joined: 6-December 06
From: Adelaide Australia / Lancaster England
Member No.: 378


Well this seems to be the best place to put this, seeing as I am not announcing a mod. I am however announcing some updates for anyone who is interested in the work and devolpment of Tiberian Odyssey, so if you are please visit the forums Here, or for a more specific list of updates please visit Here.
  Forum: TS Discussion · Post Preview: #20958 · Replies: 1 · Views: 3,097

Morpher
Posted on: Apr 17 2007, 03:44 AM


Minigunner
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Group: Global Moderators
Posts: 19
Joined: 6-December 06
From: Adelaide Australia / Lancaster England
Member No.: 378


Tiberian Odyssey is taking so long becuase its probably the biggest TS mod attempted, and also about 70% of the team left meaning production does tend to slow down. Don't even expect TS Odyssey at this rate.
  Forum: Tiberian Sun: Callisto · Post Preview: #19834 · Replies: 19 · Views: 15,637

Morpher
Posted on: Feb 9 2007, 11:47 AM


Minigunner
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Group: Global Moderators
Posts: 19
Joined: 6-December 06
From: Adelaide Australia / Lancaster England
Member No.: 378


Mobile EMP logic is fussy, btw FS and TS 2.03 are no differant, don't say so otherwise, its obvious. Also, the charge logic is relatively annoying, it can only really be used for the mobile EMP unit, also, it seems on any clones of it you make, it does not magically change into the charged unit, the logic looks like it has a lot of potential but you can't do much of anything new / usefull with it, so please don't strain yourself trying to find an ultimate breakthrough.
  Forum: TS Modding · Post Preview: #13609 · Replies: 22 · Views: 12,469

Morpher
Posted on: Feb 3 2007, 03:46 AM


Minigunner
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From: Adelaide Australia / Lancaster England
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This is a very interesting find, good work, you fixed an unknown but obviously a large issue bug, out of interest, possitive values make it less effective, 0.X values make it more, have you tried it with any negative values example -5 or -0.5?
  Forum: Modding Tutorials · Post Preview: #12976 · Replies: 99 · Views: 354,283

Morpher
Posted on: Jan 9 2007, 06:18 AM


Minigunner
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From: Adelaide Australia / Lancaster England
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I'm tiring of people posting this quality work, I am not flaming you, I personally think it looks bad, and it doesn't fit in with any other buildings from any other game, it just looks like an MS paint job, and a GIF animator job, it's messy. However my opinion could be completely changed if I saw an ingame, just those animations look cheap. Sorry but, thats my opinion.
  Forum: The Graphics Fridge · Post Preview: #10296 · Replies: 11 · Views: 6,397

Morpher
Posted on: Jan 9 2007, 06:10 AM


Minigunner
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Group: Global Moderators
Posts: 19
Joined: 6-December 06
From: Adelaide Australia / Lancaster England
Member No.: 378


Here is me and my friend Simon, Simon is the one in the grey, I'm the other ugly mug, and yea, I look out of it becuase of the second picture roll.gif
  Forum: General Discussion · Post Preview: #10293 · Replies: 903 · Views: 269,561

Morpher
Posted on: Jan 5 2007, 04:34 AM


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Posts: 19
Joined: 6-December 06
From: Adelaide Australia / Lancaster England
Member No.: 378


Ok have you simply just done a rules edit? The rules.ini should be in your directry then, as thats one of the first the game looks for things. If it's a shp you have made like Creagor said, shps go in ecachexx.mix fules and voxels etc and other media go in exapndxx.mix. If you want to add the rules.ini to a mix files add it to an expand02.mix as the rules.ini in expand02 will be read over any rules in local.mix or expand01.mix.

Also Ghost Stalker with concrete armour tongue.gif oddness.
  Forum: TS Modding · Post Preview: #9948 · Replies: 10 · Views: 6,072

Morpher
Posted on: Dec 7 2006, 02:02 AM


Minigunner
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Group: Global Moderators
Posts: 19
Joined: 6-December 06
From: Adelaide Australia / Lancaster England
Member No.: 378


Nods Viper was a bit over dramatic before imo. I don't care what people look like or dress like, but if you dress in way that maybe only 1 in 60 people in your community do then some people ( im not saying me ) will obviously say " you look different " if you really feel the urge to dress in ways that others don't then your showing a differance and not just going along with the crowd but you have to be prepared for people saying you look bad or something.

Also I'm not trying to offend anyone here but I can not stand emo people. People who think their lives are terrible when there are people in much worse situations than them in the world. All emo people " I " have seen just want a crowd of people to shout " WE LOVE YOU " don't hurt yourself your so cool really... Anyway people are entitled to be who they want.

Pics of me soon hopefully.
  Forum: General Discussion · Post Preview: #7326 · Replies: 903 · Views: 269,561


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