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> Mammoth MkII completion, making it fully functional
Tiberian Enigma
post Mar 30 2008, 06:59 PM
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in its description....it says the mk2 has a rocket launcher....2 side mounted railguns..and an underhead machine gun.....i know the machine gun wasnt shown in -game due to technical limitations, yet deos anyone know if maybe westwood left code in for it.....the main point is.....is it possible to make the mkii not only use its machine gun, but also fire BOTH railguns..not just the one?
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ORCACommander
post Mar 30 2008, 07:54 PM
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I think you have to add in Burst=2 to the weapon coding. Personally I think it needs a graphic to match the FMV's


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Tiberian Enigma
post Mar 30 2008, 07:59 PM
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i saw it done i think.,..in tiberian sun retro...the mammoth fired both railguns.....but wouldnt burst=2 just make the one gun fire twice? and what about the machine gun?
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Crimsonum
post Mar 31 2008, 11:44 AM
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You need to make the railgun particles disappear faster. A unit can fire a second particle-based weapon only after the first one has vanished.


[LargeRailgunPart]
BehavesLike=Railgun
MaxEC=70 ;edit this one, lower value makes the particles fade faster
ColorList=(25,70,205),(150,150,150)
ColorSpeed=.009
Velocity=.3
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Lin Kuei Ominae
post Mar 31 2008, 02:06 PM
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Burst=2 makes the same weapon fire twice, but for the second shot it automatically flips the weapon starting point from left to right (or vice versa).

You can't have a unit with 3 weapons. So you have to decide if you want railguns/mg or railguns/rocketlauncher or rocketlauncher/mg.
And no, westwood didn't left code in it for the mg.
However you can remove the rocketlauncher and add a new mg. But for the correct point of the mg muzzle flash you have to edit the art.ini PrimaryFireFLH key (the railgun is postioned by SecondaryFireFLH in art.ini).

This post has been edited by Lin Kuei Ominae: Mar 31 2008, 02:06 PM


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Tiberian Enigma
post Apr 1 2008, 02:24 AM
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oh..thx for the update....but i think ill stick with the railgunz and rockets.....without them theres no AA defense..sigh
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Rico
post Jun 30 2008, 02:55 PM
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Actually with ETS you can have the MG with the 2 main weapons innocent.gif


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ORCACommander
post Jul 1 2008, 12:02 AM
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BAPUMP!


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The White Wizard
post Aug 2 2008, 11:10 PM
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or... ou could make a machine gun that is also AA?


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Nod Strike
post Aug 2 2008, 11:47 PM
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But then that would take the place of the missiles, right?


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Lin Kuei Ominae
post Aug 3 2008, 02:52 PM
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yep.

though there is the possibility to fire railguns and missiles at the same time like shown in the Aircraft Breakthrough topic


So you could use the MG as a standalone weapon for AG and use the missile-railgun-dual-weapon for AA and AG. But it would obviously use the railgun for AA too, since it is just a missile weapon that also draws a railgun particlesystem.

This post has been edited by Lin Kuei Ominae: Aug 3 2008, 03:09 PM


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