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The DvD
post Apr 21 2007, 12:20 PM
Post #1


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From: The Netherlands
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Favorite game: Tiberian Sun



Welcome to the Tiberium Wars Mapping Forum. To get starting with making maps for Tiberium Wars, first download the WorldBuilding program here:

http://files.ea.com/downloads/eagames/cc/t...orldbuilder.exe

Make sure the program is installed into your CnC3 program folder.

Below is an excerpt from the README file:

QUOTE
==================================================================
Multiplayer Map-Making Basic Walk-through and Checklist
==================================================================

This release of Worldbuilder is only intended for use with
multiplayer and skirmish maps (skirmish maps are made by adding
a few more elements to multiplayer maps). Multiplayer maps, in
their simplest form, are relatively easy to create. To get you
started, here is a brief walk-through of how to set up a basic
map that's compatible with Command & Conquer 3 Tiberium Wars.
You may wish to refer to the Worldbuilder manual for further
details on any of the following steps.

To create a basic multiplayer map,

1. Run Worldbuilder from the directory in which you installed
Command and Conquer 3 Tiberium Wars.

2. Open the Player List (Edit > Edit Player List).

3. Click the "Add Skirmish Players" button at the bottom and
click "Ok" to close the player list.

4. Use the waypoint tool (Shortcut: W) and set players'
starting locations, by using the tool and left-clicking the
areas on the map where you want the start locations. Maps may
support a maximum of eight players.

5. In the Waypoint Options box, use the dropdown menu to select
"Player_1_Start", "Player_2_Start", and so on, until all of
your waypoints are defined.

6. Save your map (File > Save); the filename you define will
be the name of the map in the game menus.

7. Run Command and Conquer 3 Tiberium Wars; your map will
appear in the Skirmish menu and will also be available in
Multiplayer for Online and LAN use.

To aid you, here's a checklist for making sure you've covered
all the bases in your multiplayer map:

[ ]Added Skirmish Players from the player list.

[ ] Defined all starting locations using the waypoint tool.

[ ] Resized the map to the appropriate size (File > Resize).

[ ] Modified the terrain with the Height Brush (H), Mound
(Shift + H), Dig (Ctrl + H), and Smooth (S) tools.

[ ] If map is symmetrical, used the Terrain Copy Tool to
copy, rotate, and paste each section.

[ ] Painted on Textures (T) and blended them.

[ ] Confirmed all passability, Tiberium growability, and
buildability using the Terrain Material Objects window (T).

[ ] Placed Tiberium fields with the Place Object Tool (P).
Tiberium is located under ByNativeType > Neutral > MiscNatural;
make sure to place Green and/or Blue fields.

[ ] Placed any tech structures with the Place Object Tool (P).
Tech structures are located under ByNativeType > Neutral >
Structure.

[ ] Placed any additional civilian buildings, garrisonable
buildings, or other objects with the Place Object Tool.

[ ] Placed any still water or rivers using the corresponding
Lake and River tools.

[ ] Adjusted the lighting settings or time of day (Ctrl+D
cycles through them).

[ ] Saved map.

There are many more steps to developing a multiplayer map,
including balancing and tuning it, using the grid, and laying
textures, tech buildings, Tiberium, and more. For more
information about designing content for Command & Conquer 3
Tiberium Wars, consult the Worldbuilder manual in the
Worldbuilder install directory, or look for the community
section in the official Web site for Command & Conquer 3 Tiberium
Wars, located at:

http://www.commandandconquer.com/


==================================================================
Map Transfer and Storage
==================================================================

Command & Conquer 3 Tiberium Wars allows players to automatically
distribute their created maps to other players who do not already
have those maps. This map transfer process occurs after players
have all agreed to start the match, implying their consent to
receive the map if they don't already have it.

Maps created in Worldbuilder are automatically saved to the
default directory for created maps, which is (assuming Command &
Conquer 3 Tiberium Wars is installed to the C: drive):

C:\Documents and Settings\<YOUR WINDOWS LOGIN>\Application
Data\Command & Conquer 3 Tiberium Wars\Maps

NOTE: The "Application Data" folder is hidden by default. If you
cannot see it in Windows and wish to access it, go to the root
directory, select "Tools", select "Folder Options" from the menu,
click the "View" tab, and select the "Show hidden files and
folders" option under Advanced settings. Then click OK.


This post should be updated with better info as soon as I or any of the mods sufficiently familiarized himself with TW Mapping.


--------------------
Please contact me on msn if you need me for anything, thanks.
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Slender Mang
post Apr 21 2007, 01:31 PM
Post #2


Commando
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Member No.: 142
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Favorite game: Tiberian Dawn



meh EA should have made it more user freindly


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Yggdrasil
post Apr 21 2007, 04:33 PM
Post #3


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Group: Members
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Joined: 21-October 06
From: Reading, England, Earth.
Member No.: 18
Alliance: Scrin
Favorite game: Tiberian Sun



Does anyone know how or have a link to somewhere that shows you how to add skirmish Ai to maps made in worldbuilder? As i need to test them out and i cant play online at the mo.


--------------------

The war is won if your enemy does not know he is fighting! - Sun tzu
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SEANBRUM
post May 2 2007, 07:19 AM
Post #4

Technician
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Joined: 15-April 07
Member No.: 925
Favorite game: Tiberian Sun



QUOTE (The DvD @ Apr 21 2007, 01:20 PM) *
1. Run Worldbuilder from the directory in which you installed
Command and Conquer 3 Tiberium Wars.

2. Open the Player List (Edit > Edit Player List).

3. Click the "Add Skirmish Players" button at the bottom and
click "Ok" to close the player list.



Is that what you meen?

This post has been edited by SEANBRUM: May 2 2007, 07:20 AM
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