HI
following this statement
QUOTE (Team Black @ Dec 3 2006, 02:20 AM)
One mech I think you should REALLY do is the Star Wars AT-AT Imperial Walker...to follow up on yer Millenium Falcon
i finally brought myself to do the ATAT and ATST. Not only due to Team Blacks wish, i do like them too.
So here they are.
ATAT Cameos Nod:
GDI:
ATAT Ingame Nod:
GDI:
ATAT walkanim Nod:
GDI:
ATAT fireanim Nod:
GDI:
ATAT deathanim Nod:
ATST Cameos Nod:
GDI:
ATST Ingame Nod:
GDI:
ATST walkanim Nod:
GDI:
Zip with all shp-units:
LKOatatst.zip ( 517.75K )
Number of downloads: 673This is my Happy new Year post and without much doubt the last new units for this Year, so have fun and a very good new Year.
Oh before i forget it some code for art.ini (the FireFLH's aren't found out yet, i hope someone else does this for me
)
for rules.ini you can use the wolverine as a pattern, because both ATAT and ATST have no turret.
art.ini
CODE
[ATATN]
Cameo=ATATNICON
Voxel=no
Remapable=yes
Facings=8
WalkFrames=16
StandingFrames=1
FiringFrames=4
DeathFrames=20
DeathFrameRate=3
StartWalkFrame=0
StartStandFrame=128
StartFiringFrame=136
StartDeathFrame=168
MaxDeathCounter=128
PrimaryFireFLH=0,0,0
[ATATG]
Cameo=ATATGICON
Voxel=no
Remapable=yes
Facings=8
WalkFrames=16
StandingFrames=1
FiringFrames=4
DeathFrames=20
DeathFrameRate=3
StartWalkFrame=0
StartStandFrame=128
StartFiringFrame=136
StartDeathFrame=168
MaxDeathCounter=128
PrimaryFireFLH=0,0,0
[ATSTN]
Voxel=no
Remapable=yes
Cameo=ATSTNICON
PrimaryFireFLH=0,0,0
Facings=8
WalkFrames=12
StandingFrames=1
StartWalkFrame=0
StartStandFrame=96
[ATSTG]
Voxel=no
Remapable=yes
Cameo=ATSTGICON
PrimaryFireFLH=0,0,0
Facings=8
WalkFrames=12
StandingFrames=1
StartWalkFrame=0
StartStandFrame=96
This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:32 PM