Hi again everyone, here is my third map, and after my first two spotlighted maps, this map hopefully reaches the same level of quality.
The map depicts a red-zone known as the Desolate Evergreen, one of the earliest red-zones with unique flora that somehow manages to survive in the tiberium-induced lands of desertification, indeed, even the lakes and rivers dried up. An outpost exists in order to defend a nearby protection zone, however few maintain it, rather leaving the firestorm to defend against mutated onslaughts - nobody dares enter an old red zone. Intel suggests that it has become a safe hideout for exiled mutants, curious Aboreus tiberium-types, and resource dumping/trafficking.
Back from the story, the map facilitates 2-4 players, with the inner two players on high ground and the outer two on low ground. There are various entrances, and all sorts of tiberium scattered about the place. You can observe all the details in game I am sure... Wink
The map requires either FS or a mod which includes all of the content of FS, such as my own mod, TFADW (http://www.ppmsite.com/forum/index.php?f=155), or Diederik's mod, TSTW.
Enjoy, and feedback appreciated.
Minimap:
Many mutated passages and resources exist in the land of the Desolate Evergreen:
Exiled mutants maintain rigged arrays which are able to detect forces in a large radius (hint):
A hastily made warning by GDI patrols earlier in history to ward off lost citizens (if they managed to survive so deep into the red-zone):
Exiled mutants setup a small home amidst the pit of weeds and resources:
GDI Red-Zone Outpost:
Plenty of routes to traverse:
In a red-zone, you should be wary of the dark:
You can see the dried up lake-bed:
Download the map here: http://www.ppmsite.com/forum/download.php?id=18297
This post has been edited by j4m3sb0nd: Nov 5 2007, 02:28 AM