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> Coke Bottle, Another 3D thingy
Roani52
post Mar 11 2008, 11:09 AM
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Some people said it looks good. Made in 3DS Max 9, using VRay renderer. It took my PC 2 hours to render (Intel Core 2 Duo E6320 @ 2,8 GHz (<yea, 2,8. Not 1,8. It's overclocked))
What do you think of it?

I didn't use caustics. I have no idea how they work... I'd like to know how, but I only tried it once. But it didn't work.


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Altzan
post Mar 11 2008, 12:39 PM
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Looks great to me, although I'm not familiar with most of the terms you used in your post...


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ChielScape
post Mar 11 2008, 04:01 PM
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zet er eens een paar langs elkaar en laat ze elkaar reflecteren tongue.gif


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Dutchygamer
post Mar 11 2008, 04:36 PM
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Dan is z'n pc RIP tongue.gif
It's nice though wink.gif


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ChielScape
post Mar 11 2008, 04:51 PM
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nah, duurt alleen wat langer met renderen. die C2D's zijn krachtige beestjes.


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Roani52
post Mar 11 2008, 06:07 PM
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heheh... Was op 1 core... Omdat ik ook nog normaal wilde computeren (ff klooie met affinity enzo. 3DS op core 0, en explorer.exe op core 1).
But let's keep it english.
'zet er eens een paar langs elkaar en laat ze elkaar reflecteren tongue.gif'
Uhmm... Why should I do that? I first want to get caustics working... I'll experiment with cylinders... I'll see. Maybe.
If I got caustics working, I'll try to put 3 in a single scene. I also want to make a movie of it, with a rotating camera. Of course not with that sick resolution. I'll keep it at 640x480 or something.


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Winged One
post Jun 1 2008, 02:47 PM
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The bottle itself looks swell, but the shadow could use some work...


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The DvD
post Jun 1 2008, 06:27 PM
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I'd say the shadow looks like that ('simple') because the surface isn't detailed at all wink1.gif

I have to say, the image makes me thirsty. Add some waterdrops (condens..)


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Winged One
post Jun 2 2008, 01:01 AM
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Technically, if it's glass, shouldn't the light pass through without making a shadow?


Just playing devil's advocate here, don't mind me. =P


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Dutchygamer
post Jun 2 2008, 10:18 AM
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Glass will leave a shadow, even though it may be hard to see. Try and put a glass in the sun. You will notice a shadow smile.gif
Anyways, I suggest reducing the intensity of the glass shadow. The shadow of the paper is good though...

This post has been edited by Dutchygamer: Jun 2 2008, 10:19 AM


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Lin Kuei Ominae
post Jun 2 2008, 10:37 AM
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glass doesn't only throws a shadow it also breaks the light.
Add a slight mirror effect to the glas texture.
and also a slight refraction map.(i assume 25% intensity on both should be enough)

Those 2 should give it a much better/realistic look.


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KingByng
post Jun 2 2008, 06:30 PM
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I've only got two problems with this:

1) The shadow is too dark
2) It's Coke (Pepsi is better) tongue.gif

Good work!


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ShDwBoRn
post Jun 3 2008, 06:15 PM
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thats really good! (anyone know where i can find a free 3d imaging program type thing)


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Roani52
post Jun 3 2008, 06:52 PM
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In reality, a total black shadow is created, and the light refracts, because the bottle act as a lens. The only thing you see are the caustics.
Well, now I'm talking in 3DS terms, but still, they are quite close to reality. We have a crystal candle holder, and it 'creates' a dark grey shadow, with some light spots in and outside the shadow. Maybe I don't explain it well, but I hope it's a bit clear wink1.gif

EDIT
@ShDwBoRn, GMAX is free, does look much like 3DS. Google Sketch Up, free as well... Blender, believe that's free too...

This post has been edited by Roani52: Jun 3 2008, 06:54 PM


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Slavic
post Jun 5 2008, 08:10 PM
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Nice bottle.
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Roani52
post Jun 5 2008, 09:16 PM
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thank you biggrin.gif


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