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> Capturable Tech Structures
Aro
post Dec 20 2009, 05:34 AM
Post #1


Cyborg Commando
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In this thread I will post all capturable structures or Tech structures if you prefer that will be featured in Twisted Insurrection. We have many tech structures planned but not all of them are finished yet and some we're still having problems with in order to get working correctly, I'll update the first post whenever a new tech structure is finished. Also note that every tech building is remappable and that you can construct buildings next to all tech structures other than Windmills and the defensive structures such gun turrets and the stationary Artillery.


GloboTech hospital:



Role: GloboTech hospitals can be found in many civilian areas, if captured you can send your infantry (including cyborgs) inside and they will be fully healed and ready to go back onto the field, there is no limit to how many soldiers you can heal. Also, once the GloboTech hospital is captured you will be able to train medics.


GloboTech Armory:



Role: GloboTech Armories are normally hidden in mountainous areas away from normal civilian cities. The GloboTech Armories contain lots of useful technology and weaponry which can be used by your own forces once captured. You will also be able to train GloboTech rangers and GloboTech guardians once the Armory is under your control.
Note: Send your Infantry into an Armory to convert them from their current rank to an elite status, there is no limit to the amount of times you can promote a unit from an armory which makes them very valuable structures on the field.


GloboTech Fusion Reactor:



Role: GloboTech Fusion Reactors generate the most power out of any other power source in Twisted Insurrection. These very sturdy structures can withstand a fair amount of damage which means less power is drained whilst it is under enemy fire.


GloboTech Construction Outpost:



Role: If a GloboTech Construction Outpost is captured, commanders will be able to construct their own structures next to it.


Construction Outpost:



Role: Normal Civilian Construction Outposts perform the same role as GloboTech Construction Outposts, they are a lot more fragile than their GloboTech counterparts however.


Small Oil Pump:



Role: Small Oil Pumps can be captured and sold for an extra 1500 credits. These Small Oil Pumps do not generate cash over time which means there is no reason for them to be defended.


Windmill:



Role: Windmills do not generate a lot of power but can be very useful to commanders whom have low power and no construction yards on the battlefield.


Fusion Plant:



Role: Fusion Plants are one of the most efficient sources of power on the field. Once captured you will gain a sufficient amount of extra power. Once you have captured a Fusion Plant, you will be able to construct a fusion accelerator upgrade for any Fusion Plants that you have under your control.


Vulcan Gun Battery:



Role: These military gun batteries can be captured by tactical defense purposes. Vulcan Gun Batteries are a lot more effective than GDI Vulcan towers and Nod Laser turrets so they can be very useful to capture in certain areas.


Cannon Gun Battery:



Role: These military gun batteries can be captured by tactical defense purposes. Cannon Gun Batteries are the most effective defensive structure in Twisted Insurrection as they have a higher rate of fire than Nod Obelisks and are more effective than GDI RPG cannons.


Artillery Battery:



Role: These huge Artillery's are a force to be reckoned with with. With an incredible range and astonishing amount of firepower they are definitely worth capturing. The shells that the Monster Artillery fires are known to KO almost anything and turn any vehicle into scrap metal in a matter of seconds. Due-to the extreme range of the Artillery itself, it doesn't have excellent accuracy which is it's only weakness.


Still to come:

Oil Derick
GloboTech Radar Array
GloboTech Repair Bay
GloboTech Cruise Missile Pad


--------------------
Aro - Leader of Twisted Insurrection and Evolution.

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