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> Walls Mod, ITS NOT MY WORK
Yggdrasil
post May 19 2007, 04:17 PM
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Found here http://forums.ea.com/mboards/thread.jspa?t...=0&tstart=0

On the EA forums, thought it might be of interest to some people.

Seems to work and has no hidden virus etc AFAIK

just to make it clear again.

NOT MY WORK!!!!

EDIT:- screen of scin walls, cool aint they?
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This post has been edited by Yggdrasil: May 19 2007, 05:04 PM


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Wess
post May 19 2007, 05:13 PM
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more pics dance.gif

YAY walls lol.gif

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Tore
post May 19 2007, 07:27 PM
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Yeah!!!! smile.gif thanks!


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Crash
post May 19 2007, 07:30 PM
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Not gonna care, C&C 3 is uninstalled anyways, good for you wink1.gif Gates would make it better.. I just hate this game bleh

This post has been edited by Crash-King: May 19 2007, 07:31 PM


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Sir Modsalot
post May 19 2007, 07:30 PM
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Hooray! I wonder, though, if EA will put walls in a future patch... if they do then this'll be rendered pointless. But until then... smile.gif


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Uufje
post May 19 2007, 07:48 PM
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Hey, that's cool! Those Scrin walls look like fountains though tongue.gif
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Tore
post May 19 2007, 09:34 PM
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QUOTE (Crash-King @ May 19 2007, 09:30 PM) *
I just hate this game bleh


Fist you say you love it, then you hate it....... rolleyes.gif


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Crash
post May 20 2007, 10:29 AM
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Never said I loved it, I thought it was good at the start, but it turned out to be the worst "C&C" ever. :sleep:


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Tore
post May 20 2007, 11:20 AM
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Not directly, but you did.


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Nimron
post May 20 2007, 12:03 PM
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QUOTE (Uufje @ May 19 2007, 08:48 PM) *
Those Scrin walls look like fountains though tongue.gif


I agree, they look horrible! ohmy.gif Why does every futuristic game with Aleins have to have forcefeilds? Why not a wall?

Of coarse there are some games without force field Aliens, but not many...


GDI and Nod walls look the same (slightly different)...I hope sometime in the future that someone will make TS walls for TW...

This post has been edited by Nimron: May 20 2007, 12:05 PM
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Robo fish
post May 20 2007, 12:41 PM
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QUOTE (Nimron @ May 20 2007, 08:03 AM) *
Why does every futuristic game with Aleins have to have forcefeilds? Why not a wall?

Because walls don't make it look futuristic? rolleyes.gif


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ORCACommander
post May 20 2007, 12:57 PM
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actuelly there are gates for GDIdon't know about the others though


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tomb
post May 23 2007, 03:52 PM
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QUOTE (Sir Modsalot @ May 19 2007, 09:30 PM) *
Hooray! I wonder, though, if EA will put walls in a future patch... if they do then this'll be rendered pointless. But until then... smile.gif

This is something that seems to happen with WoW on occassion. Certain patches add features previously only availiable through UI-mods

Gonna download and install this puppy. Sounds like fun!


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THEEVERGOD
post May 29 2007, 03:51 AM
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Updated Wall Mod by Deezire found here cool.gif !!!:

http://www.deezire.net/modules.php?name=Fo...pic&t=12073


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SEANBRUM
post May 29 2007, 03:10 PM
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Hey this mod is cool, dance.gif

There are a few problems with it though. The AI does not seem to no what to do with it,
and if your tank cant get through to the enemy it will not attack the wall. Although the
enemy can still shoot over the walls with some weapons it can still make playing the AI
ridiculously easy.

i hope EA Games do bring out a new patch including walls in it!
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Robo fish
post May 30 2007, 01:47 AM
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QUOTE (SEANBRUM @ May 29 2007, 11:10 AM) *
Hey this mod is cool, dance.gif

There are a few problems with it though. The AI does not seem to no what to do with it,
and if your tank cant get through to the enemy it will not attack the wall. Although the
enemy can still shoot over the walls with some weapons it can still make playing the AI
ridiculously easy.

i hope EA Games do bring out a new patch including walls in it!

I don't think they will. And even if they do, they will just look like they have taken there ideas from that mod.


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Mighty BOB!
post Jun 2 2007, 09:35 PM
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FYI that mod only re-enabled EA's (unfinished) code. So EA can't actually take ideas from it because it is their code already.


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confactor
post Jun 4 2007, 04:25 AM
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they didn't put walls in c&c 3 because of balance issues. Most likely because tripods wouldn't be able to use their
close range emp ability. as far as c&c goes I consider c&c 3 to be the best. c&c 3 has always been a montage to amazing
visual effects and unique strategy, to which tiberium wars adhears greatly. All other aspects of the series comes second
as far as I am concerned. I will say that the games exponential system of building widens tha gap between players gaming
abilities online online. The increased imput required steepens the learning curve and makes many people believe the game is
unbalanced. Tiberium wars may be hard to learn how to play well, but as a side effect it provides plenty of challenge.
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Warlord
post Jul 29 2007, 02:53 PM
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i want someone to show me how to get this to work wacko.gif i've tried putting it in the C&C3 dirctory but no file called "walls" comes up? Any ideas? unsure.gif

This post has been edited by Warlord: Jul 29 2007, 02:53 PM


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Bedeage
post Aug 17 2007, 05:32 PM
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QUOTE (Nimron @ May 20 2007, 01:03 PM) *
I agree, they look horrible! ohmy.gif Why does every futuristic game with Aleins have to have forcefeilds? Why not a wall?



Force fields are more effective than walls? tongue.gif


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