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> Crescent Isle (2), map 29. a quickie...
Ixith
post Jan 28 2010, 11:40 PM
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so i was bored one night and quickly tossed this together based on the idea of having a small map played on a 'crescent' shaped island. It's not quite a great crescent shape...but meh it's kinda crescent-ish like...so here you have it...

Map Info:

Name: Crescent Isle
Map Maker: Ixith
Map Size: 50X90
Players: 2
Theatre: Temperate
Info: A fun 2 player map set in Temperate theatre. Not tons of build space but should be sufficient even for higher tech (though you might want to be space cautious). Resources near the bases are somewhat limited and include small blue tib patches and a green tib field across a bridge which is fairly safe for the players. 3 more green tib fields are in the area between the players via land routes and there is one larger blue tib zone area to harvest.
The layout of the map is crescent-ish like so that's the name. This is my 29th released map. Enjoy wink1.gif

Might make an expanded version of this map but if I do it will be exclusive to another project.

Story: Just another battle zone. Though cartographers say a land highly polluted by tiberium lies to the east across a bit of sea.

Pics: Wait whats this?! Ixith made his own mega preview? Yea...I did...it has quite a few flaws such as not quite lining up right because i'm a bit lazy and it's not exactly the easiest thing to do in paint when you're tired. But hey...it's done...took me 6 ingame pics to do it..LOL yea not a big map really.

click for the even larger yet version.
Attached Image




Attached File(s)
Attached File  Crescent_Isle__2_.zip ( 351.62K ) Number of downloads: 239
 


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Team Black
post Jan 29 2010, 08:22 AM
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You made your own preview on a tiny 2p map, congrats! tongue.gif

I like this


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Ixith
post Feb 2 2010, 01:33 AM
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QUOTE (Team Black @ Jan 29 2010, 03:22 AM) *
You made your own preview on a tiny 2p map, congrats! tongue.gif

I like this


i know man...it was sooo hard and time consuming....LOL. nah 6 pictures and like 10 minutes later and it was done...if that.

but yea. I liked the map...it was fun to play on i thought...though as pointed out on PPM it is a bit dark...for other people...i hardly notice the darkness to it now since my laptop screen has some pretty good brightness and contrast.

Also i've started an expanded version of it for 2 players...which i might then go and expand into a 4 player map XD I don't know...if I do one of those will be specifically for TS:CO as a multiplay map and perhaps turned into a mission map too. If i ever get around to truly working on TS:CO stuff again instead of doing other things.


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2kool4u526
post Feb 3 2010, 12:34 AM
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I played through it and liked it.
the scrooge triggers didn't go off tho.


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Ixith
post Feb 6 2010, 10:53 PM
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QUOTE (2kool4u526 @ Feb 2 2010, 07:34 PM) *
I played through it and liked it.
the scrooge triggers didn't go off tho.


thanks. and concerning your blanked out stuff...that was working for me the test run before i released and I made no changes between that test run and release. So that's kind of puzzling. However, one possibility would be that perhaps you opened it in final sun and saved without having the fixed FSData.ini as without the fixed version text triggers get all screwed up. But if that's not the case then hrmm...



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Devastator
post Mar 10 2010, 01:03 AM
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This map was enjoyable to play on. Triggers fit well (although there was the problem that Blackhand Commando mentioned) This makes a great tournament map. I'd think this map would be great online. Well done Ixith.

This post has been edited by Ionizer: Oct 4 2010, 08:26 PM


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