A multiplayer map set in the same location as Tiberium Wars' GDI prologue mission, South Carolina Badlands. Now set in an ravaged red zone environment, featuring abandoned bases from TibWar3 as well as some GDI and Nod settlements. Hopefully, players can see a resemblance between the two maps.
The Nod starting location has less build space, but more tiberium.
The GDI starting location has less tiberium, but can expand more easily to a blue tiberium field by a capturable refinery.
Pics of pretty much the entire map:
Download:
cnc1.rar ( 135.96K )
Number of downloads: 298
cnc1.zip ( 139.96K )
Number of downloads: 289Note: there seems to be an issue with the AI's harvesters, which causes them to wander. If anybody knows how to fix this, tell me please!
EDIT:
Forgot the minimap!
This post has been edited by The DvD: Dec 23 2009, 09:37 PM