first i have to say that this is a good looking map.
The environment looks good and has a nice detail.
But, (yes there is a "but" :tongue: ) there are some small problems.
1. The reinforcements
sometimes the players mcv doesn't enters the map. in most cases this happens because it stucks behind a mountain or Treegroup. Because the game uses the whole side of the map, that is set with the "Edge=" tag.
in your case set X and Y in the ini to 0 and load CCWMAP
then place water or something impassable at this border-stripe outside of the actual ingame map and leave a 2-3 cell long stripe passable. this way you can control from where the reinforcements enter the map.
After that, set X and Y back to 1. the player can't see the border, but the game now knows where to put reinforcements.
for future projects.
if you want hovercrafts land on a certain point on a long beach, use this hack too.
raise the dimension of the map about 1 cell and make the whole border in the south impassable except the places where the hovercrafts should come in. there you place water.
finally set the height back.
2. The Crate under the church
Move it one cell to the left. right now you can see it ingame
3. Enemy units stuck in base
your triggers and teamtypes seem to be all right. But the AI isn't very smart. I think for this is your All to Hunt trigger. But this is inactive.
hunt=Destroyed,All to Hunt,0,None,None,1
you have nowhere used hunt on any building or unit.
this would be better IMO:hunt=Time,All to Hunt,100,BadGuy,None,1
4. the buildlevel
98 is IMO to high, except you want the player be able to build the wooden fence. As far as i remember is 95 a good level. You can build Helitrans but nothing of the unimportant stuff like wooden fence, barbwire etc.
\EDIT
sorry, i see right now i've changed it this way in my game.exe. if you want the player to be able to build commando and transport helicopter 98 could be right.
5. Nuke
i've seen your trigger for the Technology Centry, that if destroyed, should be revenged by a nuke. Because Nod has no Temple this doesn't work.
6. Airfield
Your Airfield is at a place that causes new build units to stuck there. I would recommend to exchange the airfield with the 2 Nuk2 right next to it. This way there is more space. But if you want the Airfield attackable from the Hill left to it, then you should find a new place for the 1 Nuk2 right next to it. This would help too.
Some improvement suggestions
Right now the enemy's strength is medium. Maybe you want him become harder.
Because the Nuke doesn't work, why not giving Nod reinforcements all over the time. They come from North, at the Tech centre, and attack the player.
And as soon as the Tech centre has been destroyed, these reinforcements for Nod stop.
this way it could work
[TeamTypes]
supp=BadGuy,1,0,0,1,0,15,1,0,0,3,FTNK:2,LTNK:2,ARTY:1,3,Move:1,Attack Base:20,Loop:20,0,0
[Triggers]
xxxx=Time,Reinforce.,50,BadGuy,supp,1
dela=Destroyed,Dstry Trig 'XXXX',0,BadGuy,None,0
give dela to your Techcentre (replaces nuke)
But change for BadGuy
Edge=North
This post has been edited by Lin Kuei Ominae: Apr 29 2007, 09:23 AM