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> Cancel this mod?, choose!
time to pull the plug
read the first post before voting
can it [ 9 ] ** [90.00%]
keep it going [ 1 ] ** [10.00%]
Total Votes: 10
  
Team Black
post Nov 28 2007, 04:02 PM
Post #1


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when I started this mod, I wasn't working on many things, and it was summer vacation.
I didn't expect this project to succeed, I just decided to give it a shot to see how far we could go.
I don't take full blame for the project's inactivity, as everyone in the community has had the equal opportunity to offer their support, even when I'm running around trying to keep my life in some kind of order.

My free time is very valuable to me now that I have so little of it, and so I really want to spend my time on mods with more potential and more support, like Dusk, and TS:RO.
My car is broken, I have finals coming, I have to get Christmas shopping, register for next semester's classes, make arrangements to go to another college when I graduate this one next spring.

I'm officially stepping down as project leader for this, and quite honestly I want to delete the TCM forum off the site completely, unless someone else can take it out of my hands and rally the community to get this back together.

If you vote "keep it going", I expect you to back up your vote with some good suport for the mod, it would be dumb to show continued verbal support for the mod, if you're not going to back it up with actions


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SeekSomethingNew
post Nov 28 2007, 04:14 PM
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To be honest, is there anything to cancel?


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ShDwBoRn
post Nov 28 2007, 08:13 PM
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we have a community mod??? since when???


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jadems
post Nov 28 2007, 08:35 PM
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Yeah I think that's it for the mod.
All we really did was make up stories and junk we wanted in anyway


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Lightstorm
post Nov 28 2007, 08:45 PM
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if you delete it then move my story off the section first. I don't want to lose it.
same with the concept art, someone might pick it up.


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Clazzy
post Nov 29 2007, 12:33 PM
Post #6


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Oh goody, I was right.


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eXit
post Nov 29 2007, 01:36 PM
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Why did i expect Clazzy to come here and brag about it...
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Team Black
post Nov 29 2007, 02:58 PM
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It could have succeeded if people like Clazzy decided to support it, instead of sitting in the corner doing nothing but dishing out negative criticism,
just to say "I told you so".

It was the experienced modders that would have brought the project off the ground, but they were the ones who sat back and did nothing, except to say how big a failure this would all be.
Well congratulations, it failed. You've succeeded in your goal.

This post has been edited by Team Black: Nov 29 2007, 02:58 PM


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Nod Strike
post Nov 29 2007, 04:04 PM
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QUOTE (Team Black @ Nov 29 2007, 02:58 PM) *
It could have succeeded if people like Clazzy decided to support it, instead of sitting in the corner doing nothing but dishing out negative criticism,
just to say "I told you so".

It was the experienced modders that would have brought the project off the ground, but they were the ones who sat back and did nothing, except to say how big a failure this would all be.
Well congratulations, it failed. You've succeeded in your goal.


QFT! I can't mod, but i could of thrown in some maps, given the time to really work hard on it. Otherwise, sorry i couldn't help.


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Aro
post Nov 29 2007, 04:06 PM
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Just cancel it, theres seriously NO point in having one, to be fair.


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SeekSomethingNew
post Nov 29 2007, 05:46 PM
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Well, TB, experenced modders work on there own projects and most dont have time to work on another one. So really, its not up the the upper guys, its down to everyone, new or old, everyone must put in equal work.

Not to be too harsh, but there was way too much to be done, and TS mods are going out of fashion fast, cant deny that. So finding people to work on something that will not really benefit in terms of skills and learning is slim.


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Clazzy
post Nov 30 2007, 01:29 PM
Post #12


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QUOTE
It could have succeeded if people like Clazzy decided to support it, instead of sitting in the corner doing nothing but dishing out negative criticism,
just to say "I told you so".

It was the experienced modders that would have brought the project off the ground, but they were the ones who sat back and did nothing, except to say how big a failure this would all be.
Well congratulations, it failed. You've succeeded in your goal.

I gave out constructive criticism. I kept telling you that the mod needed to be organised when instead everyone just started writing mission ideas before the sides were even set in stone. I said how too many people working on ideas will cause no work to be done because nobody agrees.
If you think experienced modders were needed to get the project going then you had no chance from the start. You can't just rely on people better than you to hold your hand all the time. Every modder started somewhere, good or bad and provided they can organise themselves and put effort in then a good result can be made. And I was only right because you didn't listen, it takes work on your part to do that. It's amazing how apparently all I said ]here was how the mod would fail. Maybe you need to learn to read as well as listen and not be a whiny baby.


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Team Black
post Nov 30 2007, 02:34 PM
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I'd rather be the one trying something different and fail, than to be the one doing nothing and criticizing everyone who is.

I was carrying the weight of the mod for a gret long time, but when college hit for me, I couldn't keep it up.
I wanted to pass of the reins, but no one who was able to do it was interested.
For all your negative comments, you did little to actually help solve them. You predicted the project's doom, and anticipated the day, so that you could pat yourself on the back. Well you win, congrats.
it was a nice idea, I decided to give it a shot to see how far it would go, but never expected it to succeed. It could have, but not enough people were interested.

Even though I know I can't lock Clazzy out of the topic, but I'm really not in the mood to discuss this further
On a vote of 9-1 this project is officially canned.

This post has been edited by Team Black: Nov 30 2007, 02:48 PM


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Clazzy
post Dec 1 2007, 02:15 AM
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QUOTE
I'd rather be the one trying something different and fail, than to be the one doing nothing and criticizing everyone who is.

A community project? Of course that's new. I've never seen that before in my entire life and now that I have I will gouge out my eyes so I never see the same glory again (even though it'll blatantly never happen because it's so massively different and special). I've done lots in this community and my life has become overrun with the pressure of university, that's why I don't do much any more. I don't get how you think you're so special for half-doing a project that you seemingly had no dreams of completing.

QUOTE
For all your negative comments, you did little to actually help solve them. You predicted the project's doom, and anticipated the day, so that you could pat yourself on the back. Well you win, congrats.

Let's see:
QUOTE
The idea would work, provided conceptualising is kept to one or two people only. Everyone has their own idea about a mod and if you're making a total conversion then you'll want to be focused on the strengths and weaknesses of the sides, as well as what technology they use and the particular style they'll have. And make sure it's somebody creative who does the unit concepts, nobody wants Mammoth MKIIIs, mechs which have the same function as the Titan or an armed subterranean APC. They're all just expansions on original ideas, and silly at that.


QUOTE
You don't even have a leader yet and most of the ideas you've posted aren't possible. Spend a week or two brainstorming ideas, come up with preliminary ideas for how the sides should be structured and what style of units/weapons they should have. See what can and can't be implemented (just to tell you now, you cannot have an upgrade as a prerequisite, at least not in TS). Get somebody with good ini editing skills to start organising the rules.ini (at least naming units and putting everything in a coherent order) then finally you'd be ready to consider having a forum. You can't throw around random ideas and say you have a mod, you need to actually sit down and build the ideas together into a unified form.


QUOTE
THEN START DOING SOMETHING. You don't need a forum to put everything together, right now you all just have random little thoughts and that counts as a bloody mod. Get full details on all the sides, make the units and start concepts for stuff, THEN the admins might care. Virtually every single post is just you whining about the fact you don't have a forum yet. Rather than complaining, just get to a point where you can actually say you have something that can be played or shown in screenshots along with information about it. If you're going to lead a mod, actually do your job and be a leader rather than Mr. Ask for a forum at every bloody opportunity.
By the way, it's utterly stupid to start with mission ideas now when you haven't even started coding, voxellising or SHPing. They are the key three things to any decent mod, so get cracking.


I kept stressing how you needed order and the right priorities but nobody listened. It's not my job to help you with YOUR project. If you wanted help with organising it then why were you running the team?

QUOTE
it was a nice idea, I decided to give it a shot to see how far it would go, but never expected it to succeed. It could have, but not enough people were interested.

If you have no faith in your own idea then of course it isn't going to succeed.


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Team Black
post Dec 1 2007, 04:19 AM
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Okay


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