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FS Final Utopia (2-4), My 5th Map |
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Jan 28 2007, 11:51 PM
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Attack Buggy
Group: Members
Posts: 233
Joined: 21-October 06
From: A New Orleans rooftop.
Member No.: 29
Alliance: Nod
Favorite game: Tiberian Sun
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So, after about 3 months in development, my 5th map is finally done. Its and urbanish map for 2 to 4 players, decent amount of tiberium (but not much). This map, i think, will be called a great disspaointment. Don't get me wrong, it looks great, but i focused to much of the eye candy and too little on the gameplay, but whatever, ill shut up and leave that to you. just play it and rate it. Oh and BTW, AI sucks on this map, i only reccomend play human players, at which point the gameplay looks much more interesting. Also kudos to Ixith for testing this map. Enjoy?
fs_final_utopia.zip ( 179.12K )
Number of downloads: 426
This post has been edited by The Raven: Jan 28 2007, 11:53 PM
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Jan 29 2007, 12:14 AM
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Cyborg Commando
Group: Members
Posts: 1,695
Joined: 22-November 06
From: Birmingham, UK
Member No.: 314
Alliance: Nod
Favorite game: Tiberian Sun
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Ahh, First comment and download for the new map.
This thing, in one word is awesome. I can not test or play it as you know, damn cheap firestorm...
It's such ashame, i was really looking forward to the release. And now its here i can't play it. Ack, oh well...
By looking at it, i say its 9/10.
Cause the lighting is just spot on. The terrain has obviously been created with alot of patience - 'three months'... And Gameplay... Well, i can not say yet. I Will Get Firestorm up and running.
Loving this thing, well done raven.
Oh and of course... I Vote For Spotlighting!
SPOTLIGHT!.
Edit:: Wierd, why did i download it when Firestorm does not work?
Aro.
This post has been edited by Nods Viper: Jan 29 2007, 12:15 AM
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Aro - Leader of Twisted Insurrection and Evolution.Tiberian Sun: UMPTiberian Sun: Modding ToolsTiberian Sun: Mapping Tools"Aro is OP." - TiberianFuture "Aro for Dictator!" - Droke "Aro for President!" - CL4ymOr3 "You're Aro, you always win." - daTS "He's referred to as The Aro because he really is that f*cking awesome!" - Fenring "Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum "To Aro, founder and leader of TI, the best public relations and mod manager, great friend, modder and mapper." - Lin Kuei Ominae
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Jan 29 2007, 05:58 PM
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Ghost Stalker
Group: Members
Posts: 1,282
Joined: 27-October 06
From: Norway
Member No.: 173
Alliance: Nod
Favorite game: Tiberian Sun
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I have played it a little. And I found the map cool! I love the lightning.. I am rating it about.... 9\10 You could have scored more if you had day\night loops However... SPOTLIGHT!!!! Oh and by the way, I found 2 cliff errors!
This post has been edited by CrashKing: Jan 29 2007, 06:10 PM
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Perfection can never be achieved; it's merely approachable.
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Jan 29 2007, 09:03 PM
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Cyborg Reaper
Group: Members
Posts: 1,173
Joined: 21-October 06
From: Ohio
Member No.: 27
Alliance: Nod
Favorite game: Tiberian Sun
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guys you dont have to post in giant bold white letters that you want it spotlighted.....we will get your message well i guess ill put in my comments even though i already told you online review: positive: -awesome detail -nice lighting. could use some touch ups here and there and maybe a day/night loop -not many cliff errors -again great detail negative: -like you said the AI is suckage on this map :confused: i think this is mainly due to the lack of large portions of tiberium and it being a fair ways away from the bases. when i play against the AI i played on each difficulty and on the easier of them i easily took over that area in the north with the neutral refinery and got a quick inflow of cash and then cut the AI's resources out. i still did that to the hard AI but they withstood it a bit more which was expected though. -you coulda implemented more triggers IMO AKA day/night loop and those moving vehicles you originally planned on possibly putting in there. -also the 2 left side players seemed to have more build room IMO but its still a great map for the detail. and has a chance of being spotlighted still
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My own Project: Tiberian Sun: Covert OperationsNewest map releases: Yelcraz Island (2-3), Lake Istelv (2-4), Tiberian Ring (2-4), Moonlit Waters of Esvia (2), Imminitas Terra (2), Christmas in the Village (2), A City Consumed (2-4), Crescent Isle (2), Velillian Islands (2-4), FS Hell's Crevice (2), Island of Mercanf (2-3), Perseco Terra (2), Kalistia Crestlands (2) ...project re-genesis has begun...
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Jan 31 2007, 09:29 PM
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Ghost Stalker
Group: Members
Posts: 1,282
Joined: 27-October 06
From: Norway
Member No.: 173
Alliance: Nod
Favorite game: Tiberian Sun
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is the map being spotlighted? SPOTLIGHT!!!! SPOTLIGHT!!!
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Perfection can never be achieved; it's merely approachable.
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Jan 31 2007, 11:02 PM
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Cyborg Reaper
Group: Members
Posts: 1,173
Joined: 21-October 06
From: Ohio
Member No.: 27
Alliance: Nod
Favorite game: Tiberian Sun
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ok now....seriously your words dont need to be huge and bold to get your message through.
now i think it would be cool for Raven to achieve another spotlight.....but unfortunately i dont think this is the map to get him that due to the AI :confused: however i do have faith in him with his next map. but like i said this map does have some great details and would be very wise to get just to see how you should detail things.
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My own Project: Tiberian Sun: Covert OperationsNewest map releases: Yelcraz Island (2-3), Lake Istelv (2-4), Tiberian Ring (2-4), Moonlit Waters of Esvia (2), Imminitas Terra (2), Christmas in the Village (2), A City Consumed (2-4), Crescent Isle (2), Velillian Islands (2-4), FS Hell's Crevice (2), Island of Mercanf (2-3), Perseco Terra (2), Kalistia Crestlands (2) ...project re-genesis has begun...
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