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> Train reinforcements & battlefs.ini
epicelite
post Aug 10 2010, 06:28 PM
Post #1


Grenadier
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Member No.: 52



TRAIN REINFORCEMENTS

I want Nod to get some reinforcements via train, and then the train to leave the map. Then to get more reinforcements every few minutes.
I set up some taskforces:
1: Locomotive
2: Train Car, 2XRocket Infantry 3XCyborg
3: Caboose

Then the Teams:
1: Locomotive
2: Train Car 01
3: Train Car 02
4: Caboose

Then I put 4 way points just off the map on some tracks, have a trigger that spawns each individual train car, then a script that tells each one to move to a second way point(one specific point for each car) then tells the passenger cars to unload(and the engine to "guard"), and the train o move to another way point off the map.

SO THE QUESTIONS:
Is there a better way to do this?
How do I make the train disappear when it gets to the last way point?
How do I make all the cars fallow the Locomotive, from what I read you can only set this if they are already on the map and not when created by a script?

Battlefs.ini

I want to add my campaign so it shows up in the start new mission menu.

I added this to battlefs.ini and put it in the TS directory, however it doesn't show up.


CODE
3=CUSTOM

[CUSTOM]
Description=TEST TEST TESTY TEST
Scenario=MISSION01.MAP
CD=2
RequiredAddon=1


I know I have seen it done before, so what am I doing wrong?

PS: Who wants to test my missions? :3
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Rampastring
post Aug 11 2010, 12:42 PM
Post #2


Tick Tank
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Joined: 4-June 07
From: Finland
Member No.: 957
Alliance: Nod
Favorite game: Tiberian Sun



QUOTE (Viking @ Aug 10 2010, 09:28 PM) *
CODE
3=CUSTOM

[CUSTOM]
Description=TEST TEST TESTY TEST
Scenario=MISSION01.MAP
CD=2
RequiredAddon=1


I know I have seen it done before, so what am I doing wrong?

Try 0=CUSTOM instead of 3=CUSTOM, and put [CUSTOM] before the GDI and Nod campaigns.


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epicelite
post Aug 11 2010, 06:05 PM
Post #3


Grenadier
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Joined: 21-October 06
Member No.: 52



That worked, thanks! biggrin.gif
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