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> CnC Saga mod
Rico
post Feb 26 2009, 11:07 AM
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Longshanks and myself have been working for a few months on CnC Saga mod and sofar the results are coming along well smile.gif. For those that haven't seen my posts at PPM CnC Saga is bringing all of the CnC story into Tiberian Sun, from RA1 -> TD -> TD/FS -> Our own varient of Post FS.
We have a campain planned for post FS with FMV's I'll be working on at TAFE and at home as well as some missions set between eras.

Eventual plan for the mod -

To have RA1/TD/TS/After TS in 1 game so you can play through the campaigns and vs each era against eachother
There will be some changes due to engine limitations and other reasons, but I will keep the the style & as close the the real games as possible. Also some changes will be for balancing/realism purposes.
All sides era's on their respective side (eg: GDI TD/TS/TT all under 1 side) and u simply purchase the next era's MCV once u have a required building (Skirmish/MP only).

What we would like -
If anyone has time we would love to hear some ideas, any concepts or any offers for help. After all 2 people arnt as fast as 4 or 10 lol. Also we're looking for a host, so if tiberiumweb has some space *hint hint* wink1.gif lol we would apreciate it.

Thanks for any help support and hope you guys like the idea biggrin.gif

Here are some pics to get the interest going (Please note that I have learn't 3D modeling recently so some of the Post FS era vxls are subject to change):
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Nintyuk
post Feb 26 2009, 01:48 PM
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Sounds pretty cool, look forward to seeing more.


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Nyerguds
post Feb 27 2009, 06:27 PM
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Dunno. Combining games always seemed like an incredibly dumb idea to me, the superweapons of RA will never work, and the C&C part is basically just what DTA finished ages ago.


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Longshanks
post Feb 27 2009, 06:34 PM
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QUOTE
the superweapons of RA will never work

Are you doubting the power of HyperPatch, Nyerguds?


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Orac
post Feb 27 2009, 07:35 PM
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The way I see it, if you wish to create a mod which ties together everything, you need to make your own assets. Using converted RA and TD building is going to make everything loom somewhat less spectacular.
(I do like those Orcas)


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Nyerguds
post Feb 27 2009, 10:19 PM
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Doubting HyperPatch? lol, no. But nowing Hyper, I'm just doubting its developement speed tongue.gif


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Rico
post Feb 28 2009, 03:16 AM
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QUOTE (Orac @ Feb 28 2009, 06:35 AM) *
The way I see it, if you wish to create a mod which ties together everything, you need to make your own assets. Using converted RA and TD building is going to make everything loom somewhat less spectacular.
(I do like those Orcas)

I've been learning 3D modeling and will get onto making new TD/RA1 buildings from scratch, the WW ones are there as place holders while we get the rules etc done.
lol good point Nyer, tho there are ways around the problem smile.gif

This post has been edited by Rico: Feb 28 2009, 03:18 AM


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SeekSomethingNew
post Feb 28 2009, 05:31 PM
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I dont think your gonna get me adding the Chronosphere and stuff in TS anytime time soon...


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Rico
post Mar 1 2009, 05:56 AM
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afaik your adding the ability to have multiple SW's and allowing more then 1 droppod etc SW, so we would simply make a clone of the DP SW and have the chronosphere bring in reenforcements.
Like I said, ways around the problem smile.gif


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