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> Tiberium Life, No more Ants in you're pants? :confused1:
Bittah Commander
post Mar 20 2007, 10:05 AM
Post #31


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This sounds like one of those "lets overpower Nod" mods to me and I also think the sidebar will be overflown with unnecessary buildings and units.

I'd suggest you make sure GDI and Nod have the same amount of units and keep the amount of units and buildings on the sidebar small enough, so you won't be spending minutes to find the unit or building you need. Aside from that you should also make sure that no buildable units or buildings are useless.

Good luck I suppose roll.gif


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gufu
post Mar 20 2007, 08:26 PM
Post #32


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I'm not named brotherhoodofnod23
I just luck ideas for GDI right now... guess I'll upgrade titan...


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Blacksilence
post Mar 20 2007, 08:46 PM
Post #33


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With what do you want to upgrade the titan

This post has been edited by Black hawk: Mar 20 2007, 08:47 PM


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gufu
post Mar 21 2007, 02:35 AM
Post #34


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Bathrooms in the back of it, for personel to use...
Isn't it obvious what I'll turn it into some slow lumbering monster which can and will defend himself from infantry...
His primary role are stilll vehicles...
So GDI would really need something to kill infantry now... as in a vehicle... Cause titan still can't do that very well still... and as it's getting slower and pricey - thats not something you'll want to have for infantry hunting...


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vOi!king ship
post Mar 21 2007, 01:36 PM
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Uh, Wolverine?


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gufu
post Mar 21 2007, 08:19 PM
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TEA is replacement for wolverines - using wolverines design... So no... something else needed...


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gufu
post Apr 8 2007, 02:24 AM
Post #37


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Quick Q:
If the unit have 2 ground weapons - will it use both?


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raynor95
post Apr 8 2007, 03:47 AM
Post #38


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it will use like, if one is to ground it will atack ground, if the other atack air. it will atack air 2, so, if both are t gound but one with more range, it will use the with more range first, then then it will get closer and atack with the other like a normal atack xD wallbash.gif


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gufu
post Jun 12 2007, 02:00 AM
Post #39


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A small update on te extra page...
Also - corsair - do yuo have an extra drawing on tibflyer? tongue.gif tibsun servers are down and the image is not avalible anymore...


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Ixith
post Jun 12 2007, 02:53 AM
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gufu do you mean the tibflier that corsair did concepts/idea for LKO to make? if so then do you mean this pic?


i found it on This Thread


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gufu
post Jun 12 2007, 10:02 PM
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thank you...
time to get the image back on...


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gufu
post Aug 26 2007, 04:24 AM
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Hey - I still try to do something...

Mammoth Mk2:I think it should get sensors(small range) and Machinegun would be nice(with extended TibSun). Although - is it possible to get the tertiary weapon under the head without changing other guns places?
Titan:Anti-Infantry gun(fires short bursts),1-2 cell range sensors, larger price
Jumpjet:Will either become sniper... or a disk thrower.
Hijacker:Becomes stealth, I still think who get the anti-infantry nets - Hijacker or Diversant
Cyborg:Becomes NOD's Medic/Engineer/vehicle repairment
Repair Vehicle:Demo Building(To this date, I didn't decided - which one)


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Team Black
post Aug 26 2007, 06:15 AM
Post #43


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disc thrower jumpjets lol.gif

Attached Image

about the tertiary weapon: yes, you can. The places where the weapons are fired from is the FLH (primaryFLH, secondary FLH etc)


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gufu
post Aug 26 2007, 04:35 PM
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Hm... then snipers then smile.gif


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gufu
post Oct 17 2007, 02:43 AM
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God.. anyone knos what are coordinates right under the mammoths "head"?
I dunno how to find them.
Also - what tags have to be added to unit, so it can spot stealth units?
I found 3:
Is an arra or somethingy=true or something
has radius circle=true
color of thy circle=0,200,0

Well... are there any more than those 3?

This post has been edited by gufu: Oct 17 2007, 02:56 AM


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SeekSomethingNew
post Oct 17 2007, 08:32 AM
Post #46

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WTF, use English, and if you cant remember a key, COPY AND PASTE!


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Lin Kuei Ominae
post Oct 17 2007, 10:14 AM
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you mean those 4
SensorArray=yes
HasRadialIndicator=true
RadialColor=0,200,0
CloakRadiusInCells=5

CloakRadiusInCells is used for both sensorarrays and stealth generators. Here it is the range of the sensor.
But those tags only work on buildings.

Units can afaik only use Sensors=yes. And with this they can only detect units direct beside them (in 1 cell distance).
The jumpjet infantry has an additional hardcoded tag so that this one has a higher sensorrange while flying. The tag is CloakDetectionRadius=3 in the [JumpjetControls] section

So afaik no chance to make a mobile undeployable ground unit to have a higher sensorrange than 1 cell.

This post has been edited by Lin Kuei Ominae: Oct 17 2007, 10:15 AM


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SeekSomethingNew
post Oct 17 2007, 11:34 AM
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Hmm, i might be wrong, but HasRadialIndicator and RadialColor are under the ObjectType class, so... they might work on Types other than Buildings too...


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gufu
post Oct 17 2007, 08:41 PM
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In fitestrm.ini
CODE
[JumpjetControls]
CloakDetectionRadius=3


Hm... and jumjets make for win snipers!
Titans have machine guns... hey - they had no other choice!
I'll keep working...


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Team Black
post Oct 17 2007, 09:05 PM
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Don't forget Sensors=yes uncloaks anything next to the unit/building


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gufu
post Oct 17 2007, 09:38 PM
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Also - I can't seem to keep thy stalth tanks to shoot their normal missiles at vehicles... rather than EMP (Which, thank god - don't shoot the infantry anymore)


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gufu
post Oct 21 2007, 05:01 PM
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The site now, feature a little news post in sector 1 (Updates). Yay for that!


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gufu
post Feb 24 2008, 09:13 PM
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Hm... on of my ideas somehow doesn't work...
Building doesn't show up, and seems to use health bar as pip (shows what it's barely destroyed, yet the box is green). Troops cannot enter it either.

The basic idea is to create a Fake Builder (deploys into fake). The infantry can enter the fake, and ambush the enemy, once they got too close. This is obviously multiplayer only, due to AI being mean to civvies. Netherless, it's an interesting idea... more fresh than the usual fakes... netherless, the coding went a little buggy for the building. I am trying to get it all back to normal.


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vOi!king ship
post Mar 1 2008, 06:25 PM
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That idea is awesome, gufu! I'm stealing it!


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ShDwBoRn
post Mar 2 2008, 03:48 AM
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when i first saw this thread, my thoughts were as follows "GASP, gufu+mod=3rd sign of the apcoalypse". I really quite like the fake building idea with the ambushes, even with all of nod's stealth tactics, they aren't very good at waiting for something to walk by, then suddenly jumping out and blowing the crap out of them. if you can pull through with this, and make some nice changes to GDI, while still keeping it balanced(and if there were some nice new graphics) i would probably play this. maybe someday i shall create a mod (not likely, all of modding i try is more meant for being cheap, rather then having actual tactical value)

that was an extremely long reply(well not really). i'm going to go eat some ice cream


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gufu
post Mar 2 2008, 06:29 AM
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Don't hope for nice new graphics, but netherless - idea stays! The only problem encountered is that I still can't make the damn thing work t all... though, it should... Gah! Repeat!

P.S. I took Ixiths maps! Fear meh!


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gufu
post Mar 2 2008, 08:18 PM
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Ok, here are the problems:
1)CITY09 image cannot be used on snow maps. Any alternatives?
2)I cannot get units to enter the building... er... any ideas of exact code requiered (Just too be sure if all lines are correct).

This post has been edited by gufu: Mar 2 2008, 09:11 PM


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