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> Velillian Islands (2-4), and 30 hits the community...
Ixith
post Mar 15 2010, 05:41 PM
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Cyborg Reaper
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Aannndd after some messing around with this and losing all hope I'm releasing it. lol It had some nice stuff in it i felt...buutttt the gameplay gets kinda funky due to all the routes requiring bridges and those tend to get destroyed and the AI doesn't like to repair them at least not all of them...soo yea...

Map Info:

Name: Velillian Islands
Map Maker: Ixith
Map Size: 100X100
Players: 2-4
Theatre: Temperate
Info: This map is made up of several islands connected by bridges. Each player starts off on an island that has a good bit of city buildings which you may wish to destroy to increase your build space. There is plenty of tiberium for each player but lots more can be found in the center island so it's good to take control. Only a few triggers exist on the map and an AI trigger was included, thanks to DutchyGamer, which tries to make the AI repair bridges so that the gameplay doesn't get awfully slow and after a few tests I did notice that the AI WILL occasionally repair a bridge but don't hold them to it...
This is my 30th released map so enjoy it. wink1.gif

Story: The Velillian Islands was a very productive isle chain however disaster struck at the heart of the isles and GDI had sent an evac squad and evacuated all civilians and put up sandbag blockades at the main entry points to the island chain. Likewise where tiberium disaster strikes the commanders are bound to fight over the resources in the area.
(crappy story is crappy)

and pics:

Attached Image

on the left side of the map just below a city area
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a player start location (took pics while against only a single AI)
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the middle island with the vein hole. A good way into the game though...
Attached Image
Attached File(s)
Attached File  Villilian_Islands.zip ( 175.84K ) Number of downloads: 284
 


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Altzan
post Mar 16 2010, 12:33 PM
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Flamethrower Infantry
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I love this map, it has great terrain and lighting.
Bridges might be a problem like you said, but the map would be good for PvP fights.
Excellent work!

This post has been edited by Altzan: Mar 16 2010, 12:35 PM


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Altzan
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Daroach
post Mar 16 2010, 05:11 PM
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Hum-vee
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Man it looks good, and the detail if fantastic for an island map.

Though I doubt sandbags will stop a tiberium vain. tongue.gif

(BTW, how is the map I sent you going along)?


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Aro
post Mar 17 2010, 06:39 AM
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Damn it Ixith, I wish you'd make maps for TI. tongue.gif Excellent job.


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Orac
post Mar 17 2010, 08:44 AM
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Wow. I love this map.
I've been playing it for an hour, and it seems to be my favourite Ixith map so far biggrin.gif
Though I'm finding that the bottom right player is at a bit of a disadvantage - not hugely so, but it can sometimes make a difference.


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Ixith
post Mar 17 2010, 03:10 PM
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Cyborg Reaper
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QUOTE (Orac @ Mar 17 2010, 04:44 AM) *
Though I'm finding that the bottom right player is at a bit of a disadvantage - not hugely so, but it can sometimes make a difference.


what in your opinion puts the bottom right player at a disadvantage?

oh and thanks for the comments guys
(i'm PMing you cat about that last part you added concerning a map you sent me)


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Team Black
post Mar 18 2010, 02:25 AM
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Nice lookin map, as always. The green is a tad strong, but tolerable. Can't believe you've plunked out thirty maps now.

I have three and a few WIP


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Devastator
post Mar 18 2010, 07:16 PM
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Commando
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QUOTE (Altzan @ Mar 16 2010, 08:33 AM) *
I love this map, it has great terrain and lighting.
Bridges might be a problem like you said, but the map would be good for PvP fights.
Excellent work!


Agreed.

@Cat-a-strobe-ic DJ:Only tiberium, roads, or walls.
Sandbags shouldn't...

The pavement you can build does not stop it.




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