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> We need to get a move on
Nod Strike
post Jul 21 2007, 04:16 PM
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When will a unit list be available, and mapper(s) and campainers should start now..


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Team Black
post Jul 21 2007, 08:50 PM
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Yeah, the unit list is the next major step. I'm going to compile a ton of concept work and get some general idea of what we have then after the list is up, we'll get feedback on stuff to add/subtract from the list. .. .

recently, I was busy cleaning up the CNC roleplay (now posted in the TS: Rise of Ominus forum BTW), but now I'm going to put in the effort to get the unit list started wink1.gif

If anyone wants to help out the process, PM me some concepts you'd want in the mod along with a brief description of the unit you're thinking of, that'll help a ton smile.gif


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Ixith
post Jul 21 2007, 10:13 PM
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QUOTE (Nod Strike @ Jul 21 2007, 12:16 PM) *
and mapper(s) and campainers should start now..


hmm i dont think they should start now....especially if there is to be new terrain (is there? havent been paying much attention to this) my reasoning:
-for campaigns you need to know how each units works IN-GAME
-if theres new terrain you need that

the only type of mapping that is possible are MPs and thats only if there isn't new terrain wink1.gif mapping is one of the last parts to do on for a mod a lot of the time. Also I suggest having the MPs come with the 1st release then the campaign for part 1 come with a 2nd release of part 1 that you can have had fixed errors and know how units work and such.


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Team Black
post Jul 21 2007, 10:15 PM
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unit list gets done before we even think about mapping, NS wink1.gif


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Blacksilence
post Jul 22 2007, 08:00 PM
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Tomorrow i go on vacation, i'm going to make a couple of concepts for the new lits you will see them over 5 days.


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