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Interview with Jeremy Feasel |
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Jul 29 2009, 04:44 PM
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Webmaster
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I'm not sure how I missed this one, but a recent discussion on the official C&C forum has brought this to my attention. There is one very troubling point which may upset the community, so I will make sure I highlight it below. Here is the interview.
Q: If I'm facing a higher-level player, will their units be more powerful than mine?
A: Absolutely not. As players progress in levels, they will unlock units, structures, and upgrades that allow them to affect the game world in different ways. New units change the counter scheme or how the opposing player must use their units. Higher-tier units are not simply lower-level units with increased attack power. Consequently, a low-level player will have everything necessary to counter any unit in the game.
Q: Will C&C4 include upgrades?
A: Yes! All classes in C&C4 have a wide array of upgrades available to them. This includes global upgrades and upgrades achieved through other means.
Q: Will C&C4 use the SAGE engine?
A: C&C4 is built upon the same engine as Red Alert 3, with many additional improvements. More information on the advancements made to the engine will be forthcoming.
Q: Has the pathfinding been improved in C&C4?
A: A significant amount of additional code work has been undertaken to ensure that pathfinding in the presence of ten large Crawlers will not fail under extremely stressful circumstances. The pathfinding team continues to refine the pathfinder on a week-by-week basis.
Q: Will there be any base building in C&C4?
A: The defense class can indeed lay out a full base, which includes a wide array of different assault and support structures.
Q: Will there be epic units, similar to Kane's Wrath? Are the Crawlers epic units?
A: While there are many powerful and earth-shattering units in C&C4, all units ascribe to the counter scheme and can be defeated quite handily by even a low-level player's arsenal. While all Crawlers gain weaponry, the power of the Crawler is in its ability to produce units and structures, and you will find that they should not be left unprotected for long.
Q: A recent article noted that the units being used missed against moving targets, is this interaction going to play a major role in the game?
A: There are a large number of interesting unit interactions in C&C4, nearly every unit is different! In this particular case, the units being used had a chance to miss while moving themselves. This interaction strongly rewards the player for stop-micromanagement (stopping the units right before they fire), while enemy units can make use of the interaction to kite the assaulting player, forcing them to miss.
Q: Will there be any penalty to losing the Crawler? Can the Crawler instantly respawn?
A: There are several penalties to losing your Crawler during a match, which are currently in flux as we continue to fine-tune our gameplay. Currently, there is a 20-second respawn delay when the Crawler is lost, and any upgrades in progress must be restarted. This allows players to harass player tech and map control by specifically targetting the Crawler.
Q: Is the Mammoth Tank going to be in C&C4? Is the large walker the Mammoth Tank?
A: The large walker seen in the released screenshots is the Mastodon. The treaded Mammoth Tank will indeed be making a comeback but has not yet been shown. Stay tuned!
Q: Is the large, crashed ship seen in recent screenshots the Support Crawler?
A: Nope! The Support Crawler is similar in size to the already-seen Offense Crawler and has not been seen yet.
Q: Is there a population cap? What are the numbers (X/100) seen above the units on the UI?
A: The numbers shown above the units tab indeed represent a population cap. In C&C4, players are limited in the number of units they can make by Command Points, which allows the player to make smart decisions about which units they want to produce depending on the current state of the battlefield and limits single-unit spam and snowballing of attack power.
Q: Does the Crawler gain experience and level up during a match, like a hero?
A: While the Crawler can gain veterancy, just like a unit, all of the experience gained on the battlefield is gained directly by the player, allowing the player to unlock additional units, structures, powers, and upgrades, once the battle is complete.
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Jul 29 2009, 07:14 PM
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Tick Tank
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QUOTE (Python @ Jul 29 2009, 07:44 PM) Q: Is there a population cap? What are the numbers (X/100) seen above the units on the UI?
A: The numbers shown above the units tab indeed represent a population cap. In C&C4, players are limited in the number of units they can make by Command Points, which allows the player to make smart decisions about which units they want to produce depending on the current state of the battlefield and limits single-unit spam and snowballing of attack power. Population cap? In C&C? Such a system was ok in Ground Control, but I hated it in Universe at War and.. it just doesn't belong in C&C. Unit spamming actually always was an important part of C&C; I always capture all Tiberium fields to get an economical advantage and then build a massive army with so much firepower that the enemy has no chance of winning. Also, if they mean spamming one overpowered unit, that has never really worked (or, maybe in RA1 (soviet heavy tanks), but not in TD or TS - both games have units to counter other units with).
This post has been edited by ^Rampastein: Jul 29 2009, 07:16 PM
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Jul 30 2009, 12:33 AM
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QUOTE (Python @ Jul 29 2009, 05:44 PM) Q: A recent article noted that the units being used missed against moving targets, is this interaction going to play a major role in the game?
A: There are a large number of interesting unit interactions in C&C4, nearly every unit is different! In this particular case, the units being used had a chance to miss while moving themselves. This interaction strongly rewards the player for stop-micromanagement (stopping the units right before they fire), while enemy units can make use of the interaction to kite the assaulting player, forcing them to miss. Sounds for me they try to sell this feature as if it would be something awesome new, while it existed already in TD. All these points really convinced me, that i won't buy this game. This is no C&C without real Basebuilding via MCV and with a PopCap.
This post has been edited by Lin Kuei Ominae: Jul 30 2009, 12:33 AM
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Jul 30 2009, 04:44 PM
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Attack Buggy
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There is bound to be a mod that gets rid of the crawler and replaces it with an MCV
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Oct 16 2009, 08:12 PM
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Tick Tank
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QUOTE (sniper @ Oct 16 2009, 04:34 PM) I still am not sure if this game will be good or not but not enough people are giving it a chance That's because if people want to play real-time tactics games, they'll play Ground Control series or World in Conflict. However, C&C has always been RTS and changing the oldest RTS serie to RTT just.. well, most of the RTS fans won't like the game. I'd also wish it was RTS, but I also like RTT's and I have mixed opinions about the game.
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Oct 16 2009, 09:16 PM
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Medium Tank
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QUOTE (^Rampastein @ Oct 16 2009, 10:12 PM) That's because if people want to play real-time tactics games, they'll play Ground Control series or World in Conflict. However, C&C has always been RTS and changing the oldest RTS serie to RTT just.. well, most of the RTS fans won't like the game.
I'd also wish it was RTS, but I also like RTT's and I have mixed opinions about the game. C&C the oldest? What? WarCraft is older than C&C and was turned into a MMORPG...at least from RTS to RTT is a better change. And by the way the oldest RTS series is Dune
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Oct 16 2009, 09:35 PM
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Flamethrower Infantry
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Yeah, I was thinking of Dune when I read that. Actually, speaking of Dune, the Crawler would make more sense in a Dune game, in my opinion.
So long as EA suspends disbelief within the game by making the units look plausible, I don't think that many things in C&C4 are really that terrible.
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QUOTE (jadems) [TS] is a once in a while game. You can go away, but you can never leave.
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Oct 17 2009, 07:54 AM
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Tick Tank
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QUOTE (Tore @ Oct 17 2009, 12:16 AM) C&C the oldest? What? WarCraft is older than C&C and was turned into a MMORPG...at least from RTS to RTT is a better change. And by the way the oldest RTS series is Dune AFAIK C&C95 was the game which made RTSs and Westwood known (and I wasn't sure about Warcraft 1's release date). But you're correct, Dune 2 is the oldest "modern" RTS.
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