IPB

Welcome Guest ( Log In | Register )


 
Reply to this topicStart new topic
> .vxl
Biohazard
post Sep 3 2007, 05:12 PM
Post #1


Rocket Infantry
Group Icon

Group: Members
Posts: 41
Joined: 26-August 07
From: London
Member No.: 995
Alliance: Nod
Favorite game: Tiberian Sun



Hmm, i can now use shp files *gives self a clap*...but how the hell do you use voxels?

How do i create the art.ini and rules.ini around it...

just for a test, could someone do this one:

Attached File  Icarus.zip ( 42.61K ) Number of downloads: 408


And i will look it over and experiment huh.gif

Cheers, Biohazard


--------------------
Comming soon: Command and Conquer - Biohazard
Go to the top of the page
 
: | +Quote Post
Team Black
post Sep 3 2007, 05:38 PM
Post #2


Core Defender
Group Icon

Group: Global Moderators
Posts: 2,841
Joined: 23-October 06
From: New York, U S of A
Member No.: 123
Alliance: GDI
Favorite game: Tiberian Sun



moved.

This might be best looking at other entries in the ini file.. for example the Hover MLRS:

[HVR]
Name=Hover MLRS
Speed=
Sight=

THe entry is defined by the file name. So icarious.vxl is [ICARIOUS]

copy an paste the entry from another aircraft, and edit the values to match the ones you want.. speed strength, etc. it's all very self-explanatory.

make sre ICARIOUS is listed in the [VehicleTypes] list in the rules.ini

Make sure it says voxel=yes in the art.ini

Lose TibEd.

That's pretty much it...


--------------------
Go to the top of the page
 
: | +Quote Post
Biohazard
post Sep 3 2007, 07:52 PM
Post #3


Rocket Infantry
Group Icon

Group: Members
Posts: 41
Joined: 26-August 07
From: London
Member No.: 995
Alliance: Nod
Favorite game: Tiberian Sun



Sorry Black rolleyes.gif

Seeing as you moved the last post in the voxel section i need to creat a new one...there is no suspcific area to put this, so i chose voxels section as it suits best.

Anyway...

Hmm, i can now use shp files *gives self a clap*...but how the hell do you use voxels?

How do i create the art.ini and rules.ini around it...

For an exmaple i will use this:

Attached File  Icarus.zip ( 42.61K ) Number of downloads: 376


This is what i've managed to come up with...

-----------------------------------------------------------------------------------------------------------------------------------

Rules.ini

; Icarus
[Icarus]
Name= Icarus
Category=AFV
TargetLaser=yes
FireAngle=32
Prerequisite=GAWEAP,GARADR
Primary=HoverMissile
TooBigToFitUnderBridge=true
Strength=230
Armor=wood
TechLevel=7
CrateGoodie=yes
Sight=7
Speed=7
Owner=GDI
Cost=900
Turret=yes
Points=30
ROT=5
Crusher=no
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=4
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
ThreatPosed=25 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
EliteAbilities=SELF_HEAL
ZFudgeColumn=12
ZFudgeTunnel=15

[Build Types]
56=Icarus

Art.ini

[Icarus]
Cameo=OTRNICON
Voxel=yes
Remapable=yes

-----------------------------------------------------------------------------------------------------------------------------------

But still wont totaly work...

Anyone?

Cheers, Biohazard

This post has been edited by Biohazard: Sep 3 2007, 07:53 PM


--------------------
Comming soon: Command and Conquer - Biohazard
Go to the top of the page
 
: | +Quote Post
Biohazard
post Sep 3 2007, 07:54 PM
Post #4


Rocket Infantry
Group Icon

Group: Members
Posts: 41
Joined: 26-August 07
From: London
Member No.: 995
Alliance: Nod
Favorite game: Tiberian Sun



It would also be nice if it was made a rule to post all .ini files when you have submited a Voxel or Shps... dance.gif


--------------------
Comming soon: Command and Conquer - Biohazard
Go to the top of the page
 
: | +Quote Post
ORCACommander
post Sep 3 2007, 09:29 PM
Post #5


SSM Launcher
Group Icon

Group: Members
Posts: 763
Joined: 5-October 06
From: GDI Command Base, Southern Cross
Member No.: 14
Alliance: GDI
Favorite game: Tiberian Sun



it is implied courtesy to to put your unit coding in the code tags on the forum and in text file with the voxel


--------------------
Go to the top of the page
 
: | +Quote Post
Biohazard
post Sep 3 2007, 09:41 PM
Post #6


Rocket Infantry
Group Icon

Group: Members
Posts: 41
Joined: 26-August 07
From: London
Member No.: 995
Alliance: Nod
Favorite game: Tiberian Sun



Still doenst help my problem im afriad...


--------------------
Comming soon: Command and Conquer - Biohazard
Go to the top of the page
 
: | +Quote Post
Tartan Bunny
post Sep 4 2007, 12:11 AM
Post #7


Attack Buggy
Group Icon

Group: Members
Posts: 208
Joined: 5-February 07
From: from tartan bunny land
Member No.: 783
Alliance: Nod
Favorite game: Tiberian Sun



the [Icarus] has to be [ICARUS]


--------------------
Go to the top of the page
 
: | +Quote Post
Biohazard
post Sep 4 2007, 04:00 PM
Post #8


Rocket Infantry
Group Icon

Group: Members
Posts: 41
Joined: 26-August 07
From: London
Member No.: 995
Alliance: Nod
Favorite game: Tiberian Sun



It already is, i just typed over the same codes i had from laptop...ive tried lowercase, uppercase, mixed...and non of them work mad.gif

Cheers, Biohazard


--------------------
Comming soon: Command and Conquer - Biohazard
Go to the top of the page
 
: | +Quote Post
Team Black
post Sep 4 2007, 04:34 PM
Post #9


Core Defender
Group Icon

Group: Global Moderators
Posts: 2,841
Joined: 23-October 06
From: New York, U S of A
Member No.: 123
Alliance: GDI
Favorite game: Tiberian Sun



what is wrong exactly?

1. the unit doesn't exist in game

2. when you build it, there's a selection box and no graphic

3. when you build it, you get an IE


--------------------
Go to the top of the page
 
: | +Quote Post
Biohazard
post Sep 4 2007, 04:37 PM
Post #10


Rocket Infantry
Group Icon

Group: Members
Posts: 41
Joined: 26-August 07
From: London
Member No.: 995
Alliance: Nod
Favorite game: Tiberian Sun



I put in all the neccasary codes in art.ini and rules.ini

I used Mixer to add into game data ( yes the correct .mix file for voxels, i checked! )

When i go into the game the unit doenst exist...i stoped using tibed now but i just double checked on it, and there is the art file ( GDI Carry All for some reason...) but there is no unit file.

Does no one have codes that they used for this unit they could post?

Cheers, Biohazard

This post has been edited by Biohazard: Sep 4 2007, 04:38 PM


--------------------
Comming soon: Command and Conquer - Biohazard
Go to the top of the page
 
: | +Quote Post
The DvD
post Sep 4 2007, 09:25 PM
Post #11


Webmaster
Group Icon

Group: Root Admin
Posts: 740
Joined: 27-May 06
From: The Netherlands
Member No.: 2
Alliance: Nod
Favorite game: Tiberian Sun



How to add voxels to TS wink1.gif


--------------------
Please contact me on msn if you need me for anything, thanks.
Go to the top of the page
 
: | +Quote Post
jadems
post Sep 7 2007, 11:43 AM
Post #12


Tick Tank
Group Icon

Group: Members
Posts: 697
Joined: 26-April 07
From: Australia
Member No.: 929
Alliance: Nod
Favorite game: Tiberian Sun



Do you have an HVA with that?
Probably isn't the HVA because it makes the game crash without one, but jsut checking.


--------------------
Go to the top of the page
 
: | +Quote Post
Team Black
post Sep 7 2007, 01:26 PM
Post #13


Core Defender
Group Icon

Group: Global Moderators
Posts: 2,841
Joined: 23-October 06
From: New York, U S of A
Member No.: 123
Alliance: GDI
Favorite game: Tiberian Sun



Merged with the other topic
"Finished voxels" is where you post you own voxels for the community download. Questions on TS Graphics should go in the TS graphics forum OK wink1.gif

CODE
[AircraftTypes]
##=ICARUS

[ICARUS]
Name=UBER DESTROYR
Prerequisite=GAHPAD,GATECH
Primary=LaserFire
Strength=1000
Category=AirPower
Armor=light
TechLevel=10
Sight=2
RadarInvisible=no
Landable=yes
MoveToShroud=no
Dock=GAHPAD,NAHPAD
;PipScale=Ammo
Speed=1
PitchSpeed=.16
;Owner=GDI
Cost=5000
Points=20
ROT=5
Ammo=2
Crewed=yes
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
VoiceSelect=30-I000,30-I002,30-I004,30-I006
VoiceMove=30-I014,30-I016,30-I018,30-I022
VoiceAttack=30-I022,30-I030,30-I034,30-I036
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=25; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=ICBM1;Taking off
AuxSound2=DROPDWN1;Landing
EliteAbilities=RADAR_INVISIBLE

[ICARUS]
Voxel=yes


--------------------
Go to the top of the page
 
: | +Quote Post

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 28th March 2024 - 07:33 PM


XGhozt.com