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Request a tutorial, If you can't find the answer in the existing tutorials |
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Nov 2 2006, 12:28 AM
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Rocket Infantry
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I would like a tutorial for making a airburst weapon that the aniamtion is in the air not on the ground so it looks like their is something raining down. Also a Tutorial for making Subs in TS. Thx
This post has been edited by di schmitt tank: Nov 2 2006, 12:29 AM
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Defiance Industries: We prefur to call it well prepaired not over kill. ![](http://www.fsfield.com/screenshots/160/FjPHYGWReRHN.jpg) Blaze, Demon of The Round Table, Mobuis One call me what you want I am one with the sky. By the way watch out here comes a attack from Stonehenge!
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Dec 7 2006, 10:20 PM
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Artillery
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maybe a tutorial on making a sidebar image
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![](http://www.tiberiumweb.com/forums/uploads/monthly_01_2008/post-314-1201001422.png) Signature By Aro^ "So long as there are men, there will be wars." - Albert Einstein. Flying Saucer..
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Dec 7 2006, 10:47 PM
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Core Defender
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QUOTE maybe a tutorial on making a sidebar image a cameo you mean? 1-take a screen of yer unit ingame with ctrl-C (or voxel viewer>tools>screenshot) 2-open the new screenshot (MS paint is good to use), either in your SUN folder (if an ingame screen), or in Program files/CnC tools/screenshots 3-(if in MS paint) use the selector-thing to select yer unit, the image for the cameo, then CTRL+C to put it into the clipboard... 4-open shp editor (to gat the right cameo size, export an exsisting one from tibsun.mix, and edit it) 5-in the shp builder CTRL+V to paste the MS paint picture 6-putz around with it till you get it how you like, then save it. the rest can be found HERE
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Dec 8 2006, 04:21 PM
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Core Defender
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QUOTE (Uufje @ Dec 8 2006, 01:02 PM) ![*](style_images/tibweb2/post_snapback.gif) Or you can just use the cameo generator in OS SHP Builder ![pinch.gif](http://www.tiberiumweb.com/forums/style_emoticons/default/pinch.gif) well, so far I've only done one cameo, and I kind of..improvised it (the way I stated above), I didn't really read manual though yet because it was just a on-frame, copy-paste job
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Dec 22 2006, 08:49 PM
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Flame Tank
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That tutorial is located HERE.
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Dec 29 2006, 02:39 PM
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Grenadier
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uhm.... so, I'm trying to edit Ghost Stalker, won't go in details, and I have done it, but... how the heck I get it in the game? I try to use XCC Mix editor, create Expand02.mix in the SUN folder, stuff rules.ini in, save and start the game. What am I doing wrong? EDIT: Heres the code I edited CODE [GHOST] Name=Ghost Stalker Category=Soldier Prerequisite=GAPILE Primary=LtRail C4=yes TiberiumHeal=yes CrushSound=SQUISHY2 TiberiumProof=yes Strength=500 Armor=Concrete TechLevel=1 Pip=white Sight=10 Speed=10 Owner=GDI AllowedToStartInMultiplayer=no Cost=200 Points=5 Trainable=no VoiceSelect=14-I000,14-I002,14-I004 VoiceMove=14-I008,14-I010,14-I012,14-I014 VoiceAttack=14-I008,14-I010,14-I014,14-I016 VoiceFeedback= VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=25; This value MUST be 0 for all building addons SpecialThreatValue=1 BuildLimit=1 ImmuneToVeins=yes
This post has been edited by Ghost Stalker: Dec 30 2006, 11:06 AM
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"Trust is a weakness"
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Dec 31 2006, 11:47 AM
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Artillery
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Ehhrrmm, if I where you, I should post this into TS modding forum... Anyway: WTF is PhysicalSize=1? Is that a existing tag for the units/infantry part of rules.ini?
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Dec 31 2006, 05:15 PM
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Attack Buggy
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di schmitt tank Q: I would like a tutorial for making a airburst weapon that the aniamtion is in the air not on the ground so it looks like their is something raining down. A: I don't understand what you mean...
Q: Also a Tutorial for making Subs in TS A: Make a normal boat and give it these tags Cloakable=yes CloakingSpeed=xx ; How long it should take for the sub to beacome invisible(dive) again, after fireing or being fired at.
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![](http://www.maj.com/gallery/denmon0728/Photoshop/denmon_tag.png) Mommy I'm sorry if my first letter made you cry To be honest with you I don't think that I wanna die Sometimes I feel like that I'm cancerous in others lives Thats probably why I drink at night and sleep till 4 or 5 It's kinda hard walking through life with my distorted eyes When I was younger I was stupid and I thought I thrived I thought alot about everything I said in the letter And questioned whether or not if I was dead you'd be better You think my shorty would be happy if I never met her It's too late now mommy I could never forget her Could never forget how she told me to love Cuz my father and my grandmother is always above It's glory above you know that daddy taught me to thug And everytime we was with nanny she'd bombard me with hugs (damn) I MISS 'EM mommy and it's hard to believe That I'm grown and I don't understand it - why did they leave
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Jan 31 2007, 09:05 PM
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Artillery
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i would like a tutorial telling you how to use the XCC utilities as everytime i add something it fails
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![](http://www.tiberiumweb.com/forums/uploads/monthly_01_2008/post-314-1201001422.png) Signature By Aro^ "So long as there are men, there will be wars." - Albert Einstein. Flying Saucer..
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Mar 15 2007, 05:30 PM
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Attack Buggy
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i would like a tut on making a deploy and undeploy animation well not the animation the coding
This post has been edited by Roadwarrior: Mar 15 2007, 05:33 PM
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I shall confuse you all! Muhahahahaha! ****Updated Mar 20 2008**** Don't forget to comment Voxels: UH-1 Huey SpotlightedPossible mods i will make for Tibsun: CnC:Terminator:Judgment Day ![](http://www.sloganizer.net/en/style1,RoadWarrior.png)
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Mar 15 2007, 06:58 PM
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Attack Cycle
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QUOTE (warlord @ Jan 31 2007, 02:05 PM) ![*](style_images/tibweb2/post_snapback.gif) i would like a tutorial telling you how to use the XCC utilities as everytime i add something it fails every time you add a item to a .MIX hit the "compact" button. i had that problem originally too, then after experimenting a little i figured it out
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Nov 15 2007, 03:59 AM
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Grenadier
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I dont know bout this request and if its been asked before but, can you sticky a tutorial for how to download and install a mod ??
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I WOULD have my signature up..... But i think its just too big XD
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Nov 15 2007, 04:26 PM
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Medium Tank
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QUOTE (Dallows65(Mtank) @ Nov 15 2007, 04:59 AM) ![*](style_images/tibweb2/post_snapback.gif) I dont know bout this request and if its been asked before but, can you sticky a tutorial for how to download and install a mod ?? Place it in the folder you installed TS and unzip it...its that simple!
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Nov 15 2007, 11:12 PM
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Grenadier
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QUOTE (Tore @ Nov 15 2007, 01:26 PM) ![*](style_images/tibweb2/post_snapback.gif) Place it in the folder you installed TS and unzip it...its that simple! Like i said before. I dont know if it had been asked or has been answered in any way : P But thankyou all for the helpful answeres.....No offense but im gonna look at TB's link since he's been here w while : P
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I WOULD have my signature up..... But i think its just too big XD
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Nov 17 2007, 04:13 PM
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Core Defender
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Air transports do work in TS's demo, and I think they work in vanilla TS. Somewhere along the line of patches, the logic got broken. The most common way is to use the Carryall=yes tagAlso give a look at the air transport's paratrooper logicIMO it's better to make it a flying vehicle (like in RA2), which will enable rotors, shp ability, turrets, and a lot of other things. this topic covers the pros and cons, and the best way on how to go about it.
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Nov 17 2007, 07:10 PM
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Stealth Tank
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Who the f*ck deleted my post?
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Nov 17 2007, 10:10 PM
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Stealth Tank
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Hopefully the same thing i am about to now if i can remember it.
It is more likely that the new versions of the game executable had to remove, edit or make use of the logic for something else. No one knows why for sure, but this is the most feasible answer out there at this moment, until someone can decompress GAME.ICD
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Jan 3 2008, 07:43 PM
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Technician
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Hi I'm new here, so please sorry if my post is in wrong place. I was searching informations about voxels, and found the VSE III voxel modelling program. But I canot fint out, how to extract the .vxl files from the Tiberian Sun data files. Is there a program or anything else? My target is to make the original Tiberian Dawn units into the Tiberian Sun. Many thanks ![rolleyes.gif](http://www.tiberiumweb.com/forums/style_emoticons/default/rolleyes.gif) .
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Jan 3 2008, 08:36 PM
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Cyborg Commando
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Well this is pretty basic stuff... You'll need to have the XCC utilities (Mixer) In order to extract the .vxl files. If I remember Correctly, the TS Voxel files are located In TibSun.mix, Use the XCC Mixer to open the .MIX which contains the voxel files and extract them. HERE are the XCC Utilities.
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Aro - Leader of Twisted Insurrection and Evolution.Tiberian Sun: UMPTiberian Sun: Modding ToolsTiberian Sun: Mapping Tools"Aro is OP." - TiberianFuture "Aro for Dictator!" - Droke "Aro for President!" - CL4ymOr3 "You're Aro, you always win." - daTS "He's referred to as The Aro because he really is that f*cking awesome!" - Fenring "Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum "To Aro, founder and leader of TI, the best public relations and mod manager, great friend, modder and mapper." - Lin Kuei Ominae
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