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> Internal Errors, Have a IE? Post here!
GameMaster0000
post Aug 4 2008, 03:15 AM
Post #181


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Random IE when try to put some file to .mix

Ex. Copy backup for ecache03.mix ---> Put some file to ecache03.mix ---> Always IE when try to start any match ---> Delete ecache03.mix and use back up one ---> Make Another backup ---> Put some file to ecache03.mix again ---> Always can start game without any problem.

This post has been edited by GameMaster0000: Aug 4 2008, 03:16 AM
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Lin Kuei Ominae
post Aug 4 2008, 05:25 PM
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corrupt mix files are a known problem.
I only use XCC Mix Editor and before i add something new to the mix, i delete everything in the mix and add all stuff again plus the new one. So i get a fresh mix without any errors.

This post has been edited by Lin Kuei Ominae: Aug 4 2008, 05:25 PM


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Machine
post Aug 4 2008, 06:39 PM
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Downloaded your except.txt, and I can reafirm what LKO said. It's easy to recognize an except.txt caused by a corrupted mix, as they're just filled with "?".

This post has been edited by Machine: Aug 4 2008, 06:40 PM


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GameMaster0000
post Aug 5 2008, 07:54 AM
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Strange that I never get this error since I start I modding RA2/YR. It happen only when I modding TS.


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SeekSomethingNew
post Aug 7 2008, 12:03 PM
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MUUUHHAAAAA, been a while since i seen this one.

For teh lulz, This error is actualy a error with the game dumping the error report tongue.gif

..Stupid Game...


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GameMaster0000
post Aug 9 2008, 03:23 PM
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Another IE...Error In Custom Mission Map After I make many trigger for create team to AI.
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Attached File  except.txt ( 20.67K ) Number of downloads: 6
 


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Lin Kuei Ominae
post Aug 10 2008, 12:02 AM
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if you know already the problem, what do you expect from Hyper? Maybe i'm wrong, but bothering Hyper about every single error, which you even know where you made it, isn't the purpose for this topic. This is for unknown IE's which can't be explained or traced back.
So my advise, delete the last changes you have done one by one and find the problem yourself.


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GameMaster0000
post Aug 10 2008, 12:45 AM
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OK, I think I bother him too much. I will try it by myself.

Edited : After I tested problem not related to that still got IE after I deleted all trigger.

This post has been edited by GameMaster0000: Aug 10 2008, 01:17 AM
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Magus
post Sep 4 2008, 10:56 PM
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Hello everybody,

I'm having one of these terrible IEs... I went through all the except.log files in this thread and didn't find any with this EIP (nor I could find it anywhere else on the web, except if I missed it...).

I've had this error on some occasions (and several different computers) since I bought this game several years ago, though, I've never been able to intentionnally reproduce it. All I know is that it seems to happen more often when I'm playing as Nod and when I'm having a big army of Tick Tanks and Artillery attacking the oponent's units in a "big meele". It "might" invlove the action of deploying and "un-deploying" these "deployable" units, but I'm really unsure about that.

This one is really annoying, as there's no known way to avoid it. At least for the WaveClass exception, I was able to make a sort-of fix by hacking the exe (basically I made it ignore the code that triggered the error, at the cost of loosing the animation when the Disruptor is shooting at the south), but in the case of this IE, the portion of code in which it occurs is used in many cases (I used Visual Softice to try to determine these cases, but there seems to be so many...).

Also, I have to tell that I'm playing on an unmodded TS 2.03, and that the bug happens regardless of whether FS is installed or not. And I'll also add that I'm French (sorry... lol), which could explain some grammatical mistakes.

Anyways here is the except.log file (well, two of them, for the same error, EIP is the same, but some registers vary, that could help...)

Thanks in advance for your help.
Attached File(s)
Attached File  except.1.txt ( 20.75K ) Number of downloads: 4
Attached File  except.2.txt ( 20.75K ) Number of downloads: 3
 
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SeekSomethingNew
post Sep 5 2008, 12:10 AM
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Both files - Looks like a SHP drawing related to WeaponTypeClass.

These are quite in depth, sorry, i cant help more...


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Lin Kuei Ominae
post Sep 5 2008, 12:37 AM
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that's strange. An unmodded TS doesn't gives many possibilities where/how the error could happen.

Maybe one of your mix files is corrupt. could be even on the original CD.
Do you tested an english TS? Maybe the localized french version is messed up.
since french has a lot of accent aigu, grave and circonflexe, maybe in some occasions leads this to an IE, because the game tries to show a name with one of them. (e.g. deploy - déployer)

This post has been edited by Lin Kuei Ominae: Sep 5 2008, 12:39 AM


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my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
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Magus
post Sep 5 2008, 11:15 AM
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I really doubt it has to do with the french localization, as I do not remember any textbox being displayed on the battle screen when that bug occurs. Anyways I could go on and try to obtain an english version to check if that bug happens anyways, and this would also allow me to check for corrupt MIX files.

Also, as I was curious, I did a bit of hacking and changed the function that contains the EIP of this error to a completely void function (returns immediately), so I could actually "see" where this code was used. It indeed seems to be used when drawing structures aswell as deployed units, but only when out of stealth (when stealth is activated, structures show as usual, except for walls).

Here are the screenshots I took.

Stealth off, Tank and Artillery Undeployed
Attached File  undep.PNG ( 284.09K ) Number of downloads: 0


Stealth off, Tank and Artillery Deployed
Attached File  dep.PNG ( 288.14K ) Number of downloads: 0


Stealth on
Attached File  stealth.PNG ( 350.96K ) Number of downloads: 0


So yeah, it does involve the drawing of structures, which has a bug on some rare and unreproduceable occasions. I'm going to do more research about it, but I'm unure abot the results.
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SeekSomethingNew
post Sep 5 2008, 05:34 PM
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Well, that function i believe is called RLEBlitTransXlatAlphaZReadWrite_Draw, and that is used by TechnoClass_DrawAlpha or so. These are names i have added until i know more...

Hang on, so making it return stops normal drawing, but stealth alpha drawing still work? sly.gif


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Magus
post Sep 5 2008, 08:54 PM
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Yep, I confirm that turning it into a void function stops normal drawing, but stealth drawing still works correctly. Though I can't find any reason why that function could sometimes fail.

You're giving names to the functions, do you have an IDA DB for it by any chances ?
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SeekSomethingNew
post Sep 5 2008, 09:00 PM
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I do have a IDA database, good 4 years work of research smile.gif

I can give you information on anything you need, but i wont hand out my database because its built around my custom executable. If you wanna chat more your more than welcome to add me on MSN.

This post has been edited by CCHyper: Jan 22 2012, 08:43 PM


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Rampastring
post Aug 23 2009, 03:57 PM
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I was playing in LAN with a friend and suddenly the game crashed on both computers.

We were using your Disruptor Beam Fix (renamed to Game.exe to make the UDP LAN patch work), I don't know if it's related to the error.

Attached File  except.txt ( 20.75K ) Number of downloads: 2


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SeekSomethingNew
post Aug 23 2009, 04:27 PM
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The game had a malformed pointer to WarheadTypeClass, when tryign to check for the Boolean Webby=, this error occurred in InfantryClass::Take_Damage()


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Rampastring
post Aug 23 2009, 04:55 PM
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Alright, thanks.

So I quess that it was just a random error and not caused by bad rules.ini coding or something else? I've never seen that EIP before.


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SeekSomethingNew
post Aug 23 2009, 05:38 PM
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I have seen it a few times, but if you have modded the Rules Data in any way, just check your warheads i would think.


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2kool4u526
post Aug 25 2009, 02:42 AM
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I don't know what caused this, could be a number of things.

Attached File  except.txt ( 20.75K ) Number of downloads: 4


Edit: wow this is post 200

This post has been edited by 2kool4u526: Aug 25 2009, 03:06 AM


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SeekSomethingNew
post Aug 25 2009, 05:10 PM
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Did you by any chance mod the game?


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2kool4u526
post Aug 25 2009, 09:26 PM
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yeah... I made a couple modifications to the rules.ini all at one time, so when I started a skirmish as gdi i had an IE, but when i start a skirmish as nod, and the other team is gdi it is fine.


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•Tony•
post Aug 27 2009, 07:59 AM
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I got this one earlier today. while playing online with a modded TS.
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SeekSomethingNew
post Aug 27 2009, 03:38 PM
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Tony, your error is something you should not worry about unless it happens more offten.


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•Tony•
post Aug 27 2009, 10:07 PM
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Alright, thanks.

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sniper
post Oct 5 2009, 11:49 PM
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Whoa. when did I last post on this sight <.<
How inconvenient that the first thing i get after not playing firestorm for so long is an error mad.gif If this is a waveclass error again I will break the internet...
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Attached File  except.txt ( 20.75K ) Number of downloads: 2
 


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Rampastring
post Oct 6 2009, 12:50 PM
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QUOTE (sniper @ Oct 6 2009, 02:49 AM) *
Whoa. when did I last post on this sight <.<
How inconvenient that the first thing i get after not playing firestorm for so long is an error mad.gif If this is a waveclass error again I will break the internet...

Update to the latest version of TS (2.03). You're running 2.00, and so the information in the except.txt isn't really useful.

This post has been edited by ^Rampastein: Oct 6 2009, 12:50 PM


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sniper
post Oct 6 2009, 05:21 PM
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ok I think the patch fixed it blushing.gif
EDIT: Whats this? another error, HURRAY! mad.gif I suck at editing
trying to do this> http://www.ppmsite.com/forum/viewtopic.php?t=8349
I copied his code and put the shp in expand02.mix
the error happens when a devils tongue is built.
Here's the error report and my inis (uploaded as txts otherwise it wont let me)


This post has been edited by sniper: Oct 10 2009, 12:37 AM
Attached File(s)
Attached File  except.txt ( 20.75K ) Number of downloads: 2
Attached File  art.txt ( 84.78K ) Number of downloads: 0
Attached File  rules.txt ( 234.17K ) Number of downloads: 0
 


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2kool4u526
post Oct 10 2009, 04:14 AM
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I got this IE when I edited an online multi-map, I put 6 AI houses (Named "Base (1-6) FS Generator"), the only thing the houses are doing are running Firestorm Generators (To stop all the f*c*ing banshee rushes) so i made 6 triggers (one for each of the houses) then I activated them in the FS Gen. building settings. So, when i load the map, it loads till i see my guys on the battlefield then the IE comes up.


Attached File  except.txt ( 20.75K ) Number of downloads: 3


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Rampastring
post Oct 10 2009, 06:49 AM
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@2kool4u526: Multiplayer maps do not support/read houses, and I think either the triggers or the Firestorm generators placed for non-existant houses cause the map to crash (although I can't read exception logs, so Hyper has to confirm this).

@sniper's new error: Again, I can't read the exception log, but check that you've spelled the Devil's Tongue's weapon and art.ini names correctly. One of the most common causes of a crash when you build an unit is either a missing/invalid weapon or a missing/invalid art.ini entry (although there are many more possible causes, I think that's all you need to edit when you follow the tutorial).
Not many are interested in checking a 300kb text file for you.. you'll have to fix your own errors.

This post has been edited by ^Rampastein: Oct 10 2009, 06:51 AM


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