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Internal Errors, Have a IE? Post here! |
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Aug 4 2008, 03:15 AM
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Rocket Infantry
Group: Members
Posts: 57
Joined: 8-May 08
Member No.: 1,165
Favorite game: Tiberium Wars
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Random IE when try to put some file to .mix Ex. Copy backup for ecache03.mix ---> Put some file to ecache03.mix ---> Always IE when try to start any match ---> Delete ecache03.mix and use back up one ---> Make Another backup ---> Put some file to ecache03.mix again ---> Always can start game without any problem.
This post has been edited by GameMaster0000: Aug 4 2008, 03:16 AM
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Tiberian Sun : True Power - Reality Power Of 5 Factions...
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Aug 7 2008, 12:03 PM
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Stealth Tank
Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun
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MUUUHHAAAAA, been a while since i seen this one. For teh lulz, This error is actualy a error with the game dumping the error report ..Stupid Game...
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Aug 10 2008, 12:45 AM
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Rocket Infantry
Group: Members
Posts: 57
Joined: 8-May 08
Member No.: 1,165
Favorite game: Tiberium Wars
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OK, I think I bother him too much. I will try it by myself. Edited : After I tested problem not related to that still got IE after I deleted all trigger.
This post has been edited by GameMaster0000: Aug 10 2008, 01:17 AM
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Tiberian Sun : True Power - Reality Power Of 5 Factions...
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Sep 4 2008, 10:56 PM
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Technician
Group: Members
Posts: 3
Joined: 4-September 08
From: Jura, France
Member No.: 1,247
Alliance: Nod
Favorite game: Tiberian Sun
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Hello everybody, I'm having one of these terrible IEs... I went through all the except.log files in this thread and didn't find any with this EIP (nor I could find it anywhere else on the web, except if I missed it...). I've had this error on some occasions (and several different computers) since I bought this game several years ago, though, I've never been able to intentionnally reproduce it. All I know is that it seems to happen more often when I'm playing as Nod and when I'm having a big army of Tick Tanks and Artillery attacking the oponent's units in a "big meele". It "might" invlove the action of deploying and "un-deploying" these "deployable" units, but I'm really unsure about that. This one is really annoying, as there's no known way to avoid it. At least for the WaveClass exception, I was able to make a sort-of fix by hacking the exe (basically I made it ignore the code that triggered the error, at the cost of loosing the animation when the Disruptor is shooting at the south), but in the case of this IE, the portion of code in which it occurs is used in many cases (I used Visual Softice to try to determine these cases, but there seems to be so many...). Also, I have to tell that I'm playing on an unmodded TS 2.03, and that the bug happens regardless of whether FS is installed or not. And I'll also add that I'm French (sorry... lol), which could explain some grammatical mistakes. Anyways here is the except.log file (well, two of them, for the same error, EIP is the same, but some registers vary, that could help...) Thanks in advance for your help.
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Sep 5 2008, 12:10 AM
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Stealth Tank
Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun
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Both files - Looks like a SHP drawing related to WeaponTypeClass.
These are quite in depth, sorry, i cant help more...
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Sep 5 2008, 11:15 AM
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Technician
Group: Members
Posts: 3
Joined: 4-September 08
From: Jura, France
Member No.: 1,247
Alliance: Nod
Favorite game: Tiberian Sun
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I really doubt it has to do with the french localization, as I do not remember any textbox being displayed on the battle screen when that bug occurs. Anyways I could go on and try to obtain an english version to check if that bug happens anyways, and this would also allow me to check for corrupt MIX files. Also, as I was curious, I did a bit of hacking and changed the function that contains the EIP of this error to a completely void function (returns immediately), so I could actually "see" where this code was used. It indeed seems to be used when drawing structures aswell as deployed units, but only when out of stealth (when stealth is activated, structures show as usual, except for walls). Here are the screenshots I took. Stealth off, Tank and Artillery Undeployed
undep.PNG ( 284.09K )
Number of downloads: 0Stealth off, Tank and Artillery Deployed
dep.PNG ( 288.14K )
Number of downloads: 0Stealth on
stealth.PNG ( 350.96K )
Number of downloads: 0So yeah, it does involve the drawing of structures, which has a bug on some rare and unreproduceable occasions. I'm going to do more research about it, but I'm unure abot the results.
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Sep 5 2008, 05:34 PM
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Stealth Tank
Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun
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Well, that function i believe is called RLEBlitTransXlatAlphaZReadWrite_Draw, and that is used by TechnoClass_DrawAlpha or so. These are names i have added until i know more... Hang on, so making it return stops normal drawing, but stealth alpha drawing still work?
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Sep 5 2008, 09:00 PM
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Stealth Tank
Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun
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I do have a IDA database, good 4 years work of research I can give you information on anything you need, but i wont hand out my database because its built around my custom executable. If you wanna chat more your more than welcome to add me on MSN.
This post has been edited by CCHyper: Jan 22 2012, 08:43 PM
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Aug 23 2009, 03:57 PM
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Tick Tank
Group: Members
Posts: 690
Joined: 4-June 07
From: Finland
Member No.: 957
Alliance: Nod
Favorite game: Tiberian Sun
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I was playing in LAN with a friend and suddenly the game crashed on both computers. We were using your Disruptor Beam Fix (renamed to Game.exe to make the UDP LAN patch work), I don't know if it's related to the error.
except.txt ( 20.75K )
Number of downloads: 2
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Aug 23 2009, 04:27 PM
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Stealth Tank
Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun
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The game had a malformed pointer to WarheadTypeClass, when tryign to check for the Boolean Webby=, this error occurred in InfantryClass::Take_Damage()
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Aug 23 2009, 05:38 PM
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Stealth Tank
Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun
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I have seen it a few times, but if you have modded the Rules Data in any way, just check your warheads i would think.
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Aug 25 2009, 02:42 AM
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Attack Buggy
Group: Members
Posts: 225
Joined: 12-May 09
From: Scrin UFO in Lvl 11 Renegade
Member No.: 1,553
Alliance: CABAL
Favorite game: Tiberian Sun
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I don't know what caused this, could be a number of things.
except.txt ( 20.75K )
Number of downloads: 4Edit: wow this is post 200
This post has been edited by 2kool4u526: Aug 25 2009, 03:06 AM
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Aug 25 2009, 05:10 PM
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Stealth Tank
Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun
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Did you by any chance mod the game?
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Aug 25 2009, 09:26 PM
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Attack Buggy
Group: Members
Posts: 225
Joined: 12-May 09
From: Scrin UFO in Lvl 11 Renegade
Member No.: 1,553
Alliance: CABAL
Favorite game: Tiberian Sun
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yeah... I made a couple modifications to the rules.ini all at one time, so when I started a skirmish as gdi i had an IE, but when i start a skirmish as nod, and the other team is gdi it is fine.
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Aug 27 2009, 07:59 AM
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Technician
Group: Members
Posts: 9
Joined: 1-November 06
From: U.S.S.A
Member No.: 218
Favorite game: Tiberian Dawn
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I got this one earlier today. while playing online with a modded TS.
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Aug 27 2009, 03:38 PM
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Stealth Tank
Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun
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Tony, your error is something you should not worry about unless it happens more offten.
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Oct 5 2009, 11:49 PM
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Disc Thrower
Group: Members
Posts: 83
Joined: 17-November 07
Member No.: 1,045
Favorite game: Tiberian Sun
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Whoa. when did I last post on this sight <.< How inconvenient that the first thing i get after not playing firestorm for so long is an error If this is a waveclass error again I will break the internet...
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Oct 6 2009, 12:50 PM
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Tick Tank
Group: Members
Posts: 690
Joined: 4-June 07
From: Finland
Member No.: 957
Alliance: Nod
Favorite game: Tiberian Sun
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QUOTE (sniper @ Oct 6 2009, 02:49 AM) Whoa. when did I last post on this sight <.< How inconvenient that the first thing i get after not playing firestorm for so long is an error If this is a waveclass error again I will break the internet... Update to the latest version of TS (2.03). You're running 2.00, and so the information in the except.txt isn't really useful.
This post has been edited by ^Rampastein: Oct 6 2009, 12:50 PM
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Oct 6 2009, 05:21 PM
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Disc Thrower
Group: Members
Posts: 83
Joined: 17-November 07
Member No.: 1,045
Favorite game: Tiberian Sun
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ok I think the patch fixed it EDIT: Whats this? another error, HURRAY! I suck at editing trying to do this> http://www.ppmsite.com/forum/viewtopic.php?t=8349I copied his code and put the shp in expand02.mix the error happens when a devils tongue is built. Here's the error report and my inis (uploaded as txts otherwise it wont let me)
This post has been edited by sniper: Oct 10 2009, 12:37 AM
Attached File(s)
except.txt ( 20.75K )
Number of downloads: 2
art.txt ( 84.78K )
Number of downloads: 0
rules.txt ( 234.17K )
Number of downloads: 0
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Oct 10 2009, 04:14 AM
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Attack Buggy
Group: Members
Posts: 225
Joined: 12-May 09
From: Scrin UFO in Lvl 11 Renegade
Member No.: 1,553
Alliance: CABAL
Favorite game: Tiberian Sun
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I got this IE when I edited an online multi-map, I put 6 AI houses (Named "Base (1-6) FS Generator"), the only thing the houses are doing are running Firestorm Generators (To stop all the f*c*ing banshee rushes) so i made 6 triggers (one for each of the houses) then I activated them in the FS Gen. building settings. So, when i load the map, it loads till i see my guys on the battlefield then the IE comes up.
except.txt ( 20.75K )
Number of downloads: 3
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