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TiberiumWeb.org Community Forums _ Spotlighted Maps _ [FS] Desolation Of The Evergreen (2-4)

Posted by: j4m3sb0nd Nov 4 2007, 04:01 AM

Hi again everyone, here is my third map, and after my first two spotlighted maps, this map hopefully reaches the same level of quality.

The map depicts a red-zone known as the Desolate Evergreen, one of the earliest red-zones with unique flora that somehow manages to survive in the tiberium-induced lands of desertification, indeed, even the lakes and rivers dried up. An outpost exists in order to defend a nearby protection zone, however few maintain it, rather leaving the firestorm to defend against mutated onslaughts - nobody dares enter an old red zone. Intel suggests that it has become a safe hideout for exiled mutants, curious Aboreus tiberium-types, and resource dumping/trafficking.

Back from the story, the map facilitates 2-4 players, with the inner two players on high ground and the outer two on low ground. There are various entrances, and all sorts of tiberium scattered about the place. You can observe all the details in game I am sure... Wink

The map requires either FS or a mod which includes all of the content of FS, such as my own mod, TFADW (http://www.ppmsite.com/forum/index.php?f=155), or Diederik's mod, TSTW.

Enjoy, and feedback appreciated.


Minimap:



Many mutated passages and resources exist in the land of the Desolate Evergreen:


Exiled mutants maintain rigged arrays which are able to detect forces in a large radius (hint):


A hastily made warning by GDI patrols earlier in history to ward off lost citizens (if they managed to survive so deep into the red-zone):


Exiled mutants setup a small home amidst the pit of weeds and resources:


GDI Red-Zone Outpost:


Plenty of routes to traverse:


In a red-zone, you should be wary of the dark:


You can see the dried up lake-bed:


Download the map here: http://www.ppmsite.com/forum/download.php?id=18297

Posted by: Ixith Nov 4 2007, 04:44 AM

it looks great dude. I will have to play it but I think this will have a really good chance for a spotlight. smile.gif

Posted by: TSHyper Nov 4 2007, 04:45 AM

As said on PPM. Its a awesome map, the lighting brings it to life. Well done wink1.gif

Posted by: Warlord Nov 4 2007, 02:07 PM

I really like it. It's different than a lot of maps imo.

Great work wink1.gif

Posted by: daTSchikinhed Nov 4 2007, 04:56 PM

The only i have to suggest is to bring down the levels of lighting.

Posted by: Team Black Nov 4 2007, 05:51 PM

This map would make a nice "east vs. west' online map, by the way you set up the player locations.

The LAT is nicely done - I like the pattern you gave it.
The red light posts distract from your atmosphere - they need a decrease in LightVisibity, and maybe a little less LightIntensity

I'm worried that the destroyable cliffs by the mid players might allow too much tiberium life into their bases, but that's not a huge drawback, as tib creatures can still be 'led away' from your base into the opponent's.


Some veinholes have some slope errors in em.
Also, some too close to the mutant base, so that it cuts them off and makes them look bad.. just move the holes farther away from it and it should be OK


Cliff error:


I can tell that you put a lot of thought and effort into this map, so I'll vote spotlight as soon as these things are fixed. With a few more votes, I'll put it in it spotlighted maps.

Posted by: Nintyuk Nov 4 2007, 07:25 PM

it looks brill to me, but tone down the light at the vein holes otherwise kinda makes them look gaudy

Posted by: j4m3sb0nd Nov 5 2007, 01:11 AM

Thanks for the comments everyone!

Yeah, I'll fix the veinholes and invisible orange light posts, however the middle cliff is supposed to allow tiberium creatures into the base; whoever destroys the cliffs allows the possibility (while also bringing access to more resources), it's a strategical choice, just as you can lead the creatures into your enemies base. I'll probably be keeping the red light post intensity though, I like the vividness.

Posted by: Ixith Nov 5 2007, 02:11 AM

Well I kinda got to play it a little, earlier. I kinda agree that it would make for a really awesome 2v2 map online or something as I personally felt me and the other player were almost too close to each other and I couldn't make a move without running into the AI. (I played with 3 level 2 AIs and I was placed on the far left side)

I also really love the red light posts. Much better than how they normally show up and I think it kinda fits the red tiberium.
Anyways, I say once the vein hole thing gets fixed and the orange light there a little less intense then its a definite spotlight! biggrin.gif
Did I mention that this map for some reason reminds me of Ionic Frequency? For some reason it really does...maybe its the fact that there is red tiberium...

So yet another great job j4m3sb0nd.

(sorry TB I forgot to unzip Siege City so I wasn't able to test it yet. )

Posted by: j4m3sb0nd Nov 5 2007, 02:33 AM

Thanks for the detailed comment Ixith!

And yeah, vs the AI, you'd probably be best with a 1v1, unless you want a cuthroat battle with the adjacent AI. Glad you liked the lighting too!

Now...

The map has now been updated, so redownload the map if you want the updated version. Veinholes and veinhole lighting has been fixed, I also fixed the cliff error. Screenshot for the veinholes has been updated so you can see the difference.

Posted by: Team Black Nov 5 2007, 02:53 AM

Well with the updates you've made, and the positive comments...

I have no choice but to ... SPOTLIGHT THIS MAP. Also adding it to my map pack list smile.gif

Posted by: j4m3sb0nd Nov 5 2007, 03:32 AM

Thankye. wink1.gif

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