Printable Version of Topic

Click here to view this topic in its original format

TiberiumWeb.org Community Forums _ TS Modding _ How do I fix this?

Posted by: Devastator Feb 12 2011, 11:47 PM

My stealth cannon seems way overpowered. Here is the coding for everything.

CODE
;the weapon (I lowered the damage to 215 and that hardly made a difference if not no difference)
[StealthBombE]
Damage=515
Burst=3
ROF=100; was 1
Range=25
Projectile=Ballistic3; the same as Ballistic2
Speed=30
Report=TANK5
Warhead=BBOMB

[BBOMB]
Spread=4
Wood=yes
Verses=1000%,5%,5%,20%,20%;20% is concrete, but it kills nearly everything else in one hit, and the verses are low. (Left=infantry)
Conventional=yes
AnimList=BLUEBOMB
Rocker=yes
InfDeath=2
Deform=15%
DeformThreshhold=2000
Sparky=yes
Bright=yes
ProneDamage=0%

; and the anim in art.ini
[BLUEBOMB]
Scorch=yes
Flamer=yes
Crater=yes
Damage=50
Report=VKIRBO2A
Rate=400


Something tells me it's the anim. Probably the fact it has "Flamer=yes" I'll try making the anim damage 1.

Posted by: ^Rampastein Feb 13 2011, 08:18 AM

The anim's damage is, as far as I know, done on every frame. So, since the FPS is limited to 60 with the Faster gamespeed, the anim deals 60 * 50 = 3000 damage in a second (assuming it lasts for a second).

Posted by: Nyerguds Feb 13 2011, 10:21 AM

won't that just do the damage on every frame OF THE ANIMATION though? I can't imagine any logic that uses the game's refresh rate... :|

Posted by: ^Rampastein Feb 13 2011, 10:46 AM

That's exactly what I was saying. With "FPS" I meant the game state update frames, not the times the screen is drawn per second (which is the abbreviation's usual meaning). The reason why I used the Faster gamespeed as an example is that it's generally the most common gamespeed used by people.

Posted by: Devastator Feb 13 2011, 10:44 PM

Thanks ^Ramp. The problem is solved. It's a very balanced defense now.

Powered by Invision Power Board (http://www.invisionboard.com)
© Invision Power Services (http://www.invisionpower.com)