My stealth cannon seems way overpowered. Here is the coding for everything.
The anim's damage is, as far as I know, done on every frame. So, since the FPS is limited to 60 with the Faster gamespeed, the anim deals 60 * 50 = 3000 damage in a second (assuming it lasts for a second).
won't that just do the damage on every frame OF THE ANIMATION though? I can't imagine any logic that uses the game's refresh rate... :|
That's exactly what I was saying. With "FPS" I meant the game state update frames, not the times the screen is drawn per second (which is the abbreviation's usual meaning). The reason why I used the Faster gamespeed as an example is that it's generally the most common gamespeed used by people.
Thanks ^Ramp. The problem is solved. It's a very balanced defense now.
Powered by Invision Power Board (http://www.invisionboard.com)
© Invision Power Services (http://www.invisionpower.com)