I somehow completely missed this awesome piece of work by Graphics God Lin Kuei Ominae. As you may remember, he's an avid Mech fanatic, and with the gem shown above, he continues to enrich the world of TS modding with art of Mechalicious quality!
The spotlighted topic can be found below:
http://www.tiberiumweb.com/forums/index.php?showtopic=1245&hl=
very nice, it makes sense as a mech factory
wow, thanks for the compliment DvD
But i have to say, that it still has a big graphical problem due to its very big size. A unit/building/tree etc behind this building becomes visible through the background as soon as a new unit is leaving the factory. Since this is a TS engine problem and i cant do anything against this, i can only recommend to avoid placing things behind this while a unit leaves the factory.
Thank goodness... it's Western mechs. (I'm not really a big fan of Japanese mecha or any of the like.)
How could you not like Jap Mechs? LKO, make Jap mechs next! hehehe.
That looks totally awesome!
Why does the red one spark. =D Mabye once the mech is finish building then sparks could come out to symbolize constrution.
It's the standard sparks damage anim which plays on nearly every building when damaged (even the original buildings have this).
LKO I think it would look better if you removed the animation for the pillar on the right, as it plays over the unit leaving the factory.
I never noticed the graphical glitch and it is rather hard to find flaws in LKO's work.
This anim was already fixed (as written in the mechfactory topic, it stops playing the anim while a unit leaves the factory)
The shown anim was simply done before i fixed this glitch and i didn't made another one. The damaged anim in the topic shows that it works.
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