IPB

Welcome Guest ( Log In | Register )


 
Reply to this topicStart new topic
> TIBWARS INI FILES, The ini files for tibwars
SEANBRUM
post Apr 15 2007, 08:50 AM
Post #1

Technician
Group Icon

Group: Members
Posts: 5
Joined: 15-April 07
Member No.: 925
Favorite game: Tiberian Sun



HI


Had a little look round the tiberian wars folders with mixer and came across the ini files in a "big" folder.
They , well the ones which i have found , are in a .big file called "misc" in CNC3/Core/1.0/....... .
Some look empty and some look hard coded(NOT GOOD) .

i hope these prove useful or at least get people thinking.

Sean
Go to the top of the page
 
: | +Quote Post
Roani52
post Apr 15 2007, 09:25 AM
Post #2


Artillery
Group Icon

Group: Members
Posts: 987
Joined: 22-October 06
From: Netherlands
Member No.: 90
Alliance: GDI
Favorite game: Tiberian Sun



Hey, sean.
Welcome here on TibWeb.

This might be helpfull for some TibWars modders.
I don't have TibWars, but anyways: Thanks


--------------------

/\ TY Bittah! /\

If you've X-Fire... Just add me If you join 'WhatPulse', also join 'Alpha Squad'!!! (My Profile: 'Here')


"Computers crash, people die and relationships fall apart. The only thing you can do is taking a deep breath and reboot"
Go to the top of the page
 
: | +Quote Post
ORCACommander
post Apr 15 2007, 12:55 PM
Post #3


SSM Launcher
Group Icon

Group: Members
Posts: 763
Joined: 5-October 06
From: GDI Command Base, Southern Cross
Member No.: 14
Alliance: GDI
Favorite game: Tiberian Sun



you will need to go to Project Perfect Mod to get the right utilities to extract and edit the big files and ini files. How ever in the full version TW is supposed to use XML for coding


--------------------
Go to the top of the page
 
: | +Quote Post
ZeroG_181
post Apr 15 2007, 01:06 PM
Post #4

Grenadier
Group Icon

Group: Members
Posts: 29
Joined: 14-April 07
Member No.: 924
Favorite game: Tiberian Sun



Is there any chance the files could be edited with ease and without some crazy coding program? Or will it take alot of work just to change how something is done?
Go to the top of the page
 
: | +Quote Post
ORCACommander
post Apr 15 2007, 01:46 PM
Post #5


SSM Launcher
Group Icon

Group: Members
Posts: 763
Joined: 5-October 06
From: GDI Command Base, Southern Cross
Member No.: 14
Alliance: GDI
Favorite game: Tiberian Sun



the inis and xml can be edited in word pad. no programs are required to do that but you will need the tools posted at ppm.


--------------------
Go to the top of the page
 
: | +Quote Post
ZeroG_181
post Apr 15 2007, 02:01 PM
Post #6

Grenadier
Group Icon

Group: Members
Posts: 29
Joined: 14-April 07
Member No.: 924
Favorite game: Tiberian Sun



Is it easy and simple like the TS Inis or does it require some knowledge of the coding language and how to use it?
Go to the top of the page
 
: | +Quote Post
ORCACommander
post Apr 15 2007, 05:44 PM
Post #7


SSM Launcher
Group Icon

Group: Members
Posts: 763
Joined: 5-October 06
From: GDI Command Base, Southern Cross
Member No.: 14
Alliance: GDI
Favorite game: Tiberian Sun



don't ask me I don't have that POS game


--------------------
Go to the top of the page
 
: | +Quote Post
Team Black
post Apr 15 2007, 11:09 PM
Post #8


Core Defender
Group Icon

Group: Global Moderators
Posts: 2,841
Joined: 23-October 06
From: New York, U S of A
Member No.: 123
Alliance: GDI
Favorite game: Tiberian Sun



The "rules.ini" for CNC3 is actually contained in multiple ini's now, and yea they're more complicated.
AFAIK there's no gigantic need to know computer-language to edit them, but they are definitely not as straightforward as rules.ini, and it would take considerably longer to find out exactly what to edit, what isn't worth learning how to edit, and what will crash the game if edited...

IMO TS FTW XD lol


--------------------
Go to the top of the page
 
: | +Quote Post
SEANBRUM
post Apr 17 2007, 12:37 PM
Post #9

Technician
Group Icon

Group: Members
Posts: 5
Joined: 15-April 07
Member No.: 925
Favorite game: Tiberian Sun



I agree this does not look easy , and i think there will be a lot of trial and error.

I am feeling some awesome mods though.

This post has been edited by SEANBRUM: Apr 17 2007, 12:37 PM
Go to the top of the page
 
: | +Quote Post
SEANBRUM
post Apr 17 2007, 07:05 PM
Post #10

Technician
Group Icon

Group: Members
Posts: 5
Joined: 15-April 07
Member No.: 925
Favorite game: Tiberian Sun



EA Games are apparently going to release a new SDK for the game which will make it easier to mod.
however , i have found some information on the net about what the files contain.

Core - Contains all the main game data. This includes models, skins, code, etc. The stuff in here is the stuff that makes the game what it is, basically.
EnglishAudio - Language-specific audio. This would be unit voices, EVA, etc.
LangEnglish - Other language-specific stuff. This includes the cnc3.csf file for ingame strings.
Movies - Ingame movies, obviously
MP - Multiplayer-specific data. Currently this is only used for the maps, but what if we stuck code files in here? Would we be able to mod only the multiplayer part of the game?
RetailExe - Contains the game engine itself, in the form of the cnc3game.dat file. Also has the ingame cursors.
SP - Single-player data. This has the maps for the singleplayer campaigns.

Also i found this :

Engine Info:
They use the Upgraded SAGA Engine with faster load time aka they fixed there loads into a STREAM engine
thats why they also uses .XML files

INI Editing:
They still use .INI files for some assets

Texturing:
They also use TGA files for map textures. but a difrent TGA file it cant be opened in Adobe Photoshop CS3. it seems they use a special compression of the TGA's

Shader Editing:
They also use Shader files named .FXO files

Map Editing:
they use Libary's for the game with XML scripts Maps will still be buildeble in the Worldbuilders and saved as *.map files.

Menu Editing:
The files are still .WND

Compressing:
They NOW use .BIN file and .BIG files for Compressed Archives.

Movies:
Not .BIK anymore changed to .VP6 Files "You still can use *.BIK files in C&C3"

Maps:
They still use the path's of "CC3Map"\Art\W3D or \Textures aslo still INI map files
Go to the top of the page
 
: | +Quote Post

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 28th March 2024 - 11:52 PM


XGhozt.com