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Scorch
post Nov 5 2009, 10:25 PM
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Not dead, not yet. As long as I'm here, the party continues! wink1.gif
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snow93
post Nov 5 2009, 11:41 PM
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Grenadier
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QUOTE (Scorch @ Nov 5 2009, 10:25 PM) *
Not dead, not yet. As long as I'm here, the party continues! wink1.gif


Aww that's dedicated of you rolleyes.gif

(as for me, you can see how lazy I am at posting: my last visit was 22nd September (though I've been around since about 2004 so I'm allowed to be bored roll.gif ))


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Rampastring
post Nov 6 2009, 09:36 PM
Post #33


Tick Tank
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Hmm, I think I'll finish some of my WIP SP maps before Christmas just to get a little more activity here (also, I've got all the terrain detailed and leaving the maps as WIPs at that stage would be foolish).

@Nyerguds: While PPM is less active than it was for example 2 years ago, I don't see it dying anytime soon, some members who used to post here all the time have moved there... and it also has lots of people who don't post here.
I think the problem is that modders are losing interest of the older C&C's (I understand why; we already know the engine possibilities, there already are dozens of mods etc.), and the newer C&Cs aren't popular enough.


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Scorch
post Nov 11 2009, 02:20 AM
Post #34


Commando
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Not too many people are focused on improving what we have.

The makers of Command and Conquer started from scratch. Absolutely nothing. More than a decade later, here we are. Westwood left behind so much... We have something here before us. Take Tiberian Sun for example. It took them years for them to make it, from nothing, and what are we doing? Not much at all. Think of it as... Clay. A small boring block of clay. With enough time and effort, we can make that clay into art.

I'm not saying no one is doing anything, there are people out there doing their best to improve upon what we have. My point is, there aren't enough people taking interest in it. At this rate, CnC will die out without even a whisper.
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Rampastring
post Nov 11 2009, 03:19 PM
Post #35


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We've done a lot in the 10 years TS has been alive. However the TS engine is a bit limited (although it's really moddable when compared to other games of the same age), and we've already done pretty much everything that can be done with the engine. For example I stopped mapping because I just felt that I've had enough; after I learned mapping and detailing terrain properly it always felt repetitive to do maps, even though my maps differ a lot from eachother (except for Frozen Canyon's and City in Conflict's meteor showers).

Another reason was that not many were interested about the maps. Both had about 40 downloads in two weeks and after that the numbers never rised (right now they both have 100+, probably because someone had fun clickling the links a hundred times and raising the download count).

And like I said, the newer C&C's (TW and C&C4) don't attract enough new players.


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Nyerguds
post Nov 11 2009, 09:46 PM
Post #36


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Hey, I'm doing my part for C&C95... you just don't appreciate it tongue.gif


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Orac
post Nov 12 2009, 02:22 AM
Post #37


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That sig is beginning to annoy me, Nyerguds lol.gif
Advanced Guard Towers and a Hand of Nod? tongue.gif


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Team Black
post Nov 12 2009, 06:00 AM
Post #38


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don't worry Nyerguds, I still love you


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Nyerguds
post Nov 12 2009, 10:46 AM
Post #39


Cyborg
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QUOTE (Orac @ Nov 12 2009, 03:22 AM) *
That sig is beginning to annoy me, Nyerguds lol.gif
Advanced Guard Towers and a Hand of Nod? tongue.gif

I captured the HON... is that so odd?

As for the dead-ness around here... not really surprising, the site doesn't even have any news posters.

This post has been edited by Nyerguds: Nov 12 2009, 10:47 AM


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Rampastring
post Nov 12 2009, 02:43 PM
Post #40


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QUOTE (Nyerguds @ Nov 11 2009, 11:46 PM) *
Hey, I'm doing my part for C&C95... you just don't appreciate it tongue.gif

Yeah, I know, but I just don't see a reason to play C&C95 when there's DTA with proper multiplayer options, proper high-res support, support for AI in multiplayer (the most important one for me), and easily modifiable rules/ai.ini files.. and many other things tongue.gif

This post has been edited by ^Rampastein: Nov 12 2009, 02:44 PM


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Nyerguds
post Nov 12 2009, 04:28 PM
Post #41


Cyborg
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I dunno, it doesn't feel the same as the original to me. No remake ever has.


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Tore
post Nov 12 2009, 10:09 PM
Post #42


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QUOTE (^Rampastein @ Nov 12 2009, 03:43 PM) *
Yeah, I know, but I just don't see a reason to play C&C95 when there's DTA with proper multiplayer options, proper high-res support, support for AI in multiplayer (the most important one for me), and easily modifiable rules/ai.ini files.. and many other things tongue.gif


Proper multiplayer options are?

Reasons to play C&C95:
It's free
It has a campaign
It has briefings
It has MHQs
It has dino missions
It has 100% working choppers
Horizontal construction
Air strikes
No build limit on commandos
Awesomeness

Reasons to play DTA:
Proper high res support (TS)
Proper online game lobby (TS)
Easy to mod (TS)
Large maps (TS)
Good and polished TS mod
Proper AI in multiplayer (TS)
Skirmish with AI (TS)
Saving in skirmish (TS)
...........

But... if you want it that way, whats the point of playing DTA instead of TDR?

Reasons to play TDR:
3D (ZH)
Great effects
Large maps (ZH)
Air Strikes
9 recreated campaign maps for GDI and Nod
Custom campaign
Sub factions
Skirmish with AI (ZH)
Saving skirmish (AI)
Briefing videos
Build multiple units at once (ZH)
New units (Microwave tank ftw!)
Support for all modern resolutions (ZH)

I could go on and and on with [insert game here] to C&C1 mods...

But the best one ever made is C&CDOS, nothing can beat C&CDOS..except for Dune 2... tongue.gif

This post has been edited by Tore: Nov 12 2009, 10:16 PM


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Rampastring
post Nov 13 2009, 02:07 PM
Post #43


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QUOTE (Tore @ Nov 13 2009, 12:09 AM) *
Proper multiplayer options are?

Reasons to play C&C95:
It's free
It has a campaign
It has briefings
It has MHQs
It has dino missions
It has 100% working choppers
Horizontal construction
Air strikes
No build limit on commandos
Awesomeness


- It's free now but it doesn't matter as I have bought TFD 3 ½ years ago anyway
- Yea, and I've played the campaigns, but after playing the campaign it's multiplayer that keeps me interested
- Briefings.. for campaign?
- So does the latest version of DTA AFAIK (not sure, I'm playing a modified version of 1.06)
- See the campaign point
- True
- I prefer the isometric system
- True
- Well, I don't really care if there's a build limit or not, and it can be removed in 5 secs from the rules.ini
- True

For TDR..

- Generals' UI sucks, it's just too slow to use without a sidebar.. and it lacks the cool look of the C&C UI.
- The effects aren't that great.. let's compare them to Ground Control II's effects for example (which don't even cause any lag while running on my old GPU)?
- It runs slowly.. slower than Tiberium Wars even though TW's graphics are much more advanced
- For the campaign, that's why I have C&C95 AND DTA.
- I don't want to have complex subfactions etc. the 2 sides are enough.
- I don't like that players can build multiple units at once (it makes things less tactical imo), being able to queue things is enough.
- I haven't seen a modern resolution which the TS engine hasn't supported.. yet.
- Being too "modern" breaks the original feel entirely, while DTA still has.. at least a part of it.

Anyway, we're going off-topic, just had to counter those arguments roll.gif

And don't get me wrong, I love C&C95 and I've played it's campaigns, but the multiplayer doesn't have many essential things such as AI which builds bases, Short Game, Re-Deployable MCV etc. By multiplayer options I mean those.

This post has been edited by ^Rampastein: Nov 13 2009, 02:10 PM


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Tore
post Nov 13 2009, 02:57 PM
Post #44


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Isometric system? What isometric system? TS is not isometric

Bases in DTA looks weird, they look scattered, the WF and Tib refineries are also facing the wrong way (TS engine limitation I know, they are great mirrors though.)

And I agree GC2 effects are awesome, never seen such great effects in a RTT game!

As for Tiberian Dawn Redux, I'm playing the latest staff beta version which is a lot better than 1.2 better graphics, better UI and some other stuff. wink1.gif



As for the sub factions, 2 sub factions aren't really that complex...and if I remember correctly Bittah is adding sub factions into DTA.

QUOTE
And don't get me wrong, I love C&C95 and I've played it's campaigns, but the multiplayer doesn't have many essential things such as AI which builds bases, Short Game, Re-Deployable MCV etc. By multiplayer options I mean those.


C&C95 have had redeployable MCVs since 2007 and I don't like short game especially if crates are on. biggrin.gif

QUOTE
Anyway, we're going off-topic, just had to counter those arguments


I had to counter the counter arguments >_<


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Nyerguds
post Nov 13 2009, 04:45 PM
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I should really build redeployable MCV and a number of players selector into the Network game UI... problem is transferring the options to the other players.

This post has been edited by Nyerguds: Nov 13 2009, 04:46 PM


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Slender Mang
post Nov 24 2009, 02:47 AM
Post #46


Commando
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Welp, I have massive nostalgia so I decided to vist but no one is around down.gif

How I remember the old days, I'd vist everyday and it'd be like coming home.


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gufu
post Nov 24 2009, 02:58 AM
Post #47


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I agree. Those were good times here. There just isn't much to the community, any more.


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Nyerguds
post Nov 24 2009, 08:05 AM
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Pah, it's that attitude that keeps this place dead. People should just visit it regularly instead of just when they got massive nostalgia.

This post has been edited by Nyerguds: Nov 24 2009, 08:05 AM


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Team Black
post Nov 24 2009, 09:03 PM
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I still visit it frequently, just post less. But that's probably due to to me being a lazy arse and not working on mods like I should ..


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jadems
post Nov 25 2009, 10:37 AM
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lol, same here!

Though I am currently working with Battlefield 2and trying to get around those pesky .ini's
Doesn't stop me from watching the CnC FMV's over and over again XD


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Slimby
post Nov 25 2009, 06:01 PM
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Hello.
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Nyerguds
post Dec 1 2009, 08:00 PM
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hehe, hello to you too smile.gif


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Orac
post Dec 2 2009, 02:10 AM
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Wait, what?


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QUOTE (jadems)
[TS] is a once in a while game. You can go away, but you can never leave.
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2kool4u526
post Dec 2 2009, 03:08 AM
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QUOTE (Nyerguds @ Nov 12 2009, 05:46 AM) *
I captured the HON... is that so odd?

As for the dead-ness around here... not really surprising, the site doesn't even have any news posters.


I've been updating the C&C4 section every once in a while.


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Nyerguds
post Dec 3 2009, 07:00 PM
Post #55


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Honestly, no one cares about C&C4 though tongue.gif

QUOTE (Orac @ Dec 2 2009, 03:10 AM) *
Wait, what?

Look at his profile. He hasn't been here since 2007, and yet he came back now. Relevant to the topic tongue.gif

This post has been edited by Nyerguds: Dec 3 2009, 07:02 PM


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Rampastring
post Dec 3 2009, 07:58 PM
Post #56


Tick Tank
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QUOTE (Nyerguds @ Dec 3 2009, 09:00 PM) *
Look at his profile. He hasn't been here since 2007, and yet he came back now. Relevant to the topic tongue.gif

But his presence was here for a day.. and he hasn't visited this place since November 26th roll.gif

And yeah, no-one cares about C&C4.. except for some betatesters (the only ones here are Team Black and 2kool4u526 as far as I know).

This post has been edited by ^Rampastein: Dec 3 2009, 07:59 PM


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Nyerguds
post Dec 3 2009, 11:10 PM
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I could probably have been in the beta if I wanted... I get the community leaders mail from Apoc/2poc, and he said that anyone of us who didn't have a key could just ask him. But I'm really not interested.

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Team Black
post Dec 5 2009, 06:01 AM
Post #58


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yeah they're looking for more people last I heard. It's actually pretty cool to be a part of it, and watch the game develop


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Dog Of War
post Dec 10 2009, 12:42 AM
Post #59


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I'm still around, once or twice a year anyway ha.

/cough

QUOTE
Welcome back; your last visit was: Aug 14 2007, 12:27 PM


Started playing Firestorm again with that TiBed editor thing and I was reminded of my time on this Forum, so was quite curious to see if anyone was still here.

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Corsair
post Dec 10 2009, 03:59 PM
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Yea, we're here... we're gaunt, malnourished, and emaciated, but we're still trucking wink1.gif

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