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> Little help with my shp, please I beg you! ... NOT
0warfighter0
post Aug 18 2008, 09:55 PM
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Ok can som1 give some advice to give the walls look more like ... walls?



Thank you smile.gif

PS this is only my first building so... just that you now tongue.gif

This post has been edited by 0warfighter0: Aug 18 2008, 09:58 PM


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Crimsonum
post Aug 19 2008, 05:51 PM
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Well...first of all, look at where all the shadows of TS buildings point at. That's right, North-East. Yours look like the light is coming from straight from the point of the view, south of the building. Also, the walls don't look natural because of how the light spreads. The western wall should be completely lighten, and the eastern wall in shadow, i. e. darker.
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0warfighter0
post Aug 19 2008, 07:15 PM
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Update!
Ideas for the walls?
Oh, and I'll fix the windows...



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Lin Kuei Ominae
post Aug 19 2008, 08:19 PM
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put a texture on the wall like the one of the roof. Right now it's too plain.

And don't make the pics that big. let the pixel stay a pixel and show it in its real size.

This post has been edited by Lin Kuei Ominae: Aug 19 2008, 08:21 PM


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0warfighter0
post Aug 20 2008, 01:54 PM
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I did the roof by myself smile.gif

You mean the tools\effects\texturise\basic,stonefy,... ?
If I do one of them it get's really ugly.


This post has been edited by 0warfighter0: Aug 20 2008, 01:56 PM


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Crimsonum
post Aug 20 2008, 03:47 PM
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LKO was referring to the way you "painted" the roof, aka its texture.

Btw, you're still doing a mistake with the way you make the shading in your building.
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Corsair
post Aug 20 2008, 08:29 PM
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QUOTE (0warfighter0 @ Aug 20 2008, 09:54 AM) *


At least it looks sort of like something you'd see in Tiberian Dawn


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0warfighter0
post Aug 20 2008, 11:31 PM
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Don't worry I didn't save over the file smile.gif

I'll fix the windows but thats why I opend this topic: To give me some sugestions to make the walls look better.

This post has been edited by 0warfighter0: Aug 20 2008, 11:33 PM


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0warfighter0
post Sep 10 2008, 11:58 AM
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Double post:

I didn't had anything to do so I started working on it again.
Witch one of these three you think is the best?

1.Dirt with better walls 2.Better walls 3.Old one


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Lin Kuei Ominae
post Sep 10 2008, 03:32 PM
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i don't see a big difference between 2 and 3 so i say the dirt version is best, but
-with a much smoother transition from dirt to wall
-better wall texture that isn't pixely and gives the wall some slightly different shades of grey
-the roof with a much smoother texture (it's too pixely right now; apply a blur filter or something on it)
-the shadows are wrong (the light comes from west/southwest and the shadows go to east/northeast) especially the round part is wrong with a light source coming from front.

This post has been edited by Lin Kuei Ominae: Sep 10 2008, 03:33 PM


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my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
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0warfighter0
post Sep 10 2008, 04:54 PM
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Better?


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Aro
post Sep 10 2008, 06:00 PM
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Its coming a long but still requires a fair deal of work. You're going to need a lot more dirty marks around the building and maybe a few broken windows so that it'll blend in well with the rest of the TS buildings. On the other hand, the windows look really unrealistic and the windows at teh bottom of the building just look too unreal for my liking. Take a look at the "Local Store" In TS.


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0warfighter0
post Sep 10 2008, 06:37 PM
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I'll look at it as soon as I get it back to work because my computer is f*cked up confused.gif


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