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> Solar Fissure: Obelisk of Light
Berend
post Jan 19 2008, 10:07 PM
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Hey all, this is my latest project for the Tiberium Eclipse mod.

I combined the designs of all three obelisks into 1. I strayed a litle of course from the original concept that I made and I want to hear oppinions.
I find it hard to get that satisfying feeling which I got from my titan and orca. The exterior is almost like it should be and the interior has its basic designs up and can be walked through (you can say its ready for renegade-ish level of detail). Suggestions are welcome.

I hope you all like it:






there is also a short walkthrough movieclip on the server (click save as):
http://teclipse.hku.nl/ISA%20Obelisk/Walkthrough.avi
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daTSchikinhed
post Jan 19 2008, 10:11 PM
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hmm
could you get some shots of the inside? I can't view movie files. They lock up my computer. :(


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Berend
post Jan 19 2008, 10:16 PM
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QUOTE (daTSchikinhed @ Jan 19 2008, 11:11 PM) *
hmm
could you get some shots of the inside? I can't view movie files. They lock up my computer. :(



download VLC player, it plays this kind of video file and is free to download at download.com (or just search google for it).
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Berend
post Jan 20 2008, 12:27 AM
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I resized the outer shell after having a talk with my mod leader and this is the result (its the smaller one which will be used in the mod):

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jadems
post Jan 20 2008, 04:40 AM
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Wow, looks more like an uber-awesome spaceship.


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Aro
post Jan 20 2008, 04:55 AM
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I don't understand why everyone has to make the Obelisk a very complex design. It always looked good as a scorpion shape-like tail coming out of the ground, not looking like a stupid plunger or anything like it does in TS. Your model doesn't look bad, don't get me wrong, but I've always had a grudges against the shape of obelisks. Simple and sweet, it's the way it's should be.

This post has been edited by Aro: Jan 20 2008, 04:55 AM


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Crimsonum
post Jan 20 2008, 07:19 AM
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Wow. The outer design and interior are amazing. What bugs me though, is how large the base is. Good thing you already resized it.
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Nod Strike
post Jan 20 2008, 08:19 AM
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Well, i really like it. Thought there should be an underground. Perhaps underground is a fusion power core or something.


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Berend
post Jan 20 2008, 10:31 AM
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Well, some might like it and some might not, but we have to stick to Tiberiun Sun for main reference to our designs. Unfortunatly this is as good as it gets and there will not be an extra underground room because the buidling itsself will get to big. This is only a defense building and we want production buildings to be....bigger.

However this means I can still add an absolute sh*tload of detail into the interior. So thats where most of the changes are gonna be.
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SeekSomethingNew
post Jan 20 2008, 12:37 PM
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Wow... just... wow! This stuff is awesome biggrin.gif


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Berend
post Jan 20 2008, 02:50 PM
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Stay tuned for more screenshots on our website. I just finished the 3D model. Next fase will be to UVmap it. After that will come a high poly version to make a normal map and a specular map from. After that its time for a diffusemap.

So in two weeks this baby is gonna be fully textured and ready for implementation dance.gif .
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Berend
post Jan 29 2008, 07:06 PM
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A small update of what to expect:







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Aro
post Jan 30 2008, 07:55 AM
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Brilliant! Can we see an In-game perspective?


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Bittah Commander
post Jan 30 2008, 02:22 PM
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Put that thing on the water and you'll have a pretty convincing boat tongue.gif Well, I personally think that if it's immobile, a surface that big is a bit pointless.


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Corsair
post Jan 30 2008, 03:29 PM
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QUOTE (Bittah Commander @ Jan 30 2008, 09:22 AM) *
Put that thing on the water and you'll have a pretty convincing boat tongue.gif Well, I personally think that if it's immobile, a surface that big is a bit pointless.


If you could somehow add some windows around the outside that are level with the character's torso then it would be useful protection for infantry as well as being one tough weapon. A small bunker with a huge ass laser lol.gif

I think that makes sense anyway, especially considering it's such a powerful weapon. I would think you'd want some protection on it because it would be a high priority on the enemy's list.

However, I'm not personally bothered by the design at all

This post has been edited by Corsair: Jan 30 2008, 05:20 PM


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Aro
post Jan 30 2008, 03:54 PM
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I Just want to repeat myself on this matter:

QUOTE
I don't understand why everyone has to make the Obelisk a very complex design. It always looked good as a scorpion shape-like tail coming out of the ground, not looking like a stupid plunger or anything like it does in TS. Your model doesn't look bad, don't get me wrong, but I've always had a grudges against the shape of obelisks. Simple and sweet, it's the way it's should be.


The Model does look fantastic, but the design for a defensive structure is a bit ridiculous. Out of all the obelisks I've ever seen, Including fan made ones, my favorite is the Obelisk of Darkness from firestorm (Apart from it's color scheme), Simple because It's got a simple design as a defensive structure should have (Think RA1 Flame tower). If the Base Is going to be that large, I think that the tip should be a bit taller.


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Aro - Leader of Twisted Insurrection and Evolution.

Tiberian Sun: UMP
Tiberian Sun: Modding Tools
Tiberian Sun: Mapping Tools

"Aro is OP." - TiberianFuture
"Aro for Dictator!" - Droke
"Aro for President!" - CL4ymOr3
"You're Aro, you always win." - daTS
"He's referred to as The Aro because he really is that f*cking awesome!" - Fenring
"Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum
"To Aro, founder and leader of TI, the best public relations and mod manager, great friend, modder and mapper." - Lin Kuei Ominae
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ChielScape
post Jan 30 2008, 05:51 PM
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this discussion makes me wonder what Tiberium's obelisk will look like... :3


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The DvD
post Jan 30 2008, 06:40 PM
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If the base is this big, it might as well house it's own power source, and thus be able to operate when the base is low on power =)


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Berend
post Feb 10 2008, 03:54 PM
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An update of my progress.

I remade the diffuse textures and added normal maps and specular maps. This is the result so far:



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Dutchygamer
post Feb 10 2008, 05:40 PM
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Nice! Maybe someone could import it into TW if the model would be released...


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